123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366 |
- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "clouds.h"
- #include "noise.h"
- #include "constants.h"
- #include "debug.h"
- #include "profiler.h"
- #include "settings.h"
- // Menu clouds are created later
- class Clouds;
- Clouds *g_menuclouds = NULL;
- irr::scene::ISceneManager *g_menucloudsmgr = NULL;
- static void cloud_3d_setting_changed(const std::string &settingname, void *data)
- {
- ((Clouds *)data)->readSettings();
- }
- Clouds::Clouds(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id,
- u32 seed,
- s16 cloudheight
- ):
- scene::ISceneNode(parent, mgr, id),
- m_seed(seed),
- m_camera_pos(0,0),
- m_time(0),
- m_camera_offset(0,0,0)
- {
- m_material.setFlag(video::EMF_LIGHTING, false);
- //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
- m_material.setFlag(video::EMF_FOG_ENABLE, true);
- m_material.setFlag(video::EMF_ANTI_ALIASING, true);
- //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- m_passed_cloud_y = cloudheight;
- readSettings();
- g_settings->registerChangedCallback("enable_3d_clouds",
- &cloud_3d_setting_changed, this);
- m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
- BS*1000000,m_cloud_y+BS,BS*1000000);
- }
- Clouds::~Clouds()
- {
- g_settings->deregisterChangedCallback("enable_3d_clouds",
- &cloud_3d_setting_changed, this);
- }
- void Clouds::OnRegisterSceneNode()
- {
- if(IsVisible)
- {
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
- }
- ISceneNode::OnRegisterSceneNode();
- }
- #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
- void Clouds::render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
- //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
- return;
- ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
-
- int num_faces_to_draw = m_enable_3d ? 6 : 1;
-
- m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- driver->setMaterial(m_material);
-
- /*
- Clouds move from Z+ towards Z-
- */
- const float cloud_size = BS * 64;
- const v2f cloud_speed(0, -BS * 2);
-
- const float cloud_full_radius = cloud_size * m_cloud_radius_i;
-
- // Position of cloud noise origin in world coordinates
- v2f world_cloud_origin_pos_f = m_time * cloud_speed;
- // Position of cloud noise origin from the camera
- v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
- // The center point of drawing in the noise
- v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
- // The integer center point of drawing in the noise
- v2s16 center_of_drawing_in_noise_i(
- MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
- MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
- );
- // The world position of the integer center point of drawing in the noise
- v2f world_center_of_drawing_in_noise_f = v2f(
- center_of_drawing_in_noise_i.X * cloud_size,
- center_of_drawing_in_noise_i.Y * cloud_size
- ) + world_cloud_origin_pos_f;
- /*video::SColor c_top(128,b*240,b*240,b*255);
- video::SColor c_side_1(128,b*230,b*230,b*255);
- video::SColor c_side_2(128,b*220,b*220,b*245);
- video::SColor c_bottom(128,b*205,b*205,b*230);*/
- video::SColorf c_top_f(m_color);
- video::SColorf c_side_1_f(m_color);
- video::SColorf c_side_2_f(m_color);
- video::SColorf c_bottom_f(m_color);
- c_side_1_f.r *= 0.95;
- c_side_1_f.g *= 0.95;
- c_side_1_f.b *= 0.95;
- c_side_2_f.r *= 0.90;
- c_side_2_f.g *= 0.90;
- c_side_2_f.b *= 0.90;
- c_bottom_f.r *= 0.80;
- c_bottom_f.g *= 0.80;
- c_bottom_f.b *= 0.80;
- c_top_f.a = 0.9;
- c_side_1_f.a = 0.9;
- c_side_2_f.a = 0.9;
- c_bottom_f.a = 0.9;
- video::SColor c_top = c_top_f.toSColor();
- video::SColor c_side_1 = c_side_1_f.toSColor();
- video::SColor c_side_2 = c_side_2_f.toSColor();
- video::SColor c_bottom = c_bottom_f.toSColor();
- // Get fog parameters for setting them back later
- video::SColor fog_color(0,0,0,0);
- video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
- f32 fog_start = 0;
- f32 fog_end = 0;
- f32 fog_density = 0;
- bool fog_pixelfog = false;
- bool fog_rangefog = false;
- driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
- fog_pixelfog, fog_rangefog);
-
- // Set our own fog
- driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
- cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
- // Read noise
- bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
- float cloud_size_noise = cloud_size / BS / 200;
- for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
- u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
- for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
- u32 i = si + xi;
- v2s16 p_in_noise_i(
- xi + center_of_drawing_in_noise_i.X,
- zi + center_of_drawing_in_noise_i.Y
- );
- double noise = noise2d_perlin(
- (float)p_in_noise_i.X * cloud_size_noise,
- (float)p_in_noise_i.Y * cloud_size_noise,
- m_seed, 3, 0.5);
- grid[i] = (noise >= 0.4);
- }
- }
- #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
- #define INAREA(x, z, radius) \
- ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
- for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
- for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
- {
- s16 zi = zi0;
- s16 xi = xi0;
- // Draw from front to back (needed for transparency)
- /*if(zi <= 0)
- zi = -m_cloud_radius_i - zi;
- if(xi <= 0)
- xi = -m_cloud_radius_i - xi;*/
- // Draw from back to front
- if(zi >= 0)
- zi = m_cloud_radius_i - zi - 1;
- if(xi >= 0)
- xi = m_cloud_radius_i - xi - 1;
- u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
- if(grid[i] == false)
- continue;
- v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
- video::S3DVertex v[4] = {
- video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
- video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
- };
- /*if(zi <= 0 && xi <= 0){
- v[0].Color.setBlue(255);
- v[1].Color.setBlue(255);
- v[2].Color.setBlue(255);
- v[3].Color.setBlue(255);
- }*/
- f32 rx = cloud_size/2;
- f32 ry = 8 * BS;
- f32 rz = cloud_size / 2;
- for(int i=0; i<num_faces_to_draw; i++)
- {
- switch(i)
- {
- case 0: // top
- for(int j=0;j<4;j++){
- v[j].Normal.set(0,1,0);
- }
- v[0].Pos.set(-rx, ry,-rz);
- v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set( rx, ry, rz);
- v[3].Pos.set( rx, ry,-rz);
- break;
- case 1: // back
- if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
- }
- v[0].Pos.set(-rx, ry,-rz);
- v[1].Pos.set( rx, ry,-rz);
- v[2].Pos.set( rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry,-rz);
- break;
- case 2: //right
- if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(1,0,0);
- }
- v[0].Pos.set( rx, ry,-rz);
- v[1].Pos.set( rx, ry, rz);
- v[2].Pos.set( rx,-ry, rz);
- v[3].Pos.set( rx,-ry,-rz);
- break;
- case 3: // front
- if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color = c_side_1;
- v[j].Normal.set(0,0,-1);
- }
- v[0].Pos.set( rx, ry, rz);
- v[1].Pos.set(-rx, ry, rz);
- v[2].Pos.set(-rx,-ry, rz);
- v[3].Pos.set( rx,-ry, rz);
- break;
- case 4: // left
- if (INAREA(xi-1, zi, m_cloud_radius_i)) {
- u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color = c_side_2;
- v[j].Normal.set(-1,0,0);
- }
- v[0].Pos.set(-rx, ry, rz);
- v[1].Pos.set(-rx, ry,-rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set(-rx,-ry, rz);
- break;
- case 5: // bottom
- for(int j=0;j<4;j++){
- v[j].Color = c_bottom;
- v[j].Normal.set(0,-1,0);
- }
- v[0].Pos.set( rx,-ry, rz);
- v[1].Pos.set(-rx,-ry, rz);
- v[2].Pos.set(-rx,-ry,-rz);
- v[3].Pos.set( rx,-ry,-rz);
- break;
- }
- v3f pos(p0.X, m_cloud_y, p0.Y);
- pos -= intToFloat(m_camera_offset, BS);
- for(u16 i=0; i<4; i++)
- v[i].Pos += pos;
- u16 indices[] = {0,1,2,2,3,0};
- driver->drawVertexPrimitiveList(v, 4, indices, 2,
- video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
- }
- }
- delete[] grid;
-
- // Restore fog settings
- driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
- fog_pixelfog, fog_rangefog);
- }
- void Clouds::step(float dtime)
- {
- m_time += dtime;
- }
- void Clouds::update(v2f camera_p, video::SColorf color)
- {
- m_camera_pos = camera_p;
- m_color = color;
- //m_brightness = brightness;
- //dstream<<"m_brightness="<<m_brightness<<std::endl;
- }
- void Clouds::readSettings()
- {
- m_cloud_y = BS * (m_passed_cloud_y ? m_passed_cloud_y :
- g_settings->getS16("cloud_height"));
- m_cloud_radius_i = g_settings->getU16("cloud_radius");
- m_enable_3d = g_settings->getBool("enable_3d_clouds");
- }
|