x2048 70a82b0784 Avoid shadow flicker at certain angles (#12961) il y a 1 an
..
meshgen c9ed059d91 Client map: do frustum culling via planes (#12710) il y a 1 an
render 81bfc9c7a2 Resize hotbar immediately before drawing (#12930) il y a 1 an
shadows 70a82b0784 Avoid shadow flicker at certain angles (#12961) il y a 1 an
CMakeLists.txt ff6dcfea82 Implement rendering pipeline and post-processing (#12465) il y a 1 an
activeobjectmgr.cpp 5f24a3c0c7 Object selection: Improve distance checks (#12974) il y a 1 an
activeobjectmgr.h 5f24a3c0c7 Object selection: Improve distance checks (#12974) il y a 1 an
camera.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
camera.h c9ed059d91 Client map: do frustum culling via planes (#12710) il y a 1 an
client.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
client.h f4a01f3a5d Avoid duplication of mod metadata in memory (#12562) il y a 1 an
clientenvironment.cpp 5f24a3c0c7 Object selection: Improve distance checks (#12974) il y a 1 an
clientenvironment.h 0251b01da6 Pause shader animation timer in singleplayer pause menu (#12766) il y a 1 an
clientevent.h f4a53f7ee6 No damage effects on hp_max change (#11846) il y a 2 ans
clientlauncher.cpp 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
clientlauncher.h edf098db63 Drop --videomodes, fullscreen_bpp and high_precision_fpu settings il y a 3 ans
clientmap.cpp 322c8cf270 Reduce exposure of various internals (#12885) il y a 1 an
clientmap.h 322c8cf270 Reduce exposure of various internals (#12885) il y a 1 an
clientmedia.cpp bbfae0cc67 Dynamic_Add_Media v2 (#11550) il y a 2 ans
clientmedia.h 29d2b2ccd0 Print announce error response (#11878) il y a 2 ans
clientobject.cpp 5f1cd555cd Move client-specific files to 'src/client' (#7902) il y a 5 ans
clientobject.h de85bc9227 fix: some code tidy about includes & irr namespaces il y a 3 ans
clientsimpleobject.h 35e778ee9f Move clientsimpleobject.h to client folder (#9630) il y a 4 ans
clouds.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) il y a 1 an
clouds.h 37d80784dd Allow resetting celestial vault elements by leaving its arguments empty (#11922) il y a 2 ans
content_cao.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
content_cao.h a5f385917d Remove an unused method and header includes il y a 1 an
content_cso.cpp 9676364c1f Optimize lighting calculation (#12797) il y a 1 an
content_cso.h 5f1cd555cd Move client-specific files to 'src/client' (#7902) il y a 5 ans
content_mapblock.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
content_mapblock.h cc56ebd90d Avoid rendering invisible faces of simple nodeboxes (#12262) il y a 2 ans
event_manager.h 62913b872e Darwin platform build fix (#10376) il y a 3 ans
filecache.cpp 2424dfe007 Server pushing media at runtime (#9961) il y a 4 ans
filecache.h 2424dfe007 Server pushing media at runtime (#9961) il y a 4 ans
fontengine.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) il y a 1 an
fontengine.h 76dbd0d2d0 Fully remove bitmap font support (#11863) il y a 2 ans
game.cpp 7bf64fc61a Add configurable saturation (#12865) il y a 1 an
game.h 058846d687 Rework drawtime and related timekeeping code to use microseconds il y a 2 ans
gameui.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) il y a 1 an
gameui.h 058846d687 Rework drawtime and related timekeeping code to use microseconds il y a 2 ans
guiscalingfilter.cpp f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) il y a 1 an
guiscalingfilter.h f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) il y a 1 an
hud.cpp 077627181e Allow rotating entity selectionboxes (#12379) il y a 1 an
hud.h 077627181e Allow rotating entity selectionboxes (#12379) il y a 1 an
imagefilters.cpp 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
imagefilters.h 1da73418cd Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) il y a 3 ans
inputhandler.cpp 7f3401412e Fix movement in random_input mode (#11592) il y a 2 ans
inputhandler.h 5eb45e1ea0 Restore pass-through of direction keys (#11924) il y a 2 ans
joystick_controller.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
joystick_controller.h 1d69a23ba4 Joystick sensitivity for player movement (#11262) il y a 2 ans
keycode.cpp 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
keycode.h 68139a28eb Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) il y a 3 ans
keys.h 16e5b39e1d Add a key to toggle map block bounds (#11172) il y a 3 ans
localplayer.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
localplayer.h 1317cd12d7 Fix formula used for acceleration (#12353) il y a 1 an
mapblock_mesh.cpp 3e7ee499d6 Always add increment when getting node interior light il y a 1 an
mapblock_mesh.h c9ed059d91 Client map: do frustum culling via planes (#12710) il y a 1 an
mesh.cpp 7b6c4bf2e0 Remove workaround for normals not matching winding order (#12460) il y a 1 an
mesh.h ecc6f4ba25 Remove a few unused functions reported by callcatcher (#11658) il y a 2 ans
mesh_generator_thread.cpp aa2fdc6ef6 Limit force shadow update to urgent blocks (#12692) il y a 1 an
mesh_generator_thread.h aa2fdc6ef6 Limit force shadow update to urgent blocks (#12692) il y a 1 an
minimap.cpp 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
minimap.h 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
particles.cpp 9676364c1f Optimize lighting calculation (#12797) il y a 1 an
particles.h a871115889 Fix some warnings (#12615) il y a 1 an
renderingengine.cpp 9b24041394 Improve bloom effect (#12916) il y a 1 an
renderingengine.h 9b24041394 Improve bloom effect (#12916) il y a 1 an
shader.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
shader.h ff6dcfea82 Implement rendering pipeline and post-processing (#12465) il y a 1 an
sky.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
sky.h 643971c948 Add documentation of sun/moon orientation/scale differences (#12145) il y a 1 an
sound.cpp 4fd9715876 Cleanup sound manager class (#7158) il y a 6 ans
sound.h e51f474613 Sounds: Various little improvements (#12486) il y a 1 an
sound_openal.cpp 038da00e79 Code optimizations / refactor (#12704) il y a 1 an
sound_openal.h 4fd9715876 Cleanup sound manager class (#7158) il y a 6 ans
tile.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) il y a 1 an
tile.h f128f4cba1 Fix mapblock geometry optimisation not working il y a 2 ans
wieldmesh.cpp 88820cd31c Shadow list improvements (#12898) il y a 1 an
wieldmesh.h c47313db65 Shadow mapping render pass (#11244) il y a 3 ans