Minetest, an open source infinite-world block sandbox game engine with support for survival and crafting. Also see https://github.com/minetest/minetest_game http://minetest.net/

x2048 9af587c54e Move rendering engine reset after deletion of game objects 2 days ago
.github d0b6f217ae Add option to exclude Development Test from release packages (#13081) 2 months ago
android c91f3f99fd Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2 weeks ago
builtin 38e005294f Remove default keybind for pitchmove (#13319) 5 days ago
client 1de8a1e962 Fix missing shadows when sun tilt is zero 1 week ago
clientmods 6ec6acc539 Add `minetest.settings` to CSM API and allow CSMs to provide `settingtypes.txt` (#12131) 7 months ago
cmake e8ee4cb40d Defer searching for libintl to CMake 5 months ago
doc 09342c0811 Clarify documentation of inventory actions (#13181) 2 days ago
fonts 76dbd0d2d0 Fully remove bitmap font support (#11863) 1 year ago
games 39f4d26177 Add minetest.get_player_window_information() (#12367) 3 weeks ago
lib f680d10259 Other minor CMake improvements 5 months ago
misc 9ef3c8ce38 Increase used IrrlichtMt version 2 weeks ago
mods ec4a789b4f Update mods_here.txt to mention installing mods via CDB (#11876) 10 months ago
po ad41d0af9d Run updatepo.sh 1 week ago
src 9af587c54e Move rendering engine reset after deletion of game objects 2 days ago
textures 042f7917e7 Flip player_back.png (#12940) 4 months ago
util ad41d0af9d Run updatepo.sh 1 week ago
worlds fcd670e6f7 Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 4 months ago
.clang-format 6901c5fae5 Use scoped app storage on Android (#11466) 1 year ago
.clang-tidy 8546d6089a Update clang-tidy configuration and scripts 3 years ago
.dockerignore c4b048fbb3 fix: don't send the whole local context to the docker image 1 year ago
.editorconfig e9bc59e376 Add .editorconfig (#11412) 1 year ago
.gitattributes f4856a33c9 .gitattributes 11 years ago
.gitignore d603619ad3 Devtest: Add jukebox 2 months ago
.gitlab-ci.yml cae7ec1eb4 Cut back on Gitlab-ci & misc pipeline updates 7 months ago
.luacheckrc 3560691c0a Add `math.round` and fix `vector.round` (#10803) 1 year ago
.mailmap 7c14b434e0 Update credits tab 7 months ago
CMakeLists.txt 9ef3c8ce38 Increase used IrrlichtMt version 2 weeks ago
COPYING.LESSER 6b6cd42ce4 Added copy of LGPL-2.1 (#12950) 4 months ago
Dockerfile aa3505a9e4 Add missing optional dependencies to Container Image (#12914) 3 months ago
LICENSE.txt d603619ad3 Devtest: Add jukebox 2 months ago
README.md 38e005294f Remove default keybind for pitchmove (#13319) 5 days ago
minetest.conf.example c77f3d4dc4 Update minetest.conf.example and translation file 1 week ago



Build Status Translation status License

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

In case you downloaded the source code

If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too. See its README.txt for more information.

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/take item
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot



  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Minetest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help


Compiling on GNU/Linux


Dependency Version Commentary
GCC 5.1+ or Clang 3.5+
CMake 3.5+
IrrlichtMt - Custom version of Irrlicht, see https://github.com/minetest/irrlicht
Freetype 2.0+
SQLite3 3+
Zstd 1.0+
LuaJIT 2.0+ Bundled Lua 5.1 is used if not present
GMP 5.0.0+ Bundled mini-GMP is used if not present
JsonCPP 1.0.0+ Bundled JsonCPP is used if not present

For Debian/Ubuntu users:

sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev

For Fedora users:

sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel

For Arch users:

sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd

For Alpine users:

sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev


You can install Git for easily keeping your copy up to date. If you don’t want Git, read below on how to get the source without Git. This is an example for installing Git on Debian/Ubuntu:

sudo apt install git

For Fedora users:

sudo dnf install git

For Arch users:

sudo pacman -S git

For Alpine users:

sudo apk add git

Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest

Download Minetest Game (otherwise only the "Development Test" game is available) using Git:

git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game

Download IrrlichtMt to lib/irrlichtmt, it will be used to satisfy the IrrlichtMt dependency that way:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt

Download source, without using Git:

wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master

Download Minetest Game, without using Git:

cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..

Download IrrlichtMt, without using Git:

cd lib/
wget https://github.com/minetest/irrlicht/archive/master.tar.gz
tar xf master.tar.gz
mv irrlicht-master irrlichtmt
cd ..


Build a version that runs directly from the source directory:

make -j$(nproc)

Run it:

  • Use cmake . -LH to see all CMake options and their current state.
  • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=FALSE.
  • You can build a bare server by specifying -DBUILD_SERVER=TRUE.
  • You can disable the client build by specifying -DBUILD_CLIENT=FALSE.
  • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>.
    • Debug build is slower, but gives much more useful output in a debugger.
  • If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.

    • In that case use -DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include.
  • Minetest will use the IrrlichtMt package that is found first, given by the following order:

    1. Specified IRRLICHTMT_BUILD_DIR CMake variable
    2. ${PROJECT_SOURCE_DIR}/lib/irrlichtmt (if existent)
    3. Installation of IrrlichtMt in the system-specific library paths
    4. For server builds with disabled BUILD_CLIENT variable, the headers from IRRLICHT_INCLUDE_DIR will be used.
    5. NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (rm CMakeCache.txt)

CMake options

General options and their default values:

BUILD_CLIENT=TRUE          - Build Minetest client
BUILD_SERVER=FALSE         - Build Minetest server
BUILD_UNITTESTS=TRUE       - Build unittest sources
BUILD_BENCHMARKS=FALSE     - Build benchmark sources
CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
    Release                - Release build
    Debug                  - Debug build
    SemiDebug              - Partially optimized debug build
    RelWithDebInfo         - Release build with debug information
    MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
ENABLE_GLES=OFF            - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
INSTALL_DEVTEST=FALSE      - Whether the Development Test game should be installed alongside Minetest
USE_GPROF=FALSE            - Enable profiling using GProf
VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
ENABLE_TOUCH=FALSE         - Enable Touchscreen support (requires support by IrrlichtMt)

Library specific options:

CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
FREETYPE_INCLUDE_DIR_freetype2  - Directory that contains files such as ftimage.h
FREETYPE_INCLUDE_DIR_ft2build   - Directory that contains ft2build.h
FREETYPE_LIBRARY                - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL                    - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains libintl.h
GETTEXT_LIBRARY                 - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
ICONV_LIBRARY                   - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
IRRLICHT_DLL                    - Only on Windows; path to IrrlichtMt.dll
IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
ZLIB_DLL                        - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
ZSTD_DLL                        - Only on Windows; path to libzstd.dll
ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib

Compiling on Windows using MSVC


Compiling and installing the dependencies

It is highly recommended to use vcpkg as package manager.

After you successfully built vcpkg you can easily install the required libraries:

vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
  • Don't forget about IrrlichtMt. The easiest way is to clone it to lib/irrlichtmt as described in the Linux section.
  • curl is optional, but required to read the serverlist, curl[winssl] is required to use the content store.
  • openal-soft, libvorbis and libogg are optional, but required to use sound.
  • luajit is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
  • gmp and jsoncpp are optional, otherwise the bundled versions will be compiled

There are other optional libraries, but they are not tested if they can build and link correctly.

Use --triplet to specify the target triplet, e.g. x64-windows or x86-windows.

Compile Minetest

a) Using the vcpkg toolchain and CMake GUI

  1. Start up the CMake GUI
  2. Select Browse Source... and select DIR/minetest
  3. Select Browse Build... and select DIR/minetest-build
  4. Select Configure
  5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
  6. Choose Specify toolchain file for cross-compiling
  7. Click Next
  8. Select the vcpkg toolchain file e.g. D:/vcpkg/scripts/buildsystems/vcpkg.cmake
  9. Click Finish
  10. Wait until cmake have generated the cash file
  11. If there are any errors, solve them and hit Configure
  12. Click Generate
  13. Click Open Project
  14. Compile Minetest inside Visual studio.

b) Using the vcpkg toolchain and the commandline

Run the following script in PowerShell:

cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
cmake --build . --config Release

Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.

Windows Installer using WiX Toolset


In the Visual Studio 2017 Installer select Optional Features -> WiX Toolset.

Build the binaries as described above, but make sure you unselect RUN_IN_PLACE.

Open the generated project file with Visual Studio. Right-click Package and choose Generate. It may take some minutes to generate the installer.

Compiling on MacOS


Install dependencies with homebrew:

brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd


Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:

git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest

Download Minetest Game (otherwise only the "Development Test" game is available) using Git:

git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game

Download Minetest's fork of Irrlicht:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt


mkdir build
cd build

cmake .. \
    -DCMAKE_INSTALL_PREFIX=../build/macos/ \

make -j$(sysctl -n hw.logicalcpu)
make install


open ./build/macos/minetest.app


We provide Minetest server Docker images using the GitLab mirror registry.

Images are built on each commit and available using the following tag scheme:

  • registry.gitlab.com/minetest/minetest/server:latest (latest build)
  • registry.gitlab.com/minetest/minetest/server:<branch/tag> (current branch or current tag)
  • registry.gitlab.com/minetest/minetest/server:<commit-id> (current commit id)

If you want to test it on a Docker server you can easily run:

sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>

If you want to use it in a production environment you should use volumes bound to the Docker host to persist data and modify the configuration:

sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master

Data will be written to /home/minetest/data on the host, and configuration will be read from /home/minetest/conf/minetest.conf.

Note: If you don't understand the previous commands please read the official Docker documentation before use.

You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in misc/kubernetes.yml.

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.