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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IMeshSceneNode.h"
- #include "IMesh.h"
- namespace irr
- {
- namespace scene
- {
- class CMeshSceneNode : public IMeshSceneNode
- {
- public:
- //! constructor
- CMeshSceneNode(IMesh *mesh, ISceneNode *parent, ISceneManager *mgr, s32 id,
- const core::vector3df &position = core::vector3df(0, 0, 0),
- const core::vector3df &rotation = core::vector3df(0, 0, 0),
- const core::vector3df &scale = core::vector3df(1.0f, 1.0f, 1.0f));
- //! destructor
- virtual ~CMeshSceneNode();
- //! frame
- void OnRegisterSceneNode() override;
- //! renders the node.
- void render() override;
- //! returns the axis aligned bounding box of this node
- const core::aabbox3d<f32> &getBoundingBox() const override;
- //! returns the material based on the zero based index i. To get the amount
- //! of materials used by this scene node, use getMaterialCount().
- //! This function is needed for inserting the node into the scene hierarchy on a
- //! optimal position for minimizing renderstate changes, but can also be used
- //! to directly modify the material of a scene node.
- video::SMaterial &getMaterial(u32 i) override;
- //! returns amount of materials used by this scene node.
- u32 getMaterialCount() const override;
- //! Returns type of the scene node
- ESCENE_NODE_TYPE getType() const override { return ESNT_MESH; }
- //! Sets a new mesh
- void setMesh(IMesh *mesh) override;
- //! Returns the current mesh
- IMesh *getMesh(void) override { return Mesh; }
- //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
- /* In this way it is possible to change the materials a mesh causing all mesh scene nodes
- referencing this mesh to change too. */
- void setReadOnlyMaterials(bool readonly) override;
- //! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
- bool isReadOnlyMaterials() const override;
- //! Creates a clone of this scene node and its children.
- ISceneNode *clone(ISceneNode *newParent = 0, ISceneManager *newManager = 0) override;
- //! Removes a child from this scene node.
- //! Implemented here, to be able to remove the shadow properly, if there is one,
- //! or to remove attached child.
- bool removeChild(ISceneNode *child) override;
- protected:
- void copyMaterials();
- core::array<video::SMaterial> Materials;
- core::aabbox3d<f32> Box{{0, 0, 0}};
- video::SMaterial ReadOnlyMaterial;
- IMesh *Mesh;
- s32 PassCount;
- bool ReadOnlyMaterials;
- };
- } // end namespace scene
- } // end namespace irr
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