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meshgen
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69fc206109
8x block meshes (#13133)
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1 year ago |
render
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6f5703baf1
Clear exposure compensation state textures on creation (#13151)
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1 year ago |
shadows
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70a82b0784
Avoid shadow flicker at certain angles (#12961)
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1 year ago |
CMakeLists.txt
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ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
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1 year ago |
activeobjectmgr.cpp
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5f24a3c0c7
Object selection: Improve distance checks (#12974)
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1 year ago |
activeobjectmgr.h
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5f24a3c0c7
Object selection: Improve distance checks (#12974)
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1 year ago |
camera.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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1 year ago |
camera.h
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c9ed059d91
Client map: do frustum culling via planes (#12710)
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1 year ago |
client.cpp
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d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
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1 year ago |
client.h
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75e6cc190a
Source image tracking in tile generation (#12514)
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1 year ago |
clientenvironment.cpp
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
clientenvironment.h
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
clientevent.h
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f4a53f7ee6
No damage effects on hp_max change (#11846)
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2 years ago |
clientlauncher.cpp
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390b5caaaa
Fix crash on Android with IrrlichtMt9 (#13123)
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1 year ago |
clientlauncher.h
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edf098db63
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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3 years ago |
clientmap.cpp
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2a8becd650
Add mesh-holding blocks to shadow drawlist. (#13203)
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1 year ago |
clientmap.h
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56d2567b5d
Separate drawlist from non-rendered blocks. (#13176)
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1 year ago |
clientmedia.cpp
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bbfae0cc67
Dynamic_Add_Media v2 (#11550)
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2 years ago |
clientmedia.h
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29d2b2ccd0
Print announce error response (#11878)
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2 years ago |
clientobject.cpp
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5f1cd555cd
Move client-specific files to 'src/client' (#7902)
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5 years ago |
clientobject.h
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de85bc9227
fix: some code tidy about includes & irr namespaces
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3 years ago |
clientsimpleobject.h
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35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
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4 years ago |
clouds.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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1 year ago |
clouds.h
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37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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2 years ago |
content_cao.cpp
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1c10988d6a
Fix entity visiblity in bright artificial light (#12906)
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1 year ago |
content_cao.h
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a5f385917d
Remove an unused method and header includes
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2 years ago |
content_cso.cpp
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9676364c1f
Optimize lighting calculation (#12797)
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1 year ago |
content_cso.h
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5f1cd555cd
Move client-specific files to 'src/client' (#7902)
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5 years ago |
content_mapblock.cpp
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69fc206109
8x block meshes (#13133)
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1 year ago |
content_mapblock.h
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cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes (#12262)
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2 years ago |
event_manager.h
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62913b872e
Darwin platform build fix (#10376)
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3 years ago |
filecache.cpp
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2424dfe007
Server pushing media at runtime (#9961)
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4 years ago |
filecache.h
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2424dfe007
Server pushing media at runtime (#9961)
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4 years ago |
fontengine.cpp
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051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
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1 year ago |
fontengine.h
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76dbd0d2d0
Fully remove bitmap font support (#11863)
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2 years ago |
game.cpp
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af4009d924
Add chat HUD flag (#13189)
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1 year ago |
game.h
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058846d687
Rework drawtime and related timekeeping code to use microseconds
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2 years ago |
gameui.cpp
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af4009d924
Add chat HUD flag (#13189)
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1 year ago |
gameui.h
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af4009d924
Add chat HUD flag (#13189)
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1 year ago |
guiscalingfilter.cpp
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f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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1 year ago |
guiscalingfilter.h
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f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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1 year ago |
hud.cpp
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077627181e
Allow rotating entity selectionboxes (#12379)
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1 year ago |
hud.h
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077627181e
Allow rotating entity selectionboxes (#12379)
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1 year ago |
imagefilters.cpp
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038da00e79
Code optimizations / refactor (#12704)
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1 year ago |
imagefilters.h
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1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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3 years ago |
inputhandler.cpp
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7f3401412e
Fix movement in random_input mode (#11592)
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2 years ago |
inputhandler.h
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5eb45e1ea0
Restore pass-through of direction keys (#11924)
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2 years ago |
joystick_controller.cpp
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d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902)
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1 year ago |
joystick_controller.h
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1d69a23ba4
Joystick sensitivity for player movement (#11262)
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2 years ago |
keycode.cpp
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038da00e79
Code optimizations / refactor (#12704)
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1 year ago |
keycode.h
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68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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3 years ago |
keys.h
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16e5b39e1d
Add a key to toggle map block bounds (#11172)
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3 years ago |
localplayer.cpp
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c18c082059
Prevent air acceleration with 0 jump speed (#13036)
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1 year ago |
localplayer.h
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1317cd12d7
Fix formula used for acceleration (#12353)
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1 year ago |
mapblock_mesh.cpp
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3bafbaac49
Remove dead code behind Irrlicht version checks
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1 year ago |
mapblock_mesh.h
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d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
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1 year ago |
mesh.cpp
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7b6c4bf2e0
Remove workaround for normals not matching winding order (#12460)
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1 year ago |
mesh.h
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ecc6f4ba25
Remove a few unused functions reported by callcatcher (#11658)
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2 years ago |
mesh_generator_thread.cpp
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d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
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1 year ago |
mesh_generator_thread.h
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69fc206109
8x block meshes (#13133)
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1 year ago |
minimap.cpp
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038da00e79
Code optimizations / refactor (#12704)
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1 year ago |
minimap.h
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038da00e79
Code optimizations / refactor (#12704)
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1 year ago |
particles.cpp
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9676364c1f
Optimize lighting calculation (#12797)
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1 year ago |
particles.h
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a871115889
Fix some warnings (#12615)
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1 year ago |
renderingengine.cpp
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
renderingengine.h
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9b24041394
Improve bloom effect (#12916)
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1 year ago |
shader.cpp
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
shader.h
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 year ago |
sky.cpp
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3bafbaac49
Remove dead code behind Irrlicht version checks
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1 year ago |
sky.h
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643971c948
Add documentation of sun/moon orientation/scale differences (#12145)
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1 year ago |
sound.cpp
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
sound.h
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e51f474613
Sounds: Various little improvements (#12486)
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1 year ago |
sound_openal.cpp
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038da00e79
Code optimizations / refactor (#12704)
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1 year ago |
sound_openal.h
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4fd9715876
Cleanup sound manager class (#7158)
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6 years ago |
tile.cpp
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75e6cc190a
Source image tracking in tile generation (#12514)
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1 year ago |
tile.h
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f128f4cba1
Fix mapblock geometry optimisation not working
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2 years ago |
wieldmesh.cpp
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69fc206109
8x block meshes (#13133)
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1 year ago |
wieldmesh.h
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c47313db65
Shadow mapping render pass (#11244)
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3 years ago |