.. |
meshgen
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c9ed059d91
Client map: do frustum culling via planes (#12710)
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il y a 1 an |
render
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81bfc9c7a2
Resize hotbar immediately before drawing (#12930)
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il y a 1 an |
shadows
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70a82b0784
Avoid shadow flicker at certain angles (#12961)
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il y a 1 an |
CMakeLists.txt
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ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
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il y a 1 an |
activeobjectmgr.cpp
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5f24a3c0c7
Object selection: Improve distance checks (#12974)
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il y a 1 an |
activeobjectmgr.h
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5f24a3c0c7
Object selection: Improve distance checks (#12974)
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il y a 1 an |
camera.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
camera.h
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c9ed059d91
Client map: do frustum culling via planes (#12710)
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il y a 1 an |
client.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
client.h
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f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
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il y a 1 an |
clientenvironment.cpp
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5f24a3c0c7
Object selection: Improve distance checks (#12974)
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il y a 1 an |
clientenvironment.h
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0251b01da6
Pause shader animation timer in singleplayer pause menu (#12766)
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il y a 1 an |
clientevent.h
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f4a53f7ee6
No damage effects on hp_max change (#11846)
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il y a 2 ans |
clientlauncher.cpp
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
clientlauncher.h
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edf098db63
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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il y a 3 ans |
clientmap.cpp
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322c8cf270
Reduce exposure of various internals (#12885)
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il y a 1 an |
clientmap.h
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322c8cf270
Reduce exposure of various internals (#12885)
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il y a 1 an |
clientmedia.cpp
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bbfae0cc67
Dynamic_Add_Media v2 (#11550)
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il y a 2 ans |
clientmedia.h
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29d2b2ccd0
Print announce error response (#11878)
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il y a 2 ans |
clientobject.cpp
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5f1cd555cd
Move client-specific files to 'src/client' (#7902)
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il y a 5 ans |
clientobject.h
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de85bc9227
fix: some code tidy about includes & irr namespaces
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il y a 3 ans |
clientsimpleobject.h
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35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
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il y a 4 ans |
clouds.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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il y a 1 an |
clouds.h
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37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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il y a 2 ans |
content_cao.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
content_cao.h
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a5f385917d
Remove an unused method and header includes
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il y a 1 an |
content_cso.cpp
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9676364c1f
Optimize lighting calculation (#12797)
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il y a 1 an |
content_cso.h
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5f1cd555cd
Move client-specific files to 'src/client' (#7902)
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il y a 5 ans |
content_mapblock.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
content_mapblock.h
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cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
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il y a 2 ans |
event_manager.h
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62913b872e
Darwin platform build fix (#10376)
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il y a 3 ans |
filecache.cpp
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2424dfe007
Server pushing media at runtime (#9961)
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il y a 4 ans |
filecache.h
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2424dfe007
Server pushing media at runtime (#9961)
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il y a 4 ans |
fontengine.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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il y a 1 an |
fontengine.h
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76dbd0d2d0
Fully remove bitmap font support (#11863)
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il y a 2 ans |
game.cpp
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7bf64fc61a
Add configurable saturation (#12865)
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il y a 1 an |
game.h
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058846d687
Rework drawtime and related timekeeping code to use microseconds
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il y a 2 ans |
gameui.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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il y a 1 an |
gameui.h
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058846d687
Rework drawtime and related timekeeping code to use microseconds
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il y a 2 ans |
guiscalingfilter.cpp
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f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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il y a 1 an |
guiscalingfilter.h
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f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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il y a 1 an |
hud.cpp
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077627181e
Allow rotating entity selectionboxes (#12379)
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il y a 1 an |
hud.h
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077627181e
Allow rotating entity selectionboxes (#12379)
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il y a 1 an |
imagefilters.cpp
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
imagefilters.h
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1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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il y a 3 ans |
inputhandler.cpp
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7f3401412e
Fix movement in random_input mode (#11592)
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il y a 2 ans |
inputhandler.h
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5eb45e1ea0
Restore pass-through of direction keys (#11924)
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il y a 2 ans |
joystick_controller.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
joystick_controller.h
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1d69a23ba4
Joystick sensitivity for player movement (#11262)
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il y a 2 ans |
keycode.cpp
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
keycode.h
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68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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il y a 3 ans |
keys.h
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16e5b39e1d
Add a key to toggle map block bounds (#11172)
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il y a 3 ans |
localplayer.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
localplayer.h
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1317cd12d7
Fix formula used for acceleration (#12353)
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il y a 1 an |
mapblock_mesh.cpp
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3e7ee499d6
Always add increment when getting node interior light
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il y a 1 an |
mapblock_mesh.h
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c9ed059d91
Client map: do frustum culling via planes (#12710)
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il y a 1 an |
mesh.cpp
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7b6c4bf2e0
Remove workaround for normals not matching winding order (#12460)
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il y a 1 an |
mesh.h
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ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658)
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il y a 2 ans |
mesh_generator_thread.cpp
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aa2fdc6ef6
Limit force shadow update to urgent blocks (#12692)
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il y a 1 an |
mesh_generator_thread.h
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aa2fdc6ef6
Limit force shadow update to urgent blocks (#12692)
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il y a 1 an |
minimap.cpp
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
minimap.h
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
particles.cpp
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9676364c1f
Optimize lighting calculation (#12797)
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il y a 1 an |
particles.h
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a871115889
Fix some warnings (#12615)
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il y a 1 an |
renderingengine.cpp
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9b24041394
Improve bloom effect (#12916)
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il y a 1 an |
renderingengine.h
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9b24041394
Improve bloom effect (#12916)
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il y a 1 an |
shader.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
shader.h
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ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
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il y a 1 an |
sky.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
sky.h
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643971c948
Add documentation of sun/moon orientation/scale differences (#12145)
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il y a 1 an |
sound.cpp
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4fd9715876
Cleanup sound manager class (#7158)
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il y a 6 ans |
sound.h
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e51f474613
Sounds: Various little improvements (#12486)
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il y a 1 an |
sound_openal.cpp
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038da00e79
Code optimizations / refactor (#12704)
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il y a 1 an |
sound_openal.h
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4fd9715876
Cleanup sound manager class (#7158)
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il y a 6 ans |
tile.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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il y a 1 an |
tile.h
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f128f4cba1
Fix mapblock geometry optimisation not working
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il y a 2 ans |
wieldmesh.cpp
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88820cd31c
Shadow list improvements (#12898)
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il y a 1 an |
wieldmesh.h
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c47313db65
Shadow mapping render pass (#11244)
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il y a 3 ans |