x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) %!s(int64=2) %!d(string=hai) anos
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pass1_fragment.glsl c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
pass1_trans_fragment.glsl cef016d393 Apply shadow only to the naturally lit part of the fragment color (#11722) %!s(int64=3) %!d(string=hai) anos
pass1_trans_vertex.glsl 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) %!s(int64=2) %!d(string=hai) anos
pass1_vertex.glsl 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) %!s(int64=2) %!d(string=hai) anos
pass2_fragment.glsl c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
pass2_vertex.glsl c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos