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3d_interlaced_merge
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1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
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%!s(int64=3) %!d(string=hai) anos |
default_shader
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69c70dd319
Fix swapped vertex colors on GLES2
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%!s(int64=3) %!d(string=hai) anos |
minimap_shader
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69c70dd319
Fix swapped vertex colors on GLES2
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%!s(int64=3) %!d(string=hai) anos |
nodes_shader
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dc45b85a54
Improve shadow filters (#12195)
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%!s(int64=2) %!d(string=hai) anos |
object_shader
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dc45b85a54
Improve shadow filters (#12195)
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%!s(int64=2) %!d(string=hai) anos |
selection_shader
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69c70dd319
Fix swapped vertex colors on GLES2
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%!s(int64=3) %!d(string=hai) anos |
shadow_shaders
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a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
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%!s(int64=2) %!d(string=hai) anos |
stars_shader
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cdcf7dca7c
Sky: support GLES2
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%!s(int64=3) %!d(string=hai) anos |