init.lua 2.2 KB

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  1. --
  2. -- This file contains built-in stuff in Minetest implemented in Lua.
  3. --
  4. -- It is always loaded and executed after registration of the C API,
  5. -- before loading and running any mods.
  6. --
  7. -- Initialize some very basic things
  8. function core.error_handler(err, level)
  9. return debug.traceback(tostring(err), level)
  10. end
  11. do
  12. local function concat_args(...)
  13. local n, t = select("#", ...), {...}
  14. for i = 1, n do
  15. t[i] = tostring(t[i])
  16. end
  17. return table.concat(t, "\t")
  18. end
  19. function core.debug(...) core.log(concat_args(...)) end
  20. if core.print then
  21. local core_print = core.print
  22. -- Override native print and use
  23. -- terminal if that's turned on
  24. function print(...) core_print(concat_args(...)) end
  25. core.print = nil -- don't pollute our namespace
  26. end
  27. end
  28. math.randomseed(os.time())
  29. minetest = core
  30. -- Load other files
  31. local scriptdir = core.get_builtin_path()
  32. local gamepath = scriptdir .. "game" .. DIR_DELIM
  33. local clientpath = scriptdir .. "client" .. DIR_DELIM
  34. local commonpath = scriptdir .. "common" .. DIR_DELIM
  35. local asyncpath = scriptdir .. "async" .. DIR_DELIM
  36. dofile(commonpath .. "vector.lua")
  37. dofile(commonpath .. "strict.lua")
  38. dofile(commonpath .. "serialize.lua")
  39. dofile(commonpath .. "misc_helpers.lua")
  40. if INIT == "game" then
  41. dofile(gamepath .. "init.lua")
  42. assert(not core.get_http_api)
  43. elseif INIT == "mainmenu" then
  44. local mm_script = core.settings:get("main_menu_script")
  45. local custom_loaded = false
  46. if mm_script and mm_script ~= "" then
  47. local testfile = io.open(mm_script, "r")
  48. if testfile then
  49. testfile:close()
  50. dofile(mm_script)
  51. custom_loaded = true
  52. core.log("info", "Loaded custom main menu script: "..mm_script)
  53. else
  54. core.log("error", "Failed to load custom main menu script: "..mm_script)
  55. core.log("info", "Falling back to default main menu script")
  56. end
  57. end
  58. if not custom_loaded then
  59. dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
  60. end
  61. elseif INIT == "async" then
  62. dofile(asyncpath .. "mainmenu.lua")
  63. elseif INIT == "async_game" then
  64. dofile(asyncpath .. "game.lua")
  65. elseif INIT == "client" then
  66. dofile(clientpath .. "init.lua")
  67. else
  68. error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
  69. end