Minetest, an open source infinite-world block sandbox game engine with support for survival and crafting. Also see https://github.com/minetest/minetest_game http://minetest.net/

Paramat 53d5b3ea40 Dungeons: Fix duplication of y limit parameters (#7359) пре 6 година
.github da80e8af8a Add minetest issue template (#6936) пре 6 година
build 63ca604b64 Fix Android build, broken since 87ad4d8 пре 6 година
builtin 22df02d25b Fix missing ignore textures (#7326) пре 6 година
client 28841961ba Rewrite rendering engine (#6253) пре 7 година
clientmods 49ff1d2ea8 [CSM] Remove `on_connect` callback (#6941) пре 6 година
cmake 50c33d9638 Fix luajit include not being found пре 6 година
doc 04f79623a7 Say position of locale dir more clearly in docs (#7338) пре 6 година
fonts d0ce27edd8 Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230) пре 7 година
games 2edeafb97b Minimal: Fix HP change crash (#7344) пре 6 година
lib 040b878cd5 Update jsoncpp to 1.8.4 (#7172) пре 6 година
misc d7343b6c93 Fix msvc annoyances (#5963) пре 7 година
mods 45fcc9de29 New modsystem пре 11 година
po 8221d3bc53 Add translation of LANG_CODE in all languages пре 7 година
src 53d5b3ea40 Dungeons: Fix duplication of y limit parameters (#7359) пре 6 година
textures 122eed7a34 Add screenshots to online content browser пре 6 година
util 077f231111 [clang-tidy] Promote some performance-* as a coding error (#7194) пре 6 година
.clang-format 17016090e3 Travis: Update clang from 4.0 to 5.0 (#6467) пре 7 година
.clang-tidy d88c4e1822 LINT: add clang-tidy step (#6295) пре 6 година
.gitattributes f4856a33c9 .gitattributes пре 13 година
.gitignore 574dab5c11 Add CMakeDoxy* to .gitignore пре 6 година
.gitlab-ci.yml 8986a9e605 Gitlab CI: Disable currently broken ubuntu 16.10 & 17.04 builds пре 6 година
.mailmap 2b7a1ca572 Update .mailmap пре 10 година
.travis.yml d88c4e1822 LINT: add clang-tidy step (#6295) пре 6 година
CMakeLists.txt b28af0ed07 Verify compiler version before building anything (#6293) пре 7 година
CONTRIBUTING.md 935f11a602 Contributing.md: Various additions and edits (#7309) пре 6 година
LICENSE.txt b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240) пре 6 година
README.md d86ea9cd3e README: Fix Fedora dependencies (#7133) пре 6 година
minetest.conf.example 326eeca306 Android: Replace movement buttons with joystick (#7126) пре 6 година

README.md

Minetest

Build Status Translation status License

An InfiniMiner/Minecraft inspired game.

Copyright (c) 2010-2018 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

In case you downloaded the source code:

If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too. See its README.txt for more information.

Further documentation

This game is not finished

  • Don't expect it to work as well as a finished game will.
  • Please report any bugs. When doing that, debug.txt is useful.

Default controls

All controls are re-bindable using settings. Some can be changes in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/take item
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
R Enable/disable full range view
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Move fast in fast mode
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug info screens
F6 Cycle through profiler info screens
F7 Cycle through camera modes
F8 Toggle cinematic mode
F9 Cycle through minimap modes
Shift + F9 Change minimap orientation
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User OR ~/Library/Application Support/minetest

Worlds can be found as separate folders in: user/worlds/

Configuration file:

  • Default location: user/minetest.conf
  • It is created by Minetest when it is ran the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options:

  • Use --help

Compiling

Compiling on GNU/Linux

Dependencies

Dependency Version Commentary
GCC 4.9+ Can be replaced with Clang 3.4+
CMake 2.6+
Irrlicht 1.7.3+
SQLite3 3.0+
LuaJIT 2.0+ Bundled Lua 5.1 is used if not present
GMP 5.0.0+ Bundled mini-GMP is used if not present
JsonCPP 1.0.0+ Bundled JsonCPP is used if not present

For Debian/Ubuntu:

$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev

For Fedora users:

$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel

Download

You can install git for easily keeping your copy up to date. If you don’t want git, read below on how to get the source without git.
This is an example for installing git on Debian/Ubuntu:

$ sudo apt-get install git

For Fedora users:

$ sudo dnf install git

Download source (this is the URL to the latest of source repository, which might not work at all times) using git:

$ git clone --depth 1 https://github.com/minetest/minetest.git
$ cd minetest

Download minetest_game (otherwise only the "Minimal development test" game is available) using git:

$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game

Download source, without using git:

$ wget https://github.com/minetest/minetest/archive/master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-master

Download minetest_game, without using git:

$ cd games/
$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
$ tar xf master.tar.gz
$ mv minetest_game-master minetest_game
$ cd ..

Build

Build a version that runs directly from the source directory:

$ cmake . -DRUN_IN_PLACE=TRUE
$ make -j <number of processors>

Run it:

$ ./bin/minetest
  • Use cmake . -LH to see all CMake options and their current state
  • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE
  • You can build a bare server by specifying -DBUILD_SERVER=TRUE
  • You can disable the client build by specifying -DBUILD_CLIENT=FALSE
  • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=
    • Debug build is slower, but gives much more useful output in a debugger
  • If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
  • CMake options

    General options:

    BUILD_CLIENT           - Build Minetest client
    BUILD_SERVER           - Build Minetest server
    CMAKE_BUILD_TYPE       - Type of build (Release vs. Debug)
        Release            - Release build
        Debug              - Debug build
        SemiDebug          - Partially optimized debug build
        RelWithDebInfo     - Release build with Debug information
        MinSizeRel         - Release build with -Os passed to compiler to make executable as small as possible
    ENABLE_CURL            - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
    ENABLE_CURSES          - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
    ENABLE_FREETYPE        - Build with FreeType2; Allows using TTF fonts
    ENABLE_GETTEXT         - Build with Gettext; Allows using translations
    ENABLE_GLES            - Search for Open GLES headers & libraries and use them
    ENABLE_LEVELDB         - Build with LevelDB; Enables use of LevelDB map backend
    ENABLE_POSTGRESQL      - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
    ENABLE_REDIS           - Build with libhiredis; Enables use of Redis map backend
    ENABLE_SPATIAL         - Build with LibSpatial; Speeds up AreaStores
    ENABLE_SOUND           - Build with OpenAL, libogg & libvorbis; in-game Sounds
    ENABLE_LUAJIT          - Build with LuaJIT (much faster than non-JIT Lua)
    ENABLE_SYSTEM_GMP      - Use GMP from system (much faster than bundled mini-gmp)
    ENABLE_SYSTEM_JSONCPP  - Use JsonCPP from system
    RUN_IN_PLACE           - Create a portable install (worlds, settings etc. in current directory)
    USE_GPROF              - Enable profiling using GProf
    VERSION_EXTRA          - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
    

    Library specific options:

    BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
    BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
    CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
    CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
    CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
    EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
    EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
    FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
    FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
    FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
    FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
    GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
    GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
    GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
    GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
    GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
    IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
    IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
    IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
    LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
    LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
    LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
    PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
    POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
    REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
    REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
    SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
    SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
    LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
    LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
    MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
    OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
    OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
    OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
    OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
    OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
    OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
    OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
    OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
    SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
    SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
    VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
    VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
    VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
    VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
    VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
    XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
    ZLIB_DLL                        - Only on Windows; path to zlib1.dll
    ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
    ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
    ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
    

    Compiling on Windows

    • This section is outdated. In addition to what is described here:

      • In addition to minetest, you need to download minetest_game.
      • If you wish to have sound support, you need libogg, libvorbis and libopenal
    • You need:

    • Steps:

      • Select a directory called DIR hereafter in which you will operate.
      • Make sure you have CMake and a compiler installed.
      • Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/")
        • NOTE: zlib125dll.zip needs to be extracted into zlib125dll
        • NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries into "sqlite3" directory, and generate sqlite3.lib using command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
      • All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR.
      • You will end up with a directory structure like this (+=dir, -=file): -----------------
      • DIR
        • zlib-1.2.5.tar.gz
        • zlib125dll.zip
        • irrlicht-1.8.3.zip
        • sqlite-amalgamation-3130000.zip (SQLite3 headers)
        • sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
        • 110214175330.zip (or whatever, this is the minetest source)
        • zlib-1.2.5
          • zlib.h
          • win32 ...
        • zlib125dll
          • readme.txt
          • dll32 ...
        • irrlicht-1.8.3
          • lib
          • include ...
        • sqlite3 sqlite3.h sqlite3ext.h sqlite3.lib sqlite3.dll
        • gettext (optional) +bin +include +lib
        • minetest
          • src
          • doc
          • CMakeLists.txt ... -----------------
      • Start up the CMake GUI
      • Select "Browse Source..." and select DIR/minetest
      • Now, if using MSVC:
        • Select "Browse Build..." and select DIR/minetest-build
      • Else if using MinGW:
        • Select "Browse Build..." and select DIR/minetest
      • Select "Configure"
      • Select your compiler
      • It will warn about missing stuff, ignore that at this point. (later don't)
      • Make sure the configuration is as follows (note that the versions may differ for you):

            BUILD_CLIENT             [X]
            BUILD_SERVER             [ ]
            CMAKE_BUILD_TYPE         Release
            CMAKE_INSTALL_PREFIX     DIR/minetest-install
            IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
            RUN_IN_PLACE             [X]
            WARN_ALL                 [ ]
            ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
            ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
            ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
            GETTEXT_BIN_DIR          DIR/gettext/bin
            GETTEXT_INCLUDE_DIR      DIR/gettext/include
            GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
            GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
        
      • If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the right top corner, then specify the location of SQLITE3_INCLUDE_DIR and SQLITE3_LIBRARY manually.

      • If you want to build 64-bit minetest, you will need to build 64-bit version of irrlicht engine manually, as only 32-bit pre-built library is provided.

      • Hit "Configure"

      • Hit "Configure" once again 8)

      • If something is still coloured red, you have a problem.

      • Hit "Generate" If using MSVC:

        • Open the generated minetest.sln
        • The project defaults to the "Debug" configuration. Make very sure to select "Release", unless you want to debug some stuff (it's slower and might not even work at all)
        • Build the ALL_BUILD project
        • Build the INSTALL project
        • You should now have a working game with the executable in DIR/minetest-install/bin/minetest.exe
        • Additionally you may create a zip package by building the PACKAGE project. If using MinGW:
        • Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be)
        • You may need to copy some of the downloaded DLLs into bin/, see what running the produced executable tells you it doesn't have.
        • You should now have a working game with the executable in DIR/minetest/bin/minetest.exe

    Bat script to build Windows releases of Minetest

    This is how we build Windows releases.

    set sourcedir=%CD%
    set installpath="C:\tmp\minetest_install"
    set irrlichtpath="C:\tmp\irrlicht-1.7.2"
    
    set builddir=%sourcedir%\bvc10
    mkdir %builddir%
    pushd %builddir%
    cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
    if %errorlevel% neq 0 goto fail
    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
    if %errorlevel% neq 0 goto fail
    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
    if %errorlevel% neq 0 goto fail
    "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
    if %errorlevel% neq 0 goto fail
    popd
    echo Finished.
    exit /b 0
    
    :fail
    popd
    echo Failed.
    exit /b 1
    

    Version scheme

    Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.

    Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release, ie: 0.5.0-dev is the development version leading to 0.5.0.

    Prior to that, we used oldversion-dev.