Alex af4009d924 Add chat HUD flag (#13189) 1 year ago
..
meshgen 69fc206109 8x block meshes (#13133) 1 year ago
render 6f5703baf1 Clear exposure compensation state textures on creation (#13151) 1 year ago
shadows 70a82b0784 Avoid shadow flicker at certain angles (#12961) 1 year ago
CMakeLists.txt ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 1 year ago
activeobjectmgr.cpp 5f24a3c0c7 Object selection: Improve distance checks (#12974) 1 year ago
activeobjectmgr.h 5f24a3c0c7 Object selection: Improve distance checks (#12974) 1 year ago
camera.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 1 year ago
camera.h c9ed059d91 Client map: do frustum culling via planes (#12710) 1 year ago
client.cpp d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179) 1 year ago
client.h 75e6cc190a Source image tracking in tile generation (#12514) 1 year ago
clientenvironment.cpp 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
clientenvironment.h 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
clientevent.h f4a53f7ee6 No damage effects on hp_max change (#11846) 2 years ago
clientlauncher.cpp 390b5caaaa Fix crash on Android with IrrlichtMt9 (#13123) 1 year ago
clientlauncher.h edf098db63 Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 3 years ago
clientmap.cpp 2a8becd650 Add mesh-holding blocks to shadow drawlist. (#13203) 1 year ago
clientmap.h 56d2567b5d Separate drawlist from non-rendered blocks. (#13176) 1 year ago
clientmedia.cpp bbfae0cc67 Dynamic_Add_Media v2 (#11550) 2 years ago
clientmedia.h 29d2b2ccd0 Print announce error response (#11878) 2 years ago
clientobject.cpp 5f1cd555cd Move client-specific files to 'src/client' (#7902) 5 years ago
clientobject.h de85bc9227 fix: some code tidy about includes & irr namespaces 3 years ago
clientsimpleobject.h 35e778ee9f Move clientsimpleobject.h to client folder (#9630) 4 years ago
clouds.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) 1 year ago
clouds.h 37d80784dd Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2 years ago
content_cao.cpp 1c10988d6a Fix entity visiblity in bright artificial light (#12906) 1 year ago
content_cao.h a5f385917d Remove an unused method and header includes 2 years ago
content_cso.cpp 9676364c1f Optimize lighting calculation (#12797) 1 year ago
content_cso.h 5f1cd555cd Move client-specific files to 'src/client' (#7902) 5 years ago
content_mapblock.cpp 69fc206109 8x block meshes (#13133) 1 year ago
content_mapblock.h cc56ebd90d Avoid rendering invisible faces of simple nodeboxes (#12262) 2 years ago
event_manager.h 62913b872e Darwin platform build fix (#10376) 3 years ago
filecache.cpp 2424dfe007 Server pushing media at runtime (#9961) 4 years ago
filecache.h 2424dfe007 Server pushing media at runtime (#9961) 4 years ago
fontengine.cpp 051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450) 1 year ago
fontengine.h 76dbd0d2d0 Fully remove bitmap font support (#11863) 2 years ago
game.cpp af4009d924 Add chat HUD flag (#13189) 1 year ago
game.h 058846d687 Rework drawtime and related timekeeping code to use microseconds 2 years ago
gameui.cpp af4009d924 Add chat HUD flag (#13189) 1 year ago
gameui.h af4009d924 Add chat HUD flag (#13189) 1 year ago
guiscalingfilter.cpp f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 1 year ago
guiscalingfilter.h f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 1 year ago
hud.cpp 077627181e Allow rotating entity selectionboxes (#12379) 1 year ago
hud.h 077627181e Allow rotating entity selectionboxes (#12379) 1 year ago
imagefilters.cpp 038da00e79 Code optimizations / refactor (#12704) 1 year ago
imagefilters.h 1da73418cd Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 3 years ago
inputhandler.cpp 7f3401412e Fix movement in random_input mode (#11592) 2 years ago
inputhandler.h 5eb45e1ea0 Restore pass-through of direction keys (#11924) 2 years ago
joystick_controller.cpp d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 1 year ago
joystick_controller.h 1d69a23ba4 Joystick sensitivity for player movement (#11262) 2 years ago
keycode.cpp 038da00e79 Code optimizations / refactor (#12704) 1 year ago
keycode.h 68139a28eb Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 3 years ago
keys.h 16e5b39e1d Add a key to toggle map block bounds (#11172) 3 years ago
localplayer.cpp c18c082059 Prevent air acceleration with 0 jump speed (#13036) 1 year ago
localplayer.h 1317cd12d7 Fix formula used for acceleration (#12353) 1 year ago
mapblock_mesh.cpp 3bafbaac49 Remove dead code behind Irrlicht version checks 1 year ago
mapblock_mesh.h d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179) 1 year ago
mesh.cpp 7b6c4bf2e0 Remove workaround for normals not matching winding order (#12460) 1 year ago
mesh.h ecc6f4ba25 Remove a few unused functions reported by callcatcher (#11658) 2 years ago
mesh_generator_thread.cpp d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179) 1 year ago
mesh_generator_thread.h 69fc206109 8x block meshes (#13133) 1 year ago
minimap.cpp 038da00e79 Code optimizations / refactor (#12704) 1 year ago
minimap.h 038da00e79 Code optimizations / refactor (#12704) 1 year ago
particles.cpp 9676364c1f Optimize lighting calculation (#12797) 1 year ago
particles.h a871115889 Fix some warnings (#12615) 1 year ago
renderingengine.cpp 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
renderingengine.h 9b24041394 Improve bloom effect (#12916) 1 year ago
shader.cpp 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
shader.h 6d45c243f8 Add dynamic exposure correction (#12959) 1 year ago
sky.cpp 3bafbaac49 Remove dead code behind Irrlicht version checks 1 year ago
sky.h 643971c948 Add documentation of sun/moon orientation/scale differences (#12145) 1 year ago
sound.cpp 4fd9715876 Cleanup sound manager class (#7158) 6 years ago
sound.h e51f474613 Sounds: Various little improvements (#12486) 1 year ago
sound_openal.cpp 038da00e79 Code optimizations / refactor (#12704) 1 year ago
sound_openal.h 4fd9715876 Cleanup sound manager class (#7158) 6 years ago
tile.cpp 75e6cc190a Source image tracking in tile generation (#12514) 1 year ago
tile.h f128f4cba1 Fix mapblock geometry optimisation not working 2 years ago
wieldmesh.cpp 69fc206109 8x block meshes (#13133) 1 year ago
wieldmesh.h c47313db65 Shadow mapping render pass (#11244) 3 years ago