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- --
- -- This file contains built-in stuff in Minetest implemented in Lua.
- --
- -- It is always loaded and executed after registration of the C API,
- -- before loading and running any mods.
- --
- -- Initialize some very basic things
- function core.error_handler(err, level)
- return debug.traceback(tostring(err), level)
- end
- do
- local function concat_args(...)
- local n, t = select("#", ...), {...}
- for i = 1, n do
- t[i] = tostring(t[i])
- end
- return table.concat(t, "\t")
- end
- function core.debug(...) core.log(concat_args(...)) end
- if core.print then
- local core_print = core.print
- -- Override native print and use
- -- terminal if that's turned on
- function print(...) core_print(concat_args(...)) end
- core.print = nil -- don't pollute our namespace
- end
- end
- math.randomseed(os.time())
- minetest = core
- -- Load other files
- local scriptdir = core.get_builtin_path()
- local gamepath = scriptdir .. "game" .. DIR_DELIM
- local clientpath = scriptdir .. "client" .. DIR_DELIM
- local commonpath = scriptdir .. "common" .. DIR_DELIM
- local asyncpath = scriptdir .. "async" .. DIR_DELIM
- dofile(commonpath .. "vector.lua")
- dofile(commonpath .. "strict.lua")
- dofile(commonpath .. "serialize.lua")
- dofile(commonpath .. "misc_helpers.lua")
- if INIT == "game" then
- dofile(gamepath .. "init.lua")
- assert(not core.get_http_api)
- elseif INIT == "mainmenu" then
- local mm_script = core.settings:get("main_menu_script")
- local custom_loaded = false
- if mm_script and mm_script ~= "" then
- local testfile = io.open(mm_script, "r")
- if testfile then
- testfile:close()
- dofile(mm_script)
- custom_loaded = true
- core.log("info", "Loaded custom main menu script: "..mm_script)
- else
- core.log("error", "Failed to load custom main menu script: "..mm_script)
- core.log("info", "Falling back to default main menu script")
- end
- end
- if not custom_loaded then
- dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
- end
- elseif INIT == "async" then
- dofile(asyncpath .. "mainmenu.lua")
- elseif INIT == "async_game" then
- dofile(asyncpath .. "game.lua")
- elseif INIT == "client" then
- dofile(clientpath .. "init.lua")
- else
- error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
- end
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