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- -- Prevent anyone else accessing those functions
- local forceload_block = core.forceload_block
- local forceload_free_block = core.forceload_free_block
- core.forceload_block = nil
- core.forceload_free_block = nil
- local blocks_forceloaded
- local blocks_temploaded = {}
- local total_forceloaded = 0
- -- true, if the forceloaded blocks got changed (flag for persistence on-disk)
- local forceload_blocks_changed = false
- local BLOCKSIZE = core.MAP_BLOCKSIZE
- local function get_blockpos(pos)
- return {
- x = math.floor(pos.x/BLOCKSIZE),
- y = math.floor(pos.y/BLOCKSIZE),
- z = math.floor(pos.z/BLOCKSIZE)}
- end
- -- When we create/free a forceload, it's either transient or persistent. We want
- -- to add to/remove from the table that corresponds to the type of forceload, but
- -- we also need the other table because whether we forceload a block depends on
- -- both tables.
- -- This function returns the "primary" table we are adding to/removing from, and
- -- the other table.
- local function get_relevant_tables(transient)
- if transient then
- return blocks_temploaded, blocks_forceloaded
- else
- return blocks_forceloaded, blocks_temploaded
- end
- end
- function core.forceload_block(pos, transient, limit)
- -- set changed flag
- forceload_blocks_changed = true
- local blockpos = get_blockpos(pos)
- local hash = core.hash_node_position(blockpos)
- local relevant_table, other_table = get_relevant_tables(transient)
- if relevant_table[hash] ~= nil then
- relevant_table[hash] = relevant_table[hash] + 1
- return true
- elseif other_table[hash] ~= nil then
- relevant_table[hash] = 1
- else
- limit = limit or tonumber(core.settings:get("max_forceloaded_blocks")) or 16
- if limit >= 0 and total_forceloaded >= limit then
- return false
- end
- total_forceloaded = total_forceloaded+1
- relevant_table[hash] = 1
- forceload_block(blockpos)
- return true
- end
- end
- function core.forceload_free_block(pos, transient)
- -- set changed flag
- forceload_blocks_changed = true
- local blockpos = get_blockpos(pos)
- local hash = core.hash_node_position(blockpos)
- local relevant_table, other_table = get_relevant_tables(transient)
- if relevant_table[hash] == nil then return end
- if relevant_table[hash] > 1 then
- relevant_table[hash] = relevant_table[hash] - 1
- elseif other_table[hash] ~= nil then
- relevant_table[hash] = nil
- else
- total_forceloaded = total_forceloaded-1
- relevant_table[hash] = nil
- forceload_free_block(blockpos)
- end
- end
- -- Keep the forceloaded areas after restart
- local wpath = core.get_worldpath()
- local function read_file(filename)
- local f = io.open(filename, "r")
- if f==nil then return {} end
- local t = f:read("*all")
- f:close()
- if t=="" or t==nil then return {} end
- return core.deserialize(t) or {}
- end
- blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
- for _, __ in pairs(blocks_forceloaded) do
- total_forceloaded = total_forceloaded + 1
- end
- core.after(5, function()
- for hash, _ in pairs(blocks_forceloaded) do
- local blockpos = core.get_position_from_hash(hash)
- forceload_block(blockpos)
- end
- end)
- -- persists the currently forceloaded blocks to disk
- local function persist_forceloaded_blocks()
- local data = core.serialize(blocks_forceloaded)
- core.safe_file_write(wpath.."/force_loaded.txt", data)
- end
- -- periodical forceload persistence
- local function periodically_persist_forceloaded_blocks()
- -- only persist if the blocks actually changed
- if forceload_blocks_changed then
- persist_forceloaded_blocks()
- -- reset changed flag
- forceload_blocks_changed = false
- end
- -- recheck after some time
- core.after(10, periodically_persist_forceloaded_blocks)
- end
- -- persist periodically
- core.after(5, periodically_persist_forceloaded_blocks)
- -- persist on shutdown
- core.register_on_shutdown(persist_forceloaded_blocks)
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