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pass1_fragment.glsl
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c47313db65
Shadow mapping render pass (#11244)
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%!s(int64=3) %!d(string=hai) anos |
pass1_trans_fragment.glsl
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cef016d393
Apply shadow only to the naturally lit part of the fragment color (#11722)
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%!s(int64=3) %!d(string=hai) anos |
pass1_trans_vertex.glsl
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48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
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%!s(int64=2) %!d(string=hai) anos |
pass1_vertex.glsl
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48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
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%!s(int64=2) %!d(string=hai) anos |
pass2_fragment.glsl
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c47313db65
Shadow mapping render pass (#11244)
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%!s(int64=3) %!d(string=hai) anos |
pass2_vertex.glsl
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c47313db65
Shadow mapping render pass (#11244)
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%!s(int64=3) %!d(string=hai) anos |