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- -- Add chat command to place all the nodes in DevTest
- local function advance_pos(pos, start_pos, advance_z)
- if advance_z then
- pos.z = pos.z + 2
- pos.x = start_pos.x
- else
- pos.x = pos.x + 2
- end
- if pos.x > 30900 or pos.x - start_pos.x > 46 then
- pos.x = start_pos.x
- pos.z = pos.z + 2
- end
- if pos.z > 30900 then
- -- We ran out of space! Aborting
- aborted = true
- return false
- end
- return pos
- end
- local function place_nodes(param)
- local nodes = param.nodes
- local name = param.name
- local pos = param.pos
- local start_pos = param.start_pos
- table.sort(nodes)
- core.chat_send_player(name, "Placing nodes …")
- local nodes_placed = 0
- local aborted = false
- for n=1, #nodes do
- local itemstring = nodes[n]
- local def = core.registered_nodes[itemstring]
- local p2_max = 0
- if param.param ~= "no_param2" then
- -- Also test the param2 values of the nodes
- -- ... but we only use permissible param2 values
- if def.paramtype2 == "wallmounted" then
- p2_max = 5
- elseif def.paramtype2 == "facedir" then
- p2_max = 23
- elseif def.paramtype2 == "4dir" then
- p2_max = 3
- elseif def.paramtype2 == "glasslikeliquidlevel" then
- p2_max = 63
- elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
- p2_max = 63
- elseif def.paramtype2 == "leveled" then
- p2_max = 127
- elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
- p2_max = 239
- elseif def.paramtype2 == "colorfacedir" or
- def.paramtype2 == "colorwallmounted" or
- def.paramtype2 == "colordegrotate" or
- def.paramtype2 == "color4dir" or
- def.paramtype2 == "color" then
- p2_max = 255
- end
- end
- for p2 = 0, p2_max do
- -- Skip undefined param2 values
- if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
- (def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
- ((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
- and p2 % 32 > 23)) then
- core.set_node(pos, { name = itemstring, param2 = p2 })
- nodes_placed = nodes_placed + 1
- pos = advance_pos(pos, start_pos)
- if not pos then
- aborted = true
- break
- end
- end
- end
- if aborted then
- break
- end
- end
- if aborted then
- core.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
- end
- core.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
- end
- local function after_emerge(blockpos, action, calls_remaining, param)
- if calls_remaining == 0 then
- place_nodes(param)
- end
- end
- core.register_chatcommand("test_place_nodes", {
- params = "[ no_param2 ]",
- description = "Test: Place all nodes (except dummy and callback nodes) and optionally their permissible param2 variants",
- func = function(name, param)
- local player = core.get_player_by_name(name)
- if not player then
- return false, "No player."
- end
- local pos = vector.floor(player:get_pos())
- pos.x = math.ceil(pos.x + 3)
- pos.z = math.ceil(pos.z + 3)
- pos.y = math.ceil(pos.y + 1)
- local start_pos = table.copy(pos)
- if pos.x > 30800 then
- return false, "Too close to world boundary (+X). Please move to X < 30800."
- end
- if pos.z > 30800 then
- return false, "Too close to world boundary (+Z). Please move to Z < 30800."
- end
- local aborted = false
- local nodes = {}
- local emerge_estimate = 0
- for itemstring, def in pairs(core.registered_nodes) do
- if itemstring ~= "ignore" and
- -- Skip callback test and dummy nodes
- -- to avoid clutter and chat spam
- core.get_item_group(itemstring, "callback_test") == 0 and
- core.get_item_group(itemstring, "dummy") == 0 then
- table.insert(nodes, itemstring)
- if def.paramtype2 == 0 then
- emerge_estimate = emerge_estimate + 1
- else
- emerge_estimate = emerge_estimate + 255
- end
- end
- end
- -- Emerge area to make sure that all nodes are being placed.
- -- Note we will emerge much more than we need to (overestimation),
- -- the estimation code could be improved performance-wise …
- local length = 16 + math.ceil(emerge_estimate / 24) * 2
- core.emerge_area(start_pos,
- { x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
- after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
- return true, "Emerging area …"
- end,
- })
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