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- # SOME DESCRIPTIVE TITLE.
- # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
- # This file is distributed under the same license as the luanti package.
- # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
- #
- msgid ""
- msgstr ""
- "Project-Id-Version: luanti\n"
- "Report-Msgid-Bugs-To: \n"
- "POT-Creation-Date: 2024-10-28 19:57+0100\n"
- "PO-Revision-Date: 2024-11-10 17:11+0000\n"
- "Last-Translator: chocomint <silentxe1@gmail.com>\n"
- "Language-Team: Spanish (American) <https://hosted.weblate.org/projects/"
- "minetest/minetest/es_US/>\n"
- "Language: es_US\n"
- "MIME-Version: 1.0\n"
- "Content-Type: text/plain; charset=UTF-8\n"
- "Content-Transfer-Encoding: 8bit\n"
- "Plural-Forms: nplurals=2; plural=n != 1;\n"
- "X-Generator: Weblate 5.8.2\n"
- #: builtin/client/chatcommands.lua
- msgid "Issued command: "
- msgstr "Comando emitido: "
- #: builtin/client/chatcommands.lua
- msgid "Empty command."
- msgstr "Comando vacío."
- #: builtin/client/chatcommands.lua
- msgid "Invalid command: "
- msgstr "Comando inválido: "
- #: builtin/client/chatcommands.lua
- msgid "List online players"
- msgstr "Lista de los jugadores conectados"
- #: builtin/client/chatcommands.lua
- msgid "This command is disabled by server."
- msgstr "Este comando esta deshabiitado por el servidor."
- #: builtin/client/chatcommands.lua
- msgid "Online players: "
- msgstr "Jugadores en línea: "
- #: builtin/client/chatcommands.lua
- msgid "Exit to main menu"
- msgstr "Salir al menu principal"
- #: builtin/client/chatcommands.lua
- msgid "Clear the out chat queue"
- msgstr "Limpiar la cola de chat"
- #: builtin/client/chatcommands.lua
- msgid "The out chat queue is now empty."
- msgstr "La cola de chat está ahora vacía."
- #: builtin/common/chatcommands.lua
- msgid "Available commands: "
- msgstr "Comandos disponibles: "
- #: builtin/common/chatcommands.lua
- msgid ""
- "Use '.help <cmd>' to get more information, or '.help all' to list everything."
- msgstr ""
- "Usa '.help <cmd>' para obtener más información, o '.help all' para enlistar "
- "todo."
- #: builtin/common/chatcommands.lua
- msgid "Available commands:"
- msgstr "Comandos disponibles:"
- #: builtin/common/chatcommands.lua
- msgid "Command not available: "
- msgstr "Comando no disponible: "
- #: builtin/common/chatcommands.lua
- msgid "[all | <cmd>] [-t]"
- msgstr "[all | <cmd>] [-t]"
- #: builtin/common/chatcommands.lua
- msgid "Get help for commands (-t: output in chat)"
- msgstr "Obtén ayuda para comandos (-t: salida en el chat)"
- #: builtin/fstk/ui.lua
- msgid "OK"
- msgstr "OK"
- #: builtin/fstk/ui.lua
- msgid "<none available>"
- msgstr "<no disponible>"
- #: builtin/fstk/ui.lua
- msgid "The server has requested a reconnect:"
- msgstr "El servidor ha solicitado una reconexión:"
- #: builtin/fstk/ui.lua
- msgid "Reconnect"
- msgstr "Reconectar"
- #: builtin/fstk/ui.lua
- msgid "Main menu"
- msgstr "Menu principal"
- #: builtin/fstk/ui.lua
- msgid "An error occurred in a Lua script:"
- msgstr "Ocurrió un error en un script de Lua:"
- #: builtin/fstk/ui.lua
- msgid "An error occurred:"
- msgstr "Un error ha ocurrido:"
- #: builtin/mainmenu/common.lua
- msgid "Server supports protocol versions between $1 and $2. "
- msgstr "El servidor admite versiones de protocolo entre $1 y $2. "
- #: builtin/mainmenu/common.lua
- msgid "Server enforces protocol version $1. "
- msgstr "El servidor impone la versión del protocolo $1. "
- #: builtin/mainmenu/common.lua
- msgid "We support protocol versions between version $1 and $2."
- msgstr ""
- "Apoyamos las versiones de protocolo entre la versión $1 y la versión $2."
- #: builtin/mainmenu/common.lua
- msgid "We only support protocol version $1."
- msgstr "Solo soportamos la versión de protocolo $1."
- #: builtin/mainmenu/common.lua
- msgid "Protocol version mismatch. "
- msgstr "Desajuste de versión del protocolo. "
- #: builtin/mainmenu/content/contentdb.lua
- msgid "Failed to download \"$1\""
- msgstr "Error al descargar \"$1\""
- #: builtin/mainmenu/content/contentdb.lua
- msgid ""
- "Failed to extract \"$1\" (insufficient disk space, unsupported file type or "
- "broken archive)"
- msgstr ""
- "Error al extraer \"$1\" (espacio en disco insuficiente, tipo de archivo no "
- "soportado o archivo dañado)"
- #: builtin/mainmenu/content/contentdb.lua
- msgid "Error installing \"$1\": $2"
- msgstr "Error al instalar \"$1\": $2"
- #: builtin/mainmenu/content/contentdb.lua
- msgid "Failed to download $1"
- msgstr "Fallo al descargar $1"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "ContentDB is not available when Luanti was compiled without cURL"
- msgstr "ContentDB no está disponible cuando Luanti fue compilado sin cURL"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "The package $1 was not found."
- msgstr "El paquete $1 no se encuentra."
- #: builtin/mainmenu/content/dlg_contentdb.lua
- #: builtin/mainmenu/content/dlg_package.lua
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Back"
- msgstr "Atrás"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- #: builtin/mainmenu/content/dlg_install.lua
- #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/serverlistmgr.lua
- #: src/client/game.cpp
- msgid "Loading..."
- msgstr "Cargando..."
- #: builtin/mainmenu/content/dlg_contentdb.lua
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "No packages could be retrieved"
- msgstr "No se pueden recuperar paquetes"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "All"
- msgstr "Todo"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Games"
- msgstr "Juegos"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Mods"
- msgstr "Mods"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Texture Packs"
- msgstr "Paquetes de texturas"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid ""
- "$1 downloading,\n"
- "$2 queued"
- msgstr ""
- "$1 descargando,\n"
- "$2 en cola"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "$1 downloading..."
- msgstr "$1 descargando..."
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "No updates"
- msgstr "Sin actualizaciones"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Update All [$1]"
- msgstr "Actualizar Todo [$1]"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "No results"
- msgstr "Sin resultados"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Downloading..."
- msgstr "Descargando..."
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Queued"
- msgstr "En cola"
- #: builtin/mainmenu/content/dlg_contentdb.lua
- msgid "Featured"
- msgstr "Destacado"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Already installed"
- msgstr "Ya está instalado"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "$1 by $2"
- msgstr "$1 por $2"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Not found"
- msgstr "No se encontró"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "$1 and $2 dependencies will be installed."
- msgstr "se instalarán $1 y $2 dependencias."
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "$1 will be installed, and $2 dependencies will be skipped."
- msgstr "$1 será instalado, y las dependencias de $2 serán saltadas."
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "$1 required dependencies could not be found."
- msgstr "Las dependencias requeridas de $1 no se pudieron encontrar."
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Please check that the base game is correct."
- msgstr "Por favor, compruebe que el juego base es correcto."
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Install $1"
- msgstr "Instalar $1"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Base Game:"
- msgstr "Juego Base:"
- #: builtin/mainmenu/content/dlg_install.lua
- #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_content.lua
- msgid "Dependencies:"
- msgstr "Dependencias:"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Install missing dependencies"
- msgstr "Instalar las dependencias faltantes"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Install"
- msgstr "Instalar"
- #: builtin/mainmenu/content/dlg_install.lua
- #: builtin/mainmenu/content/dlg_overwrite.lua
- #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
- #: builtin/mainmenu/dlg_delete_content.lua
- #: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/dlg_register.lua
- #: builtin/mainmenu/dlg_rename_modpack.lua
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- #: src/gui/guiKeyChangeMenu.cpp src/gui/guiOpenURL.cpp
- #: src/gui/guiPasswordChange.cpp
- msgid "Cancel"
- msgstr "Cancelar"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "Error getting dependencies for package $1"
- msgstr "Error en obtener las dependencias para el paquete $1"
- #: builtin/mainmenu/content/dlg_install.lua
- msgid "You need to install a game before you can install a mod"
- msgstr "Necesitas instalar un juego antes de instalar un mod"
- #: builtin/mainmenu/content/dlg_overwrite.lua
- msgid "\"$1\" already exists. Would you like to overwrite it?"
- msgstr "\"$1\" ya existe. ¿Te gustaría sobreescribirlo?"
- #: builtin/mainmenu/content/dlg_overwrite.lua
- msgid "Overwrite"
- msgstr "Sobreescribir"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "by $1 — $2 downloads — +$3 / $4 / -$5"
- msgstr "por$1 — $2 descargas — +$3 / $4 / -$5"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "ContentDB page"
- msgstr "Página de ContentDB"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Install [$1]"
- msgstr "Instalar [$1]"
- #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/tab_content.lua
- msgid "Update"
- msgstr "Actualizar"
- #: builtin/mainmenu/content/dlg_package.lua builtin/mainmenu/tab_content.lua
- msgid "Uninstall"
- msgstr "Desinstalar"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Description"
- msgstr "Descripción"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Information"
- msgstr "Información"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Donate"
- msgstr "Donar"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Website"
- msgstr "Sitio web"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Source"
- msgstr "Fuente"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Issue Tracker"
- msgstr "Rastreador de problemas"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Translate"
- msgstr "Traducir"
- #: builtin/mainmenu/content/dlg_package.lua
- msgid "Forum Topic"
- msgstr "Tema del Foro"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "$1 (Enabled)"
- msgstr "$1 (Habilitado)"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "Unable to install a $1 as a texture pack"
- msgstr "No se puede instalar un paquete de texturas de $1"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "Failed to install $1 to $2"
- msgstr "Falló al instalar $1 a $2"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "Unable to find a valid mod, modpack, or game"
- msgstr "Incapaz de encontrar un mod válido, modpack o juego"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "Unable to install a $1 as a $2"
- msgstr "Incapaz de instalar un $1 como un $2"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "Install: Unable to find suitable folder name for $1"
- msgstr "Instalar: Incapaz de encontrar el nombre de carpeta adecuado para $1"
- #: builtin/mainmenu/content/pkgmgr.lua
- msgid "$1 mods"
- msgstr "$1 mods"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "World:"
- msgstr "Mundo:"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "No modpack description provided."
- msgstr "Ninguna descripción del modpack proporcionada."
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "No game description provided."
- msgstr "Ninguna descripción del juego proporcionada."
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "(Unsatisfied)"
- msgstr "(Insatisfecho)"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "(Enabled, has error)"
- msgstr "(Habilitado, tiene error)"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Mod:"
- msgstr "Mod:"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "No (optional) dependencies"
- msgstr "Sin dependencias (opcionales)"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "No hard dependencies"
- msgstr "Sin dependencias duras"
- #: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_content.lua
- msgid "Optional dependencies:"
- msgstr "Dependencias opcionales:"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "No optional dependencies"
- msgstr "Sin dependencias opcionales"
- #: builtin/mainmenu/dlg_config_world.lua
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Save"
- msgstr "Guardar"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Find More Mods"
- msgstr "Encontrar Más Mods"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Disable modpack"
- msgstr "Desactivar modpack"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Enable modpack"
- msgstr "Activar modpack"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "enabled"
- msgstr "habilitado"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Disable all"
- msgstr "Desactivar todo"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid "Enable all"
- msgstr "Activar todo"
- #: builtin/mainmenu/dlg_config_world.lua
- msgid ""
- "Failed to enable mod \"$1\" as it contains disallowed characters. Only "
- "characters [a-z0-9_] are allowed."
- msgstr ""
- "No se pudo habilitar el mod \"$1\" porque contiene caracteres no permitidos. "
- "Sólo se permiten caracteres [a-z0-9_]."
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Caverns"
- msgstr "Cavernas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Very large caverns deep in the underground"
- msgstr "Cavernas muy grandes en lo profundo del subsuelo"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Rivers"
- msgstr "Ríos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Sea level rivers"
- msgstr "Nivel del mar de los ríos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Mountains"
- msgstr "Montañas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Floatlands (experimental)"
- msgstr "Tierras Flotantes (experimental)"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Floating landmasses in the sky"
- msgstr "Masas de tierra flotantes en el cielo"
- #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
- msgid "Altitude chill"
- msgstr "Altitud tranquila"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Reduces heat with altitude"
- msgstr "Reduce el calor con la altitud"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Altitude dry"
- msgstr "Altitud seca"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Reduces humidity with altitude"
- msgstr "Reduce la humedad con la altitud"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Humid rivers"
- msgstr "Ríos húmedos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Increases humidity around rivers"
- msgstr "Incrementa la humedad alrededor de los ríos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Vary river depth"
- msgstr "Varía la profundidad del río"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Low humidity and high heat causes shallow or dry rivers"
- msgstr "La baja humedad y el alto calor provocan ríos poco profundos o secos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Hills"
- msgstr "Colinas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Lakes"
- msgstr "Lagos"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Additional terrain"
- msgstr "Terreno Adicional"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Generate non-fractal terrain: Oceans and underground"
- msgstr "Generar terreno no fractal: Océanos y subsuelo"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Trees and jungle grass"
- msgstr "Árboles y hierba de la selva"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Flat terrain"
- msgstr "Terreno plano"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Mud flow"
- msgstr "Flujo de lodo"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Terrain surface erosion"
- msgstr "Erosión de la superficie del terreno"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Desert temples"
- msgstr "Templos del desierto"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid ""
- "Different dungeon variant generated in desert biomes (only if dungeons "
- "enabled)"
- msgstr ""
- "Variante de mazmorra diferente generada en biomas desérticos (solo si las "
- "mazmorras están habilitadas)"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Temperate, Desert, Jungle, Tundra, Taiga"
- msgstr "Templado, Desierto, Selva, Tundra, Taiga"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Temperate, Desert, Jungle"
- msgstr "Templado, Desierto, Selva"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Temperate, Desert"
- msgstr "Templado, Desierto"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Caves"
- msgstr "Cuevas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Dungeons"
- msgstr "Mazmorras"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Decorations"
- msgstr "Decoraciones"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid ""
- "Structures appearing on the terrain (no effect on trees and jungle grass "
- "created by v6)"
- msgstr ""
- "Estructuras que aparecen en el terreno (sin efecto en los árboles y la "
- "hierba de la jungla creada por v6)"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Structures appearing on the terrain, typically trees and plants"
- msgstr "Estructuras que aparecen en el terreno, típicamente árboles y plantas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Network of tunnels and caves"
- msgstr "Red de túneles y cuevas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Biomes"
- msgstr "Biomas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Biome blending"
- msgstr "Mezcla de biomas"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Smooth transition between biomes"
- msgstr "Transición suave entre biomas"
- #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
- msgid "Mapgen flags"
- msgstr "Banderas de Mapgen"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Mapgen-specific flags"
- msgstr "Banderas específicas de Mapgen"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "World name"
- msgstr "Nombre del mundo"
- #: builtin/mainmenu/dlg_create_world.lua
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Seed"
- msgstr "Semilla"
- #: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
- msgid "Mapgen"
- msgstr "Mapgen"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Development Test is meant for developers."
- msgstr "La prueba de desarrollo está destinada a desarrolladores."
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Install another game"
- msgstr "instalar otro juego"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "Create"
- msgstr "Crear"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "No game selected"
- msgstr "Ningún juego seleccionado"
- #: builtin/mainmenu/dlg_create_world.lua
- msgid "A world named \"$1\" already exists"
- msgstr "Ya existe un mundo llamado \"$1\""
- #: builtin/mainmenu/dlg_delete_content.lua
- msgid "Are you sure you want to delete \"$1\"?"
- msgstr "¿Estás seguro de que quieres eliminar \"$ 1\"?"
- #: builtin/mainmenu/dlg_delete_content.lua
- #: builtin/mainmenu/dlg_delete_world.lua builtin/mainmenu/tab_local.lua
- msgid "Delete"
- msgstr "Borrar"
- #: builtin/mainmenu/dlg_delete_content.lua
- msgid "pkgmgr: failed to delete \"$1\""
- msgstr "pkgmgr: no se pudo eliminar \"$1\""
- #: builtin/mainmenu/dlg_delete_content.lua
- msgid "pkgmgr: invalid path \"$1\""
- msgstr "pkgmgr: ruta no válida \"$1\""
- #: builtin/mainmenu/dlg_delete_world.lua
- msgid "Delete World \"$1\"?"
- msgstr "¿Eliminar el mundo \"$1\"?"
- #: builtin/mainmenu/dlg_register.lua
- msgid "Joining $1"
- msgstr "Unirse $1"
- #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua
- #: builtin/mainmenu/tab_online.lua
- msgid "Name"
- msgstr "Nombre"
- #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_local.lua
- #: builtin/mainmenu/tab_online.lua
- msgid "Password"
- msgstr "Contraseña"
- #: builtin/mainmenu/dlg_register.lua src/gui/guiPasswordChange.cpp
- msgid "Confirm Password"
- msgstr "Confirmar Contraseña"
- #: builtin/mainmenu/dlg_register.lua builtin/mainmenu/tab_online.lua
- msgid "Register"
- msgstr "Registrarse"
- #: builtin/mainmenu/dlg_register.lua
- msgid "Missing name"
- msgstr "Nombre faltante"
- #: builtin/mainmenu/dlg_register.lua
- msgid "Passwords do not match"
- msgstr "Las contraseñas no coinciden"
- #: builtin/mainmenu/dlg_reinstall_mtg.lua
- msgid "Minetest Game is no longer installed by default"
- msgstr "Minetest Game ya no está instalado por defecto"
- #: builtin/mainmenu/dlg_reinstall_mtg.lua
- msgid ""
- "For a long time, Luanti shipped with a default game called \"Minetest "
- "Game\". Since version 5.8.0, Luanti ships without a default game."
- msgstr ""
- "Durante mucho tiempo, Luanti vino con un juego predeterminado llamado "
- "\"Minetest Game\". Desde la versión 5.8.0, Luanti se envía sin un juego "
- "predeterminado."
- #: builtin/mainmenu/dlg_reinstall_mtg.lua
- msgid ""
- "If you want to continue playing in your Minetest Game worlds, you need to "
- "reinstall Minetest Game."
- msgstr ""
- "Si quieres seguir jugando en los mundos de Minetest Game, debes reinstalar "
- "Minetest Game."
- #: builtin/mainmenu/dlg_reinstall_mtg.lua
- msgid "Dismiss"
- msgstr "Permitir"
- #: builtin/mainmenu/dlg_reinstall_mtg.lua
- msgid "Reinstall Minetest Game"
- msgstr "Reinstalar Minetest Game"
- #: builtin/mainmenu/dlg_rename_modpack.lua
- msgid "Accept"
- msgstr "Aceptar"
- #: builtin/mainmenu/dlg_rename_modpack.lua
- msgid ""
- "This modpack has an explicit name given in its modpack.conf which will "
- "override any renaming here."
- msgstr ""
- "Este modpack tiene un nombre explícito en su modpack.conf que anulará "
- "cualquier cambio de nombre aquí."
- #: builtin/mainmenu/dlg_rename_modpack.lua
- msgid "Rename Modpack:"
- msgstr "Renombrar Modpack:"
- #: builtin/mainmenu/dlg_version_info.lua
- msgid "A new $1 version is available"
- msgstr "Una nueva versión $1 está disponible"
- #: builtin/mainmenu/dlg_version_info.lua
- msgid ""
- "Installed version: $1\n"
- "New version: $2\n"
- "Visit $3 to find out how to get the newest version and stay up to date with "
- "features and bugfixes."
- msgstr ""
- "Versión instalada: $1\n"
- "Nueva versión: $2\n"
- "Visita $3 para descubrir cómo obtener la versión más reciente y mantenerse "
- "actualizado con funciones y correcciones de errores."
- #: builtin/mainmenu/dlg_version_info.lua
- msgid "Visit website"
- msgstr "Visitar página web"
- #: builtin/mainmenu/dlg_version_info.lua
- msgid "Later"
- msgstr "Después"
- #: builtin/mainmenu/dlg_version_info.lua
- msgid "Never"
- msgstr "Nunca"
- #: builtin/mainmenu/init.lua
- msgid "Settings"
- msgstr "Configuraciones"
- #: builtin/mainmenu/serverlistmgr.lua
- msgid "Try reenabling public serverlist and check your internet connection."
- msgstr ""
- "Intente volver a habilitar la lista de servidores públicos y verifique su "
- "conexión a Internet."
- #: builtin/mainmenu/serverlistmgr.lua
- msgid "Public server list is disabled"
- msgstr "La lista de servidores públicos está deshabilitada"
- #: builtin/mainmenu/settings/components.lua
- msgid "Set"
- msgstr "Establecer"
- #: builtin/mainmenu/settings/components.lua
- msgid "Browse"
- msgstr "Navegar"
- #: builtin/mainmenu/settings/components.lua
- msgid "Select directory"
- msgstr "Seleccionar directorio"
- #: builtin/mainmenu/settings/components.lua
- msgid "Select file"
- msgstr "Seleccionar archivo"
- #: builtin/mainmenu/settings/components.lua
- msgid "Edit"
- msgstr "Editar"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- #: src/settings_translation_file.cpp
- msgid "Offset"
- msgstr "Compensar"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- #: src/settings_translation_file.cpp
- msgid "Scale"
- msgstr "Escalar"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "X spread"
- msgstr "Propagación en X"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Y spread"
- msgstr "Propagación en Y"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "2D Noise"
- msgstr "Ruido 2D"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Z spread"
- msgstr "Propagación en Z"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Octaves"
- msgstr "Octavos"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Persistence"
- msgstr "Persistencia"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "Lacunarity"
- msgstr "Lacunaridad"
- #. ~ "defaults" is a noise parameter flag.
- #. It describes the default processing options
- #. for noise settings in the settings menu.
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "defaults"
- msgstr "Por predeterminado"
- #. ~ "eased" is a noise parameter flag.
- #. It is used to make the map smoother and
- #. can be enabled in noise settings in
- #. the settings menu.
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "eased"
- msgstr "aliviado"
- #. ~ "absvalue" is a noise parameter flag.
- #. It is short for "absolute value".
- #. It can be enabled in noise settings in
- #. the settings menu.
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "absvalue"
- msgstr "absvalor"
- #: builtin/mainmenu/settings/dlg_change_mapgen_flags.lua
- msgid "(No description of setting given)"
- msgstr "(No se proporciona descripción del entorno)"
- #: builtin/mainmenu/settings/dlg_settings.lua src/settings_translation_file.cpp
- msgid "General"
- msgstr "General"
- #: builtin/mainmenu/settings/dlg_settings.lua src/client/game.cpp
- #: src/settings_translation_file.cpp
- msgid "Controls"
- msgstr "Controles"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Accessibility"
- msgstr "Accesibilidad"
- #: builtin/mainmenu/settings/dlg_settings.lua src/gui/guiKeyChangeMenu.cpp
- #: src/gui/touchcontrols.cpp src/settings_translation_file.cpp
- msgid "Chat"
- msgstr "Chat"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Movement"
- msgstr "Movimiento"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "(The game will need to enable automatic exposure as well)"
- msgstr "(El juego también deberá habilitar la exposición automática)"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "(The game will need to enable bloom as well)"
- msgstr "(El juego también deberá habilitar el bloom)"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "(The game will need to enable volumetric lighting as well)"
- msgstr "(El juego también deberá habilitar la iluminación volumétrica)"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "(Use system language)"
- msgstr "(Utilice el idioma del sistema)"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Auto"
- msgstr "Auto"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Enabled"
- msgstr "Habilitado"
- #: builtin/mainmenu/settings/dlg_settings.lua
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Disabled"
- msgstr "Deshabilitado"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Show technical names"
- msgstr "Mostrar nombres tecnicos"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Show advanced settings"
- msgstr "Mostrar configuraciones avanzadas"
- #: builtin/mainmenu/settings/dlg_settings.lua builtin/mainmenu/tab_online.lua
- msgid "Search"
- msgstr "Buscar"
- #: builtin/mainmenu/settings/dlg_settings.lua builtin/mainmenu/tab_online.lua
- msgid "Clear"
- msgstr "Claro"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Reset setting to default ($1)"
- msgstr "Restablecer la configuración predeterminada ($1)"
- #: builtin/mainmenu/settings/dlg_settings.lua
- msgid "Reset setting to default"
- msgstr "Restablecer la configuración a los valores predeterminados"
- #: builtin/mainmenu/settings/settingtypes.lua
- msgid "Content: Games"
- msgstr "Contenido: Juegos"
- #: builtin/mainmenu/settings/settingtypes.lua
- msgid "Content: Mods"
- msgstr "Contenido: Mods"
- #: builtin/mainmenu/settings/settingtypes.lua
- msgid "Client Mods"
- msgstr "Mods del Cliente"
- #: builtin/mainmenu/settings/shader_warning_component.lua
- msgid "Shaders are disabled."
- msgstr "Los Shaders estan desactivados."
- #: builtin/mainmenu/settings/shader_warning_component.lua
- msgid "This is not a recommended configuration."
- msgstr "Esta no es una configuración recomendada."
- #: builtin/mainmenu/settings/shader_warning_component.lua
- msgid "Enable"
- msgstr "Habilitar"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Very Low"
- msgstr "Muy Bajo"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Low"
- msgstr "Bajo"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Medium"
- msgstr "Medio"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "High"
- msgstr "Alto"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Very High"
- msgstr "Muy Alto"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "Custom"
- msgstr "Personalizado"
- #: builtin/mainmenu/settings/shadows_component.lua
- #: src/settings_translation_file.cpp
- msgid "Dynamic shadows"
- msgstr "Sombras Dinámicas"
- #: builtin/mainmenu/settings/shadows_component.lua
- msgid "(The game will need to enable shadows as well)"
- msgstr "(El juego también deberá habilitar las sombras)"
- #: builtin/mainmenu/tab_about.lua
- msgid "About"
- msgstr "Acerca de"
- #: builtin/mainmenu/tab_about.lua
- msgid "Core Developers"
- msgstr "Desarrolladores principales"
- #: builtin/mainmenu/tab_about.lua
- msgid "Core Team"
- msgstr "Equipo principal"
- #: builtin/mainmenu/tab_about.lua
- msgid "Active Contributors"
- msgstr "Colaboradores activos"
- #: builtin/mainmenu/tab_about.lua
- msgid "Previous Core Developers"
- msgstr "Desarrolladores principales anteriores"
- #: builtin/mainmenu/tab_about.lua
- msgid "Previous Contributors"
- msgstr "Colaboradores anteriores"
- #: builtin/mainmenu/tab_about.lua
- msgid "Active renderer:"
- msgstr "Renderizado activo:"
- #: builtin/mainmenu/tab_about.lua
- msgid "Irrlicht device:"
- msgstr "Dispositivo Irrlicht:"
- #: builtin/mainmenu/tab_about.lua
- msgid "Share debug log"
- msgstr "Compartir registro de depuración"
- #: builtin/mainmenu/tab_about.lua
- msgid ""
- "Opens the directory that contains user-provided worlds, games, mods,\n"
- "and texture packs in a file manager / explorer."
- msgstr ""
- "Abre el directorio que contiene mundos, juegos, mods, proporcionados por el "
- "usuario.\n"
- "y paquetes de texturas en un administrador/explorador de archivos."
- #: builtin/mainmenu/tab_about.lua
- msgid "Open User Data Directory"
- msgstr "Abrir directorio de datos de usuario"
- #: builtin/mainmenu/tab_content.lua
- msgid "Browse online content"
- msgstr "Explorar contenido en línea"
- #: builtin/mainmenu/tab_content.lua
- msgid "Browse online content [$1]"
- msgstr "Explorar contenido en linea [$1]"
- #: builtin/mainmenu/tab_content.lua
- msgid "Installed Packages:"
- msgstr "Paquetes Instalados:"
- #: builtin/mainmenu/tab_content.lua
- msgid "Update available?"
- msgstr "¿Actualización disponible?"
- #: builtin/mainmenu/tab_content.lua
- msgid "No package description available"
- msgstr "No hay descripción del paquete disponible"
- #: builtin/mainmenu/tab_content.lua
- msgid "Rename"
- msgstr "Renombrar"
- #: builtin/mainmenu/tab_content.lua
- msgid "No dependencies."
- msgstr "Sin dependencias."
- #: builtin/mainmenu/tab_content.lua
- msgid "Disable Texture Pack"
- msgstr "Deshabilitar Paquete de Textura"
- #: builtin/mainmenu/tab_content.lua
- msgid "Use Texture Pack"
- msgstr "Usar Paquete de Textura"
- #: builtin/mainmenu/tab_content.lua
- msgid "Content"
- msgstr "Contenido"
- #: builtin/mainmenu/tab_content.lua
- msgid "Content [$1]"
- msgstr "Contenido [$1]"
- #: builtin/mainmenu/tab_local.lua
- msgid "Install games from ContentDB"
- msgstr "Instalar juegos desde ContentDB"
- #: builtin/mainmenu/tab_local.lua
- msgid ""
- "Luanti is a game-creation platform that allows you to play many different "
- "games."
- msgstr ""
- "Luanti es una plataforma de creación de juegos que te permite jugar muchos "
- "diferentes juegos."
- #: builtin/mainmenu/tab_local.lua
- msgid "Luanti doesn't come with a game by default."
- msgstr "Luanti no viene con un juego por defecto."
- #: builtin/mainmenu/tab_local.lua
- msgid "You need to install a game before you can create a world."
- msgstr "Necesitas instalar un juego antes de poder crear un mundo."
- #: builtin/mainmenu/tab_local.lua
- msgid "Install a game"
- msgstr "Instalar un juego"
- #: builtin/mainmenu/tab_local.lua
- msgid "Creative Mode"
- msgstr "Modo Creativo"
- #: builtin/mainmenu/tab_local.lua
- msgid "Enable Damage"
- msgstr "Habilitar Daño"
- #: builtin/mainmenu/tab_local.lua
- msgid "Host Server"
- msgstr "Hostear Servidor"
- #: builtin/mainmenu/tab_local.lua
- msgid "Select Mods"
- msgstr "Seleccionar Mods"
- #: builtin/mainmenu/tab_local.lua
- msgid "New"
- msgstr "Nuevo"
- #: builtin/mainmenu/tab_local.lua
- msgid "Select World:"
- msgstr "Seleccionar Mundo:"
- #: builtin/mainmenu/tab_local.lua
- msgid "Host Game"
- msgstr "Hostear Juego"
- #: builtin/mainmenu/tab_local.lua
- msgid "Announce Server"
- msgstr "Anunciar Servidor"
- #: builtin/mainmenu/tab_local.lua
- msgid "Bind Address"
- msgstr "Dirección de Enlace"
- #: builtin/mainmenu/tab_local.lua builtin/mainmenu/tab_online.lua
- msgid "Port"
- msgstr "Puerto"
- #: builtin/mainmenu/tab_local.lua
- msgid "Server Port"
- msgstr "Puerto del Servidor"
- #: builtin/mainmenu/tab_local.lua
- msgid "Play Game"
- msgstr "Jugar"
- #: builtin/mainmenu/tab_local.lua
- msgid "No world created or selected!"
- msgstr "¡Ningún mundo creado o seleccionado!"
- #: builtin/mainmenu/tab_local.lua
- msgid "Start Game"
- msgstr "Iniciar Juego"
- #: builtin/mainmenu/tab_online.lua
- msgid "Refresh"
- msgstr "Refrescar"
- #: builtin/mainmenu/tab_online.lua
- msgid "Address"
- msgstr "Dirección"
- #: builtin/mainmenu/tab_online.lua
- msgid "Server Description"
- msgstr "Descripción del Servidor"
- #: builtin/mainmenu/tab_online.lua
- msgid "Login"
- msgstr "Acceder"
- #: builtin/mainmenu/tab_online.lua
- msgid "Remove favorite"
- msgstr "Remover favorito"
- #: builtin/mainmenu/tab_online.lua
- msgid "Ping"
- msgstr "Ping"
- #: builtin/mainmenu/tab_online.lua
- msgid "Creative mode"
- msgstr "Modo Creativo"
- #. ~ PvP = Player versus Player
- #: builtin/mainmenu/tab_online.lua
- msgid "Damage / PvP"
- msgstr "Daño / PvP"
- #: builtin/mainmenu/tab_online.lua
- msgid "Favorites"
- msgstr "Favoritos"
- #: builtin/mainmenu/tab_online.lua
- msgid "Public Servers"
- msgstr "Servidores Públicos"
- #: builtin/mainmenu/tab_online.lua
- msgid "Incompatible Servers"
- msgstr "Servidores Incompatibles"
- #: builtin/mainmenu/tab_online.lua
- msgid "Join Game"
- msgstr "Unirse al Juego"
- #: src/client/client.cpp src/client/game.cpp
- msgid "Connection timed out."
- msgstr "Se agotó el tiempo de conexión."
- #: src/client/client.cpp
- msgid "Connection aborted (protocol error?)."
- msgstr "Conexión cancelada (¿error de protocolo?)."
- #: src/client/client.cpp
- msgid "Loading textures..."
- msgstr "Cargando Texturas…"
- #: src/client/client.cpp
- msgid "Rebuilding shaders..."
- msgstr "Reconstruyendo shaders…"
- #: src/client/client.cpp
- msgid "Initializing nodes..."
- msgstr "Inicializando nodos…"
- #: src/client/client.cpp
- msgid "Initializing nodes"
- msgstr "Inicializando nodos"
- #: src/client/client.cpp
- msgid "Done!"
- msgstr "¡Hecho!"
- #: src/client/clientlauncher.cpp
- msgid "Main Menu"
- msgstr "Menu Principal"
- #: src/client/clientlauncher.cpp
- msgid "Provided password file failed to open: "
- msgstr "El archivo de contraseña proporcionado no se pudo abrir: "
- #: src/client/clientlauncher.cpp
- msgid "Please choose a name!"
- msgstr "¡Por favor elige un nombre!"
- #: src/client/clientlauncher.cpp
- msgid "Player name too long."
- msgstr "Nombre de jugador muy largo."
- #: src/client/clientlauncher.cpp
- msgid "No world selected and no address provided. Nothing to do."
- msgstr ""
- "No se seleccionó ningún mundo ni se proporcionó ninguna dirección. Nada que "
- "hacer."
- #: src/client/clientlauncher.cpp
- msgid "Provided world path doesn't exist: "
- msgstr "La ruta de mundo proporcionado no existe: "
- #: src/client/clientlauncher.cpp
- msgid "Could not find or load game: "
- msgstr "No se pudo encontrar ni cargar el juego: "
- #: src/client/clientmedia.cpp src/client/game.cpp
- msgid "Media..."
- msgstr "Media…"
- #: src/client/game.cpp
- msgid "Shutting down..."
- msgstr "Cerrando..."
- #: src/client/game.cpp
- msgid "Creating server..."
- msgstr "Creando servidor..."
- #: src/client/game.cpp
- #, c-format
- msgid "Unable to listen on %s because IPv6 is disabled"
- msgstr "No se puede escuchar en %s porque IPv6 está deshabilitado"
- #: src/client/game.cpp
- msgid "Creating client..."
- msgstr "Creando cliente..."
- #: src/client/game.cpp
- msgid "Connection failed for unknown reason"
- msgstr "La conexión falló por motivo desconocido"
- #: src/client/game.cpp
- msgid "Singleplayer"
- msgstr "Un Jugador"
- #: src/client/game.cpp
- msgid "Multiplayer"
- msgstr "Multijugador"
- #: src/client/game.cpp
- msgid "Resolving address..."
- msgstr "Resolviendo dirección..."
- #: src/client/game.cpp
- #, c-format
- msgid "Couldn't resolve address: %s"
- msgstr "No se pudo resolver la dirección: %s"
- #: src/client/game.cpp
- #, c-format
- msgid "Unable to connect to %s because IPv6 is disabled"
- msgstr "No se puede conectar a %s porque IPv6 está deshabilitado"
- #: src/client/game.cpp
- #, c-format
- msgid "Error creating client: %s"
- msgstr "Error al crear cliente: %s"
- #: src/client/game.cpp
- #, c-format
- msgid "Access denied. Reason: %s"
- msgstr "Acceso denegado. Razón: %s"
- #: src/client/game.cpp
- msgid "Connecting to server..."
- msgstr "Conectando al servidor..."
- #: src/client/game.cpp
- msgid "Client disconnected"
- msgstr "Cliente desconectado"
- #: src/client/game.cpp
- msgid "Item definitions..."
- msgstr "Definiciones de Objetos..."
- #: src/client/game.cpp
- msgid "Node definitions..."
- msgstr "Definiciones de nodos…"
- #: src/client/game.cpp
- msgid "KiB/s"
- msgstr "KiB/s"
- #: src/client/game.cpp
- msgid "MiB/s"
- msgstr "MiB/s"
- #: src/client/game.cpp
- msgid "Client side scripting is disabled"
- msgstr "Las secuencias de comandos del lado del cliente están deshabilitadas"
- #: src/client/game.cpp
- msgid "Sound muted"
- msgstr "Sonido muteado"
- #: src/client/game.cpp
- msgid "Sound unmuted"
- msgstr "Sonido desmuteado"
- #: src/client/game.cpp
- msgid "Sound system is disabled"
- msgstr "El sonido del sistema está deshabilitado"
- #: src/client/game.cpp
- #, c-format
- msgid "Volume changed to %d%%"
- msgstr "Volumen cambiado a %d%%"
- #: src/client/game.cpp
- msgid "Sound system is not supported on this build"
- msgstr "El sistema de sonido no es compatible con esta compilación"
- #: src/client/game.cpp
- msgid "Fly mode enabled"
- msgstr "Modo vuelo habilitado"
- #: src/client/game.cpp
- msgid "Fly mode enabled (note: no 'fly' privilege)"
- msgstr "Modo de vuelo habilitado (nota: sin privilegio de \"volar\")"
- #: src/client/game.cpp
- msgid "Fly mode disabled"
- msgstr "Modo vuelo deshabilitado"
- #: src/client/game.cpp
- msgid "Pitch move mode enabled"
- msgstr "Modo inclinado habilitado"
- #: src/client/game.cpp
- msgid "Pitch move mode disabled"
- msgstr "Modo inclinado deshabilitado"
- #: src/client/game.cpp
- msgid "Fast mode enabled"
- msgstr "Modo rápido habilitado"
- #: src/client/game.cpp
- msgid "Fast mode enabled (note: no 'fast' privilege)"
- msgstr "Modo rápido habilitado (nota: sin privilegio \"fast\")"
- #: src/client/game.cpp
- msgid "Fast mode disabled"
- msgstr "Modo rápido deshabilitado"
- #: src/client/game.cpp
- msgid "Noclip mode enabled"
- msgstr "Modo Noclip habilitado"
- #: src/client/game.cpp
- msgid "Noclip mode enabled (note: no 'noclip' privilege)"
- msgstr "Modo Noclip habilitado (nota: sin privilegio 'noclip')"
- #: src/client/game.cpp
- msgid "Noclip mode disabled"
- msgstr "Modo Noclip deshabilitado"
- #: src/client/game.cpp
- msgid "Cinematic mode enabled"
- msgstr "Modo cinemático habilitado"
- #: src/client/game.cpp
- msgid "Cinematic mode disabled"
- msgstr "Modo cinemática deshabilitado"
- #: src/client/game.cpp
- msgid "Can't show block bounds (disabled by game or mod)"
- msgstr ""
- "No se pueden mostrar los límites de los bloques (deshabilitado por el juego "
- "o mod)"
- #: src/client/game.cpp
- msgid "Block bounds hidden"
- msgstr "Límites de bloque ocultos"
- #: src/client/game.cpp
- msgid "Block bounds shown for current block"
- msgstr "Se muestran los límites del bloque para el bloque actual"
- #: src/client/game.cpp
- msgid "Block bounds shown for nearby blocks"
- msgstr "Se muestran los límites de los bloques cercanos"
- #: src/client/game.cpp
- msgid "Automatic forward enabled"
- msgstr "Avanzado automático habilitado"
- #: src/client/game.cpp
- msgid "Automatic forward disabled"
- msgstr "Avanzado automático deshabilitado"
- #: src/client/game.cpp
- msgid "Minimap currently disabled by game or mod"
- msgstr "Minimapa actualmente deshabilitado por juego o mod"
- #: src/client/game.cpp
- msgid "Fog enabled by game or mod"
- msgstr "Niebla habilitada por juego o mod"
- #: src/client/game.cpp
- msgid "Fog enabled"
- msgstr "Niebla habilitada"
- #: src/client/game.cpp
- msgid "Fog disabled"
- msgstr "Niebla deshabilitado"
- #: src/client/game.cpp
- msgid "Debug info shown"
- msgstr "Información de depuración mostrado"
- #: src/client/game.cpp
- msgid "Profiler graph shown"
- msgstr "Gráfico del perfilador mostrado"
- #: src/client/game.cpp
- msgid "Wireframe shown"
- msgstr "Estructura alámbrica mostrado"
- #: src/client/game.cpp
- msgid "Debug info, profiler graph, and wireframe hidden"
- msgstr ""
- "Información de depuración, gráfico de perfilado y estructura alámbrica oculto"
- #: src/client/game.cpp
- msgid "Debug info and profiler graph hidden"
- msgstr "Información de depuración y gráfico del perfilador ocultos"
- #: src/client/game.cpp
- msgid "Camera update disabled"
- msgstr "Actualización de cámara deshabilitado"
- #: src/client/game.cpp
- msgid "Camera update enabled"
- msgstr "Actualización de cámara habilitada"
- #: src/client/game.cpp
- #, c-format
- msgid ""
- "Viewing range changed to %d (the maximum), but limited to %d by game or mod"
- msgstr ""
- "El rango de visión cambió a %d (el máximo), pero está limitado a %d por "
- "juego o mod"
- #: src/client/game.cpp
- #, c-format
- msgid "Viewing range changed to %d (the maximum)"
- msgstr "El rango de visión cambió a %d (el máximo)"
- #: src/client/game.cpp
- #, c-format
- msgid "Viewing range changed to %d, but limited to %d by game or mod"
- msgstr "El rango de visión cambió a %d, pero está limitado a %d por juego o mod"
- #: src/client/game.cpp
- #, c-format
- msgid "Viewing range changed to %d"
- msgstr "El rango de visión cambió a %d"
- #: src/client/game.cpp
- #, c-format
- msgid "Viewing changed to %d (the minimum), but limited to %d by game or mod"
- msgstr ""
- "La visualización cambió a %d (el mínimo), pero está limitada a %d por juego "
- "o mod"
- #: src/client/game.cpp
- #, c-format
- msgid "Viewing changed to %d (the minimum)"
- msgstr "La visualización cambió a %d (el mínimo)"
- #: src/client/game.cpp
- msgid "Unlimited viewing range enabled, but forbidden by game or mod"
- msgstr ""
- "Rango de visualización ilimitado habilitado, pero prohibido por el juego o "
- "mod"
- #: src/client/game.cpp
- msgid "Unlimited viewing range enabled"
- msgstr "Rango de visualización ilimitado habilitado"
- #: src/client/game.cpp
- msgid "Unlimited viewing range disabled"
- msgstr "Rango de visualización ilimitado deshabilitado"
- #: src/client/game.cpp
- msgid "Zoom currently disabled by game or mod"
- msgstr "Zoom actualmente deshabilitado por juego o mod"
- #: src/client/game.cpp
- msgid "You died"
- msgstr "Has muerto"
- #: src/client/game.cpp
- msgid "Respawn"
- msgstr "Reaparecer"
- #: src/client/game.cpp
- msgid ""
- "Controls:\n"
- "No menu open:\n"
- "- slide finger: look around\n"
- "- tap: place/punch/use (default)\n"
- "- long tap: dig/use (default)\n"
- "Menu/inventory open:\n"
- "- double tap (outside):\n"
- " --> close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- msgstr ""
- "Controles:\n"
- "No hay menú abierto:\n"
- "- deslizar el dedo: mirar a su alrededor\n"
- "- toque: colocar/perforar/usar (predeterminado)\n"
- "- toque largo: excavar/usar (predeterminado)\n"
- "Menú/inventario abierto:\n"
- "- doble toque (afuera):\n"
- " --> cerrar\n"
- "- pila táctil, ranura táctil:\n"
- " --> mover pila\n"
- "- tocar y arrastrar, tocar el segundo dedo\n"
- " -> colocar un solo elemento en un slot\n"
- #: src/client/game.cpp
- msgid "Continue"
- msgstr ""
- #: src/client/game.cpp
- msgid "Change Password"
- msgstr ""
- #: src/client/game.cpp
- msgid "Game paused"
- msgstr ""
- #: src/client/game.cpp
- msgid "Sound Volume"
- msgstr ""
- #: src/client/game.cpp
- msgid "Exit to Menu"
- msgstr ""
- #: src/client/game.cpp
- msgid "Exit to OS"
- msgstr ""
- #: src/client/game.cpp
- msgid "Game info:"
- msgstr ""
- #: src/client/game.cpp
- msgid "- Mode: "
- msgstr ""
- #: src/client/game.cpp
- msgid "Hosting server"
- msgstr ""
- #: src/client/game.cpp
- msgid "Remote server"
- msgstr ""
- #: src/client/game.cpp
- msgid "On"
- msgstr ""
- #: src/client/game.cpp
- msgid "Off"
- msgstr ""
- #. ~ PvP = Player versus Player
- #: src/client/game.cpp
- msgid "- PvP: "
- msgstr ""
- #: src/client/game.cpp
- msgid "- Public: "
- msgstr ""
- #: src/client/game.cpp
- msgid "- Server Name: "
- msgstr ""
- #: src/client/game.cpp
- #, c-format
- msgid "The server is probably running a different version of %s."
- msgstr ""
- #: src/client/game.cpp
- msgid "A serialization error occurred:"
- msgstr ""
- #: src/client/game.cpp src/client/shader.cpp src/server.cpp
- msgid ""
- "\n"
- "Check debug.txt for details."
- msgstr ""
- #: src/client/game.cpp
- msgid "Connection error (timed out?)"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "Chat shown"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "Chat hidden"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "Chat currently disabled by game or mod"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "HUD shown"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "HUD hidden"
- msgstr ""
- #: src/client/gameui.cpp
- #, c-format
- msgid "Profiler shown (page %d of %d)"
- msgstr ""
- #: src/client/gameui.cpp
- msgid "Profiler hidden"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Button"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Button"
- msgstr ""
- #. ~ Usually paired with the Pause key
- #: src/client/keycode.cpp
- msgid "Break Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Middle Button"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "X Button 1"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "X Button 2"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Backspace"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Tab"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Clear Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Return Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Shift Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Control Key"
- msgstr ""
- #. ~ Key name, common on Windows keyboards
- #: src/client/keycode.cpp
- msgid "Menu Key"
- msgstr ""
- #. ~ Usually paired with the Break key
- #: src/client/keycode.cpp
- msgid "Pause Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Caps Lock"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Space"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Page Up"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Page Down"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "End"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Home"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Arrow"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Up Arrow"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Arrow"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Down Arrow"
- msgstr ""
- #. ~ Key name
- #: src/client/keycode.cpp
- msgid "Select"
- msgstr ""
- #. ~ "Print screen" key
- #: src/client/keycode.cpp
- msgid "Print"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Execute"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Snapshot"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Insert"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Delete Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Help"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Windows"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Windows"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 0"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 1"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 2"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 3"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 4"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 5"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 6"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 7"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 8"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad 9"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad *"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad +"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad ."
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad -"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Numpad /"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Num Lock"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Scroll Lock"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Shift"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Shift"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Control"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Control"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Left Menu"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Right Menu"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "IME Escape"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "IME Convert"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "IME Nonconvert"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "IME Accept"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "IME Mode Change"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Apps"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Sleep"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Erase EOF"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Play"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "Zoom Key"
- msgstr ""
- #: src/client/keycode.cpp
- msgid "OEM Clear"
- msgstr ""
- #: src/client/minimap.cpp
- msgid "Minimap hidden"
- msgstr ""
- #: src/client/minimap.cpp
- #, c-format
- msgid "Minimap in surface mode, Zoom x%d"
- msgstr ""
- #: src/client/minimap.cpp
- #, c-format
- msgid "Minimap in radar mode, Zoom x%d"
- msgstr ""
- #: src/client/minimap.cpp
- msgid "Minimap in texture mode"
- msgstr ""
- #: src/client/shader.cpp
- msgid "Shaders are enabled but GLSL is not supported by the driver."
- msgstr ""
- #: src/client/shader.cpp
- #, c-format
- msgid "Failed to compile the \"%s\" shader."
- msgstr ""
- #: src/content/mod_configuration.cpp
- msgid "Some mods have unsatisfied dependencies:"
- msgstr ""
- #. ~ Error when a mod is missing dependencies. Ex: "Mod Title is missing: mod1, mod2, mod3"
- #: src/content/mod_configuration.cpp
- #, c-format
- msgid "%s is missing:"
- msgstr ""
- #: src/content/mod_configuration.cpp
- msgid ""
- "Install and enable the required mods, or disable the mods causing errors."
- msgstr ""
- #: src/content/mod_configuration.cpp
- msgid ""
- "Note: this may be caused by a dependency cycle, in which case try updating "
- "the mods."
- msgstr ""
- #: src/gui/guiChatConsole.cpp
- msgid "Opening webpage"
- msgstr ""
- #: src/gui/guiChatConsole.cpp
- msgid "Failed to open webpage"
- msgstr ""
- #: src/gui/guiFormSpecMenu.cpp
- msgid "Proceed"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Keybindings."
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "\"Aux1\" = climb down"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Double tap \"jump\" to toggle fly"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
- msgid "Automatic jumping"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Key already in use"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "press key"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Forward"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Backward"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Left"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Right"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Aux1"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Jump"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Sneak"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Drop"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Inventory"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Prev. item"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Next item"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Zoom"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Change camera"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Toggle minimap"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Toggle fly"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Toggle pitchmove"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Toggle fast"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Toggle noclip"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Mute"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Dec. volume"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Inc. volume"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Autoforward"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Screenshot"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Range select"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Dec. range"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Inc. range"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Console"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Command"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Local command"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Block bounds"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Toggle HUD"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp src/gui/touchcontrols.cpp
- msgid "Toggle chat log"
- msgstr ""
- #: src/gui/guiKeyChangeMenu.cpp
- msgid "Toggle fog"
- msgstr ""
- #: src/gui/guiOpenURL.cpp
- msgid "Open URL?"
- msgstr ""
- #: src/gui/guiOpenURL.cpp
- msgid "Unable to open URL"
- msgstr ""
- #: src/gui/guiOpenURL.cpp
- msgid "Open"
- msgstr ""
- #: src/gui/guiPasswordChange.cpp
- msgid "Old Password"
- msgstr ""
- #: src/gui/guiPasswordChange.cpp
- msgid "New Password"
- msgstr ""
- #: src/gui/guiPasswordChange.cpp
- msgid "Change"
- msgstr ""
- #: src/gui/guiPasswordChange.cpp
- msgid "Passwords do not match!"
- msgstr ""
- #: src/gui/guiVolumeChange.cpp
- #, c-format
- msgid "Sound Volume: %d%%"
- msgstr ""
- #: src/gui/guiVolumeChange.cpp src/gui/touchcontrols.cpp
- msgid "Exit"
- msgstr ""
- #: src/gui/guiVolumeChange.cpp
- msgid "Muted"
- msgstr ""
- #: src/gui/touchcontrols.cpp
- msgid "Overflow menu"
- msgstr ""
- #: src/gui/touchcontrols.cpp
- msgid "Toggle debug"
- msgstr ""
- #: src/gui/touchcontrols.cpp
- msgid "Joystick"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Invalid password"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid ""
- "Your client sent something the server didn't expect. Try reconnecting or "
- "updating your client."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "The server is running in singleplayer mode. You cannot connect."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid ""
- "Your client's version is not supported.\n"
- "Please contact the server administrator."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Player name contains disallowed characters"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Player name not allowed"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Too many users"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Empty passwords are disallowed. Set a password and try again."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid ""
- "Another client is connected with this name. If your client closed "
- "unexpectedly, try again in a minute."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Internal server error"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Server shutting down"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid ""
- "The server has experienced an internal error. You will now be disconnected."
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid ""
- "Name is not registered. To create an account on this server, click 'Register'"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Name is taken. Please choose another name"
- msgstr ""
- #. ~ DO NOT TRANSLATE THIS LITERALLY!
- #. This is a special string which needs to contain the translation's
- #. language code (e.g. "de" for German).
- #: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp
- #: src/script/lua_api/l_mainmenu.cpp
- msgid "LANG_CODE"
- msgstr ""
- #: src/network/clientpackethandler.cpp
- msgid "Unknown disconnect reason."
- msgstr ""
- #: src/server.cpp
- #, c-format
- msgid "%s while shutting down: "
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Camera smoothing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Smooths rotation of camera, also called look or mouse smoothing. 0 to "
- "disable."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Camera smoothing in cinematic mode"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Smooths rotation of camera when in cinematic mode, 0 to disable. Enter "
- "cinematic mode by using the key set in Controls."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Build inside player"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, you can place nodes at the position (feet + eye level) where you "
- "stand.\n"
- "This is helpful when working with nodeboxes in small areas."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Aux1 key for climbing/descending"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down "
- "and\n"
- "descending."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Double tap jump for fly"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Double-tapping the jump key toggles fly mode."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Always fly fast"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\n"
- "enabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Place repetition interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The time in seconds it takes between repeated node placements when holding\n"
- "the place button."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Minimum dig repetition interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The minimum time in seconds it takes between digging nodes when holding\n"
- "the dig button."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Automatically jump up single-node obstacles."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Safe digging and placing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Prevent digging and placing from repeating when holding the respective "
- "buttons.\n"
- "Enable this when you dig or place too often by accident.\n"
- "On touchscreens, this only affects digging."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Keyboard and Mouse"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Invert mouse"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Invert vertical mouse movement."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mouse sensitivity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mouse sensitivity multiplier."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hotbar: Enable mouse wheel for selection"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable mouse wheel (scroll) for item selection in hotbar."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hotbar: Invert mouse wheel direction"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Invert mouse wheel (scroll) direction for item selection in hotbar."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Touchscreen"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Touchscreen controls"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enables the touchscreen controls, allowing you to play the game with a "
- "touchscreen.\n"
- "\"auto\" means that the touchscreen controls will be enabled and disabled\n"
- "automatically depending on the last used input method."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Touchscreen sensitivity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Touchscreen sensitivity multiplier."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Movement threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The length in pixels after which a touch interaction is considered movement."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Threshold for long taps"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The delay in milliseconds after which a touch interaction is considered a "
- "long tap."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use crosshair for touch screen"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Use crosshair to select object instead of whole screen.\n"
- "If enabled, a crosshair will be shown and will be used for selecting object."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fixed virtual joystick"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Fixes the position of virtual joystick.\n"
- "If disabled, virtual joystick will center to first-touch's position."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Virtual joystick triggers Aux1 button"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Use virtual joystick to trigger \"Aux1\" button.\n"
- "If enabled, virtual joystick will also tap \"Aux1\" button when out of main "
- "circle."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Punch gesture"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The gesture for punching players/entities.\n"
- "This can be overridden by games and mods.\n"
- "\n"
- "* short_tap\n"
- "Easy to use and well-known from other games that shall not be named.\n"
- "\n"
- "* long_tap\n"
- "Known from the classic Luanti mobile controls.\n"
- "Combat is more or less impossible."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Graphics and Audio"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Graphics"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screen"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screen width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Width component of the initial window size."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screen height"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Height component of the initial window size."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Window maximized"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Whether the window is maximized."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Remember screen size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Save window size automatically when modified.\n"
- "If true, screen size is saved in screen_w and screen_h, and whether the "
- "window\n"
- "is maximized is stored in window_maximized.\n"
- "(Autosaving window_maximized only works if compiled with SDL.)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Full screen"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fullscreen mode."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Pause on lost window focus"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Open the pause menu when the window's focus is lost. Does not pause if a "
- "formspec is\n"
- "open."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "FPS"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum FPS"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If FPS would go higher than this, limit it by sleeping\n"
- "to not waste CPU power for no benefit."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "VSync"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Vertical screen synchronization. Your system may still force VSync on even "
- "if this is disabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "FPS when unfocused or paused"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum FPS when the window is not focused, or when the game is paused."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Viewing range"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "View distance in nodes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Undersampling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Undersampling is similar to using a lower screen resolution, but it applies\n"
- "to the game world only, keeping the GUI intact.\n"
- "It should give a significant performance boost at the cost of less detailed "
- "image.\n"
- "Higher values result in a less detailed image."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D mode"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "3D support.\n"
- "Currently supported:\n"
- "- none: no 3d output.\n"
- "- anaglyph: cyan/magenta color 3d.\n"
- "- interlaced: odd/even line based polarization screen support.\n"
- "- topbottom: split screen top/bottom.\n"
- "- sidebyside: split screen side by side.\n"
- "- crossview: Cross-eyed 3d\n"
- "Note that the interlaced mode requires shaders to be enabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D mode parallax strength"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Strength of 3D mode parallax."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bobbing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Arm inertia"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Arm inertia, gives a more realistic movement of\n"
- "the arm when the camera moves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "View bobbing factor"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable view bobbing and amount of view bobbing.\n"
- "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fall bobbing factor"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Multiplier for fall bobbing.\n"
- "For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Camera"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Field of view"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Field of view in degrees."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve gamma"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Alters the light curve by applying 'gamma correction' to it.\n"
- "Higher values make middle and lower light levels brighter.\n"
- "Value '1.0' leaves the light curve unaltered.\n"
- "This only has significant effect on daylight and artificial\n"
- "light, it has very little effect on natural night light."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ambient occlusion gamma"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The strength (darkness) of node ambient-occlusion shading.\n"
- "Lower is darker, Higher is lighter. The valid range of values for this\n"
- "setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
- "set to the nearest valid value."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screenshots"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screenshot folder"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Path to save screenshots at. Can be an absolute or relative path.\n"
- "The folder will be created if it doesn't already exist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screenshot format"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Format of screenshots."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Screenshot quality"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Screenshot quality. Only used for JPEG format.\n"
- "1 means worst quality; 100 means best quality.\n"
- "Use 0 for default quality."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Node and Entity Highlighting"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Node highlighting"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Method used to highlight selected object."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Show entity selection boxes"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Show entity selection boxes\n"
- "A restart is required after changing this."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Selection box color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Selection box border color (R,G,B)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Selection box width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Width of the selection box lines around nodes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Crosshair color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Crosshair color (R,G,B).\n"
- "Also controls the object crosshair color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Crosshair alpha"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Crosshair alpha (opaqueness, between 0 and 255).\n"
- "This also applies to the object crosshair."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fog"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Whether to fog out the end of the visible area."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Colored fog"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fog start"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fraction of the visible distance at which fog starts to be rendered"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Clouds"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Clouds are a client-side effect."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D clouds"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use 3D cloud look instead of flat."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Soft clouds"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use smooth cloud shading."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Filtering and Antialiasing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mipmapping"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Use mipmaps when scaling textures. May slightly increase performance,\n"
- "especially when using a high-resolution texture pack.\n"
- "Gamma-correct downscaling is not supported."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bilinear filtering"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use bilinear filtering when scaling textures."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Trilinear filtering"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Use trilinear filtering when scaling textures.\n"
- "If both bilinear and trilinear filtering are enabled, trilinear filtering\n"
- "is applied."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Anisotropic filtering"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use anisotropic filtering when looking at textures from an angle."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Antialiasing method"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Select the antialiasing method to apply.\n"
- "\n"
- "* None - No antialiasing (default)\n"
- "\n"
- "* FSAA - Hardware-provided full-screen antialiasing\n"
- "(incompatible with Post Processing and Undersampling)\n"
- "A.K.A multi-sample antialiasing (MSAA)\n"
- "Smoothens out block edges but does not affect the insides of textures.\n"
- "A restart is required to change this option.\n"
- "\n"
- "* FXAA - Fast approximate antialiasing (requires shaders)\n"
- "Applies a post-processing filter to detect and smoothen high-contrast "
- "edges.\n"
- "Provides balance between speed and image quality.\n"
- "\n"
- "* SSAA - Super-sampling antialiasing (requires shaders)\n"
- "Renders higher-resolution image of the scene, then scales down to reduce\n"
- "the aliasing effects. This is the slowest and the most accurate method."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Anti-aliasing scale"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Defines the size of the sampling grid for FSAA and SSAA antialiasing "
- "methods.\n"
- "Value of 2 means taking 2x2 = 4 samples."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Occlusion Culling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Occlusion Culler"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Type of occlusion_culler\n"
- "\n"
- "\"loops\" is the legacy algorithm with nested loops and O(n³) complexity\n"
- "\"bfs\" is the new algorithm based on breadth-first-search and side culling\n"
- "\n"
- "This setting should only be changed if you have performance problems."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Raytraced Culling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Use raytraced occlusion culling in the new culler.\n"
- "This flag enables use of raytraced occlusion culling test for\n"
- "client mesh sizes smaller than 4x4x4 map blocks."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Effects"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Translucent liquids"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Allows liquids to be translucent."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Leaves style"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Leaves style:\n"
- "- Fancy: all faces visible\n"
- "- Simple: only outer faces\n"
- "- Opaque: disable transparency"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Connect glass"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Connects glass if supported by node."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Smooth lighting"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable smooth lighting with simple ambient occlusion."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Tradeoffs for performance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enables tradeoffs that reduce CPU load or increase rendering performance\n"
- "at the expense of minor visual glitches that do not impact game playability."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Digging particles"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Adds particles when digging a node."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving Nodes"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving leaves"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Set to true to enable waving leaves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving plants"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Set to true to enable waving plants."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving liquids"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Set to true to enable waving liquids (like water)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving liquids wave height"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The maximum height of the surface of waving liquids.\n"
- "4.0 = Wave height is two nodes.\n"
- "0.0 = Wave doesn't move at all.\n"
- "Default is 1.0 (1/2 node)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving liquids wavelength"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Length of liquid waves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Waving liquids wave speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "How fast liquid waves will move. Higher = faster.\n"
- "If negative, liquid waves will move backwards."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Set to true to enable Shadow Mapping."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shadow strength gamma"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the shadow strength gamma.\n"
- "Adjusts the intensity of in-game dynamic shadows.\n"
- "Lower value means lighter shadows, higher value means darker shadows."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shadow map max distance in nodes to render shadows"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum distance to render shadows."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shadow map texture size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Texture size to render the shadow map on.\n"
- "This must be a power of two.\n"
- "Bigger numbers create better shadows but it is also more expensive."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shadow map texture in 32 bits"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Sets shadow texture quality to 32 bits.\n"
- "On false, 16 bits texture will be used.\n"
- "This can cause much more artifacts in the shadow."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Poisson filtering"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable Poisson disk filtering.\n"
- "On true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF "
- "filtering."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shadow filter quality"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Define shadow filtering quality.\n"
- "This simulates the soft shadows effect by applying a PCF or Poisson disk\n"
- "but also uses more resources."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Colored shadows"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable colored shadows.\n"
- "On true translucent nodes cast colored shadows. This is expensive."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map shadows update frames"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Spread a complete update of shadow map over given number of frames.\n"
- "Higher values might make shadows laggy, lower values\n"
- "will consume more resources.\n"
- "Minimum value: 1; maximum value: 16"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Soft shadow radius"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the soft shadow radius size.\n"
- "Lower values mean sharper shadows, bigger values mean softer shadows.\n"
- "Minimum value: 1.0; maximum value: 15.0"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sky Body Orbit Tilt"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the default tilt of Sun/Moon orbit in degrees.\n"
- "Games may change orbit tilt via API.\n"
- "Value of 0 means no tilt / vertical orbit."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Post Processing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Post Processing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enables the post processing pipeline."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Filmic tone mapping"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
- "Simulates the tone curve of photographic film and how this approximates the\n"
- "appearance of high dynamic range images. Mid-range contrast is slightly\n"
- "enhanced, highlights and shadows are gradually compressed."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Automatic Exposure"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable automatic exposure correction\n"
- "When enabled, the post-processing engine will\n"
- "automatically adjust to the brightness of the scene,\n"
- "simulating the behavior of human eye."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Exposure compensation"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the exposure compensation in EV units.\n"
- "Value of 0.0 (default) means no exposure compensation.\n"
- "Range: from -1 to 1.0"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Debanding"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Apply dithering to reduce color banding artifacts.\n"
- "Dithering significantly increases the size of losslessly-compressed\n"
- "screenshots and it works incorrectly if the display or operating system\n"
- "performs additional dithering or if the color channels are not quantized\n"
- "to 8 bits.\n"
- "With OpenGL ES, dithering only works if the shader supports high\n"
- "floating-point precision and it may have a higher performance impact."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Bloom"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set to true to enable bloom effect.\n"
- "Bright colors will bleed over the neighboring objects."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Volumetric lighting"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Set to true to enable volumetric lighting effect (a.k.a. \"Godrays\")."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Other Effects"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Translucent foliage"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Simulate translucency when looking at foliage in the sunlight."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Node specular"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Apply specular shading to nodes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid reflections"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "When enabled, liquid reflections are simulated."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Audio"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Volume"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Volume of all sounds.\n"
- "Requires the sound system to be enabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Volume when unfocused"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Volume multiplier when the window is unfocused."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mute sound"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Whether to mute sounds. You can unmute sounds at any time, unless the\n"
- "sound system is disabled (enable_sound=false).\n"
- "In-game, you can toggle the mute state with the mute key or by using the\n"
- "pause menu."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "User Interfaces"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Language"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the language. By default, the system language is used.\n"
- "A restart is required after changing this."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "GUI"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Optimize GUI for touchscreens"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "When enabled, the GUI is optimized to be more usable on touchscreens.\n"
- "Whether this is enabled by default depends on your hardware form-factor."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "GUI scaling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Scale GUI by a user specified value.\n"
- "Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
- "This will smooth over some of the rough edges, and blend\n"
- "pixels when scaling down, at the cost of blurring some\n"
- "edge pixels when images are scaled by non-integer sizes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Smooth scrolling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enables smooth scrolling."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Inventory items animations"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enables animation of inventory items."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Formspec Full-Screen Background Opacity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Formspec full-screen background opacity (between 0 and 255)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Formspec Full-Screen Background Color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Formspec full-screen background color (R,G,B)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "GUI scaling filter"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "When gui_scaling_filter is true, all GUI images need to be\n"
- "filtered in software, but some images are generated directly\n"
- "to hardware (e.g. render-to-texture for nodes in inventory)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "GUI scaling filter txr2img"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "When gui_scaling_filter_txr2img is true, copy those images\n"
- "from hardware to software for scaling. When false, fall back\n"
- "to the old scaling method, for video drivers that don't\n"
- "properly support downloading textures back from hardware."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Tooltip delay"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Delay showing tooltips, stated in milliseconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Append item name"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Append item name to tooltip."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Clouds in menu"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Use a cloud animation for the main menu background."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "HUD"
- msgstr "HUD"
- #: src/settings_translation_file.cpp
- msgid "HUD scaling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Modifies the size of the HUD elements."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Show name tag backgrounds by default"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Whether name tag backgrounds should be shown by default.\n"
- "Mods may still set a background."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Show debug info"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Whether to show the client debug info (has the same effect as hitting F5)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Block bounds HUD radius"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Radius to use when the block bounds HUD feature is set to near blocks."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum hotbar width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum proportion of current window to be used for hotbar.\n"
- "Useful if there's something to be displayed right or left of hotbar."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Recent Chat Messages"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum number of recent chat messages to show"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Console height"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "In-game chat console height, between 0.1 (10%) and 1.0 (100%)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Console color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "In-game chat console background color (R,G,B)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Console alpha"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat weblinks"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console "
- "output."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Weblink color"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Optional override for chat weblink color."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat font size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Font size of the recent chat text and chat prompt in point (pt).\n"
- "Value 0 will use the default font size."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Content Repository"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "ContentDB URL"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "The URL for the content repository"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable updates available indicator on content tab"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled and you have ContentDB packages installed, Luanti may contact "
- "ContentDB to\n"
- "check for package updates when opening the mainmenu."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "ContentDB Flag Blacklist"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Comma-separated list of flags to hide in the content repository.\n"
- "\"nonfree\" can be used to hide packages which do not qualify as 'free "
- "software',\n"
- "as defined by the Free Software Foundation.\n"
- "You can also specify content ratings.\n"
- "These flags are independent from Luanti versions,\n"
- "so see a full list at https://content.minetest.net/help/content_flags/"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "ContentDB Max Concurrent Downloads"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of concurrent downloads. Downloads exceeding this limit will "
- "be queued.\n"
- "This should be lower than curl_parallel_limit."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client and Server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Saving map received from server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Save the map received by the client on disk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Serverlist URL"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "URL to the server list displayed in the Multiplayer Tab."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable split login/register"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, account registration is separate from login in the UI.\n"
- "If disabled, new accounts will be registered automatically when logging in."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Update information URL"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "URL to JSON file which provides information about the newest Luanti "
- "release.\n"
- "If this is empty the engine will never check for updates."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Admin name"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Name of the player.\n"
- "When running a server, clients connecting with this name are admins.\n"
- "When starting from the main menu, this is overridden."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Serverlist and MOTD"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server name"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Name of the server, to be displayed when players join and in the serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server description"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Description of server, to be displayed when players join and in the "
- "serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server address"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Domain name of server, to be displayed in the serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server URL"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Homepage of server, to be displayed in the serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Announce server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Automatically report to the serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Send player names to the server list"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Send names of online players to the serverlist. If disabled only the player "
- "count is revealed."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Announce to this serverlist."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Message of the day"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Message of the day displayed to players connecting."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum users"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum number of players that can be connected simultaneously."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Static spawn point"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "If this is set, players will always (re)spawn at the given position."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Networking"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server port"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Network port to listen (UDP).\n"
- "This value will be overridden when starting from the main menu."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bind address"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "The network interface that the server listens on."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Strict protocol checking"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable to disallow old clients from connecting.\n"
- "Older clients are compatible in the sense that they will not crash when "
- "connecting\n"
- "to new servers, but they may not support all new features that you are "
- "expecting."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Protocol version minimum"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Define the oldest clients allowed to connect.\n"
- "Older clients are compatible in the sense that they will not crash when "
- "connecting\n"
- "to new servers, but they may not support all new features that you are "
- "expecting.\n"
- "This allows for more fine-grained control than "
- "strict_protocol_version_checking.\n"
- "Luanti still enforces its own internal minimum, and enabling\n"
- "strict_protocol_version_checking will effectively override this."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Remote media"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Specifies URL from which client fetches media instead of using UDP.\n"
- "$filename should be accessible from $remote_media$filename via cURL\n"
- "(obviously, remote_media should end with a slash).\n"
- "Files that are not present will be fetched the usual way."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "IPv6 server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable/disable running an IPv6 server.\n"
- "Ignored if bind_address is set.\n"
- "Needs enable_ipv6 to be enabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server Security"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Default password"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "New users need to input this password."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Disallow empty passwords"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, players cannot join without a password or change theirs to an "
- "empty password."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Default privileges"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The privileges that new users automatically get.\n"
- "See /privs in game for a full list on your server and mod configuration."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Basic privileges"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Privileges that players with basic_privs can grant"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Anticheat flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Server anticheat configuration.\n"
- "Flags are positive. Uncheck the flag to disable corresponding anticheat "
- "module."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Anticheat movement tolerance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Tolerance of movement cheat detector.\n"
- "Increase the value if players experience stuttery movement."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Rollback recording"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, actions are recorded for rollback.\n"
- "This option is only read when server starts."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client-side Modding"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client side modding restrictions"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Restricts the access of certain client-side functions on servers.\n"
- "Combine the byteflags below to restrict client-side features, or set to 0\n"
- "for no restrictions:\n"
- "LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\n"
- "CHAT_MESSAGES: 2 (disable send_chat_message call client-side)\n"
- "READ_ITEMDEFS: 4 (disable get_item_def call client-side)\n"
- "READ_NODEDEFS: 8 (disable get_node_def call client-side)\n"
- "LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\n"
- "csm_restriction_noderange)\n"
- "READ_PLAYERINFO: 32 (disable get_player_names call client-side)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client-side node lookup range restriction"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If the CSM restriction for node range is enabled, get_node calls are "
- "limited\n"
- "to this distance from the player to the node."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Strip color codes"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Remove color codes from incoming chat messages\n"
- "Use this to stop players from being able to use color in their messages"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat message max length"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set the maximum length of a chat message (in characters) sent by clients."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat message count limit"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Number of messages a player may send per 10 seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat message kick threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Kick players who sent more than X messages per 10 seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server Gameplay"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Time speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Controls length of day/night cycle.\n"
- "Examples:\n"
- "72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "World start time"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Time of day when a new world is started, in millihours (0-23999)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Item entity TTL"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Time in seconds for item entity (dropped items) to live.\n"
- "Setting it to -1 disables the feature."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Default stack size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Specifies the default stack size of nodes, items and tools.\n"
- "Note that mods or games may explicitly set a stack for certain (or all) "
- "items."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Physics"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Default acceleration"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Horizontal and vertical acceleration on ground or when climbing,\n"
- "in nodes per second per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Acceleration in air"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Horizontal acceleration in air when jumping or falling,\n"
- "in nodes per second per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fast mode acceleration"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Horizontal and vertical acceleration in fast mode,\n"
- "in nodes per second per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Walking speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Walking and flying speed, in nodes per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sneaking speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sneaking speed, in nodes per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fast mode speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Walking, flying and climbing speed in fast mode, in nodes per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Climbing speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Vertical climbing speed, in nodes per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Jumping speed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Initial vertical speed when jumping, in nodes per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid fluidity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "How much you are slowed down when moving inside a liquid.\n"
- "Decrease this to increase liquid resistance to movement."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid fluidity smoothing"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum liquid resistance. Controls deceleration when entering liquid at\n"
- "high speed."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid sinking"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Controls sinking speed in liquid when idling. Negative values will cause\n"
- "you to rise instead."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Gravity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Acceleration of gravity, in nodes per second per second."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fixed map seed"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "A chosen map seed for a new map, leave empty for random.\n"
- "Will be overridden when creating a new world in the main menu."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen name"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Name of map generator to be used when creating a new world.\n"
- "Creating a world in the main menu will override this.\n"
- "Current mapgens in a highly unstable state:\n"
- "- The optional floatlands of v7 (disabled by default)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Water level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Water surface level of the world."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Max block generate distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "From how far blocks are generated for clients, stated in mapblocks (16 "
- "nodes)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map generation limit"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\n"
- "Only mapchunks completely within the mapgen limit are generated.\n"
- "Value is stored per-world."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Global map generation attributes.\n"
- "In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
- "and jungle grass, in all other mapgens this flag controls all decorations."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Biome API"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Heat noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Temperature variation for biomes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Heat blend noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Small-scale temperature variation for blending biomes on borders."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Humidity noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Humidity variation for biomes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Humidity blend noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Small-scale humidity variation for blending biomes on borders."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V5"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V5 specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map generation attributes specific to Mapgen v5."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Controls width of tunnels, a smaller value creates wider tunnels.\n"
- "Value >= 10.0 completely disables generation of tunnels and avoids the\n"
- "intensive noise calculations."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Large cave depth"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y of upper limit of large caves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Small cave minimum number"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Minimum limit of random number of small caves per mapchunk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Small cave maximum number"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum limit of random number of small caves per mapchunk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Large cave minimum number"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Minimum limit of random number of large caves per mapchunk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Large cave maximum number"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum limit of random number of large caves per mapchunk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Large cave proportion flooded"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Proportion of large caves that contain liquid."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cavern limit"
- msgstr "Límite de la caverna"
- #: src/settings_translation_file.cpp
- msgid "Y-level of cavern upper limit."
- msgstr "Nivel Y del límite superior de la caverna."
- #: src/settings_translation_file.cpp
- msgid "Cavern taper"
- msgstr "Cono de caverna"
- #: src/settings_translation_file.cpp
- msgid "Y-distance over which caverns expand to full size."
- msgstr ""
- "Distancia Y sobre la cual las cavernas se expanden hasta su tamaño completo."
- #: src/settings_translation_file.cpp
- msgid "Cavern threshold"
- msgstr "Umbral de la caverna"
- #: src/settings_translation_file.cpp
- msgid "Defines full size of caverns, smaller values create larger caverns."
- msgstr ""
- "Define el tamaño completo de las cavernas, los valores más pequeños crean "
- "cavernas más grandes."
- #: src/settings_translation_file.cpp
- msgid "Dungeon minimum Y"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Lower Y limit of dungeons."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Dungeon maximum Y"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Upper Y limit of dungeons."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Noises"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Filler depth noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Variation of biome filler depth."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Factor noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Variation of terrain vertical scale.\n"
- "When noise is < -0.55 terrain is near-flat."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Height noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y-level of average terrain surface."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave1 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "First of two 3D noises that together define tunnels."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave2 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Second of two 3D noises that together define tunnels."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cavern noise"
- msgstr "Ruido de caverna"
- #: src/settings_translation_file.cpp
- msgid "3D noise defining giant caverns."
- msgstr "Ruido 3D que define cavernas gigantes."
- #: src/settings_translation_file.cpp
- msgid "Ground noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D noise defining terrain."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Dungeon noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D noise that determines number of dungeons per mapchunk."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V6"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V6 specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Map generation attributes specific to Mapgen v6.\n"
- "The 'snowbiomes' flag enables the new 5 biome system.\n"
- "When the 'snowbiomes' flag is enabled jungles are automatically enabled and\n"
- "the 'jungles' flag is ignored.\n"
- "The 'temples' flag disables generation of desert temples. Normal dungeons "
- "will appear instead."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Desert noise threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Deserts occur when np_biome exceeds this value.\n"
- "When the 'snowbiomes' flag is enabled, this is ignored."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Beach noise threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sandy beaches occur when np_beach exceeds this value."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain base noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y-level of lower terrain and seabed."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain higher noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y-level of higher terrain that creates cliffs."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Steepness noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Varies steepness of cliffs."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Height select noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines distribution of higher terrain."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mud noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Varies depth of biome surface nodes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Beach noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines areas with sandy beaches."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Biome noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Variation of number of caves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Trees noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines tree areas and tree density."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Apple trees noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines areas where trees have apples."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V7"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen V7 specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Map generation attributes specific to Mapgen v7.\n"
- "'ridges': Rivers.\n"
- "'floatlands': Floating land masses in the atmosphere.\n"
- "'caverns': Giant caves deep underground."
- msgstr ""
- "Atributos de generación de mapas específicos de Mapgen v7.\n"
- "'crestas': Ríos.\n"
- "'floatlands': Masas de tierra flotantes en la atmósfera.\n"
- "'Cavernas': Cuevas gigantes en las profundidades del subsuelo."
- #: src/settings_translation_file.cpp
- msgid "Mountain zero level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Y of mountain density gradient zero level. Used to shift mountains "
- "vertically."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland minimum Y"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Lower Y limit of floatlands."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland maximum Y"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Upper Y limit of floatlands."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland tapering distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Y-distance over which floatlands taper from full density to nothing.\n"
- "Tapering starts at this distance from the Y limit.\n"
- "For a solid floatland layer, this controls the height of hills/mountains.\n"
- "Must be less than or equal to half the distance between the Y limits."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland taper exponent"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Exponent of the floatland tapering. Alters the tapering behavior.\n"
- "Value = 1.0 creates a uniform, linear tapering.\n"
- "Values > 1.0 create a smooth tapering suitable for the default separated\n"
- "floatlands.\n"
- "Values < 1.0 (for example 0.25) create a more defined surface level with\n"
- "flatter lowlands, suitable for a solid floatland layer."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland density"
- msgstr ""
- #: src/settings_translation_file.cpp
- #, c-format
- msgid ""
- "Adjusts the density of the floatland layer.\n"
- "Increase value to increase density. Can be positive or negative.\n"
- "Value = 0.0: 50% of volume is floatland.\n"
- "Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n"
- "to be sure) creates a solid floatland layer."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland water level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Surface level of optional water placed on a solid floatland layer.\n"
- "Water is disabled by default and will only be placed if this value is set\n"
- "to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n"
- "upper tapering).\n"
- "***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n"
- "When enabling water placement, floatlands must be configured and tested\n"
- "to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n"
- "required value depending on 'mgv7_np_floatland'), to avoid\n"
- "server-intensive extreme water flow and to avoid vast flooding of the\n"
- "world surface below."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain alternative noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain persistence noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Varies roughness of terrain.\n"
- "Defines the 'persistence' value for terrain_base and terrain_alt noises."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines distribution of higher terrain and steepness of cliffs."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mountain height noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Variation of maximum mountain height (in nodes)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ridge underwater noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines large-scale river channel structure."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mountain noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "3D noise defining mountain structure and height.\n"
- "Also defines structure of floatland mountain terrain."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ridge noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D noise defining structure of river canyon walls."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Floatland noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "3D noise defining structure of floatlands.\n"
- "If altered from the default, the noise 'scale' (0.7 by default) may need\n"
- "to be adjusted, as floatland tapering functions best when this noise has\n"
- "a value range of approximately -2.0 to 2.0."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Carpathian"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Carpathian specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map generation attributes specific to Mapgen Carpathian."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Base ground level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines the base ground level."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "River channel width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines the width of the river channel."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "River channel depth"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines the depth of the river channel."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "River valley width"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines the width of the river valley."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hilliness1 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "First of 4 2D noises that together define hill/mountain range height."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hilliness2 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Second of 4 2D noises that together define hill/mountain range height."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hilliness3 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Third of 4 2D noises that together define hill/mountain range height."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hilliness4 noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fourth of 4 2D noises that together define hill/mountain range height."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Rolling hills spread noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the size/occurrence of rolling hills."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ridge mountain spread noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the size/occurrence of ridged mountain ranges."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Step mountain spread noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the size/occurrence of step mountain ranges."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Rolling hill size noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the shape/size of rolling hills."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ridged mountain size noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the shape/size of ridged mountains."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Step mountain size noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that controls the shape/size of step mountains."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "River noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "2D noise that locates the river valleys and channels."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mountain variation noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "3D noise for mountain overhangs, cliffs, etc. Usually small variations."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Flat"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Flat specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Map generation attributes specific to Mapgen Flat.\n"
- "Occasional lakes and hills can be added to the flat world."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ground level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y of flat ground."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Lake threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Terrain noise threshold for lakes.\n"
- "Controls proportion of world area covered by lakes.\n"
- "Adjust towards 0.0 for a larger proportion."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Lake steepness"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Controls steepness/depth of lake depressions."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hill threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Terrain noise threshold for hills.\n"
- "Controls proportion of world area covered by hills.\n"
- "Adjust towards 0.0 for a larger proportion."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Hill steepness"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Controls steepness/height of hills."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines location and terrain of optional hills and lakes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Fractal"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Fractal specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Map generation attributes specific to Mapgen Fractal.\n"
- "'terrain' enables the generation of non-fractal terrain:\n"
- "ocean, islands and underground."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fractal type"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Selects one of 18 fractal types.\n"
- "1 = 4D \"Roundy\" Mandelbrot set.\n"
- "2 = 4D \"Roundy\" Julia set.\n"
- "3 = 4D \"Squarry\" Mandelbrot set.\n"
- "4 = 4D \"Squarry\" Julia set.\n"
- "5 = 4D \"Mandy Cousin\" Mandelbrot set.\n"
- "6 = 4D \"Mandy Cousin\" Julia set.\n"
- "7 = 4D \"Variation\" Mandelbrot set.\n"
- "8 = 4D \"Variation\" Julia set.\n"
- "9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n"
- "10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n"
- "11 = 3D \"Christmas Tree\" Mandelbrot set.\n"
- "12 = 3D \"Christmas Tree\" Julia set.\n"
- "13 = 3D \"Mandelbulb\" Mandelbrot set.\n"
- "14 = 3D \"Mandelbulb\" Julia set.\n"
- "15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n"
- "16 = 3D \"Cosine Mandelbulb\" Julia set.\n"
- "17 = 4D \"Mandelbulb\" Mandelbrot set.\n"
- "18 = 4D \"Mandelbulb\" Julia set."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Iterations"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Iterations of the recursive function.\n"
- "Increasing this increases the amount of fine detail, but also\n"
- "increases processing load.\n"
- "At iterations = 20 this mapgen has a similar load to mapgen V7."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "(X,Y,Z) scale of fractal in nodes.\n"
- "Actual fractal size will be 2 to 3 times larger.\n"
- "These numbers can be made very large, the fractal does\n"
- "not have to fit inside the world.\n"
- "Increase these to 'zoom' into the detail of the fractal.\n"
- "Default is for a vertically-squashed shape suitable for\n"
- "an island, set all 3 numbers equal for the raw shape."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "(X,Y,Z) offset of fractal from world center in units of 'scale'.\n"
- "Can be used to move a desired point to (0, 0) to create a\n"
- "suitable spawn point, or to allow 'zooming in' on a desired\n"
- "point by increasing 'scale'.\n"
- "The default is tuned for a suitable spawn point for Mandelbrot\n"
- "sets with default parameters, it may need altering in other\n"
- "situations.\n"
- "Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Slice w"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "W coordinate of the generated 3D slice of a 4D fractal.\n"
- "Determines which 3D slice of the 4D shape is generated.\n"
- "Alters the shape of the fractal.\n"
- "Has no effect on 3D fractals.\n"
- "Range roughly -2 to 2."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Julia x"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Julia set only.\n"
- "X component of hypercomplex constant.\n"
- "Alters the shape of the fractal.\n"
- "Range roughly -2 to 2."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Julia y"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Julia set only.\n"
- "Y component of hypercomplex constant.\n"
- "Alters the shape of the fractal.\n"
- "Range roughly -2 to 2."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Julia z"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Julia set only.\n"
- "Z component of hypercomplex constant.\n"
- "Alters the shape of the fractal.\n"
- "Range roughly -2 to 2."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Julia w"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Julia set only.\n"
- "W component of hypercomplex constant.\n"
- "Alters the shape of the fractal.\n"
- "Has no effect on 3D fractals.\n"
- "Range roughly -2 to 2."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Seabed noise"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Y-level of seabed."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Valleys"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen Valleys specific flags"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Map generation attributes specific to Mapgen Valleys.\n"
- "'altitude_chill': Reduces heat with altitude.\n"
- "'humid_rivers': Increases humidity around rivers.\n"
- "'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
- "to become shallower and occasionally dry.\n"
- "'altitude_dry': Reduces humidity with altitude."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The vertical distance over which heat drops by 20 if 'altitude_chill' is\n"
- "enabled. Also, the vertical distance over which humidity drops by 10 if\n"
- "'altitude_dry' is enabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Depth below which you'll find large caves."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cavern upper limit"
- msgstr "Límite superior de la caverna"
- #: src/settings_translation_file.cpp
- msgid "Depth below which you'll find giant caverns."
- msgstr "Profundidad debajo de la cual encontrarás cavernas gigantes."
- #: src/settings_translation_file.cpp
- msgid "River depth"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "How deep to make rivers."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "River size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "How wide to make rivers."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave noise #1"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cave noise #2"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Filler depth"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Terrain height"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Base terrain height."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Valley depth"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Raises terrain to make valleys around the rivers."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Valley fill"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Slope and fill work together to modify the heights."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Valley profile"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Amplifies the valleys."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Valley slope"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Advanced"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Developer Options"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client modding"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable Lua modding support on client.\n"
- "This support is experimental and API can change."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Main menu script"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Replaces the default main menu with a custom one."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mod Security"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable mod security"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Prevent mods from doing insecure things like running shell commands."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Trusted mods"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Comma-separated list of trusted mods that are allowed to access insecure\n"
- "functions even when mod security is on (via request_insecure_environment())."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "HTTP mods"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Comma-separated list of mods that are allowed to access HTTP APIs, which\n"
- "allow them to upload and download data to/from the internet."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Debugging"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Debug log level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Level of logging to be written to debug.txt:\n"
- "- <nothing> (no logging)\n"
- "- none (messages with no level)\n"
- "- error\n"
- "- warning\n"
- "- action\n"
- "- info\n"
- "- verbose\n"
- "- trace"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Debug log file size threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If the file size of debug.txt exceeds the number of megabytes specified in\n"
- "this setting when it is opened, the file is moved to debug.txt.1,\n"
- "deleting an older debug.txt.1 if it exists.\n"
- "debug.txt is only moved if this setting is positive."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat log level"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Minimal level of logging to be written to chat."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Deprecated Lua API handling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Handling for deprecated Lua API calls:\n"
- "- none: Do not log deprecated calls\n"
- "- log: mimic and log backtrace of deprecated call (default).\n"
- "- error: abort on usage of deprecated call (suggested for mod developers)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Random input"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable random user input (only used for testing)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Random mod load order"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable random mod loading (mainly used for testing)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mod channels"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable mod channels support."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mod Profiler"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Load the game profiler"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Load the game profiler to collect game profiling data.\n"
- "Provides a /profiler command to access the compiled profile.\n"
- "Useful for mod developers and server operators."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Default report format"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The default format in which profiles are being saved,\n"
- "when calling `/profiler save [format]` without format."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Report path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The file path relative to your world path in which profiles will be saved to."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Entity methods"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Instrument the methods of entities on registration."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Active Block Modifiers"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Instrument the action function of Active Block Modifiers on registration."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Loading Block Modifiers"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Instrument the action function of Loading Block Modifiers on registration."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat commands"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Instrument chat commands on registration."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Global callbacks"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Instrument global callback functions on registration.\n"
- "(anything you pass to a core.register_*() function)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Builtin"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Instrument builtin.\n"
- "This is usually only needed by core/builtin contributors"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Profiler"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Have the profiler instrument itself:\n"
- "* Instrument an empty function.\n"
- "This estimates the overhead, that instrumentation is adding (+1 function "
- "call).\n"
- "* Instrument the sampler being used to update the statistics."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Engine Profiler"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Engine profiling data print interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Print the engine's profiling data in regular intervals (in seconds).\n"
- "0 = disable. Useful for developers."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "IPv6"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable IPv6 support (for both client and server).\n"
- "Required for IPv6 connections to work at all."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ignore world errors"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, invalid world data won't cause the server to shut down.\n"
- "Only enable this if you know what you are doing."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shaders"
- msgstr "Shaders"
- #: src/settings_translation_file.cpp
- msgid ""
- "Shaders are a fundamental part of rendering and enable advanced visual "
- "effects."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shader path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Path to shader directory. If no path is defined, default location will be "
- "used."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Video driver"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The rendering back-end.\n"
- "Note: A restart is required after changing this!\n"
- "OpenGL is the default for desktop, and OGLES2 for Android."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Transparency Sorting Distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Distance in nodes at which transparency depth sorting is enabled.\n"
- "Use this to limit the performance impact of transparency depth sorting.\n"
- "Set to 0 to disable it entirely."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Cloud radius"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Radius of cloud area stated in number of 64 node cloud squares.\n"
- "Values larger than 26 will start to produce sharp cutoffs at cloud area "
- "corners."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Desynchronize block animation"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Whether node texture animations should be desynchronized per mapblock."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mesh cache"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enables caching of facedir rotated meshes.\n"
- "This is only effective with shaders disabled."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapblock mesh generation delay"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Delay between mesh updates on the client in ms. Increasing this will slow\n"
- "down the rate of mesh updates, thus reducing jitter on slower clients."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapblock mesh generation threads"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Number of threads to use for mesh generation.\n"
- "Value of 0 (default) will let Luanti autodetect the number of available "
- "threads."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Minimap scan height"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "True = 256\n"
- "False = 128\n"
- "Usable to make minimap smoother on slower machines."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "World-aligned textures mode"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Textures on a node may be aligned either to the node or to the world.\n"
- "The former mode suits better things like machines, furniture, etc., while\n"
- "the latter makes stairs and microblocks fit surroundings better.\n"
- "However, as this possibility is new, thus may not be used by older servers,\n"
- "this option allows enforcing it for certain node types. Note though that\n"
- "that is considered EXPERIMENTAL and may not work properly."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Autoscaling mode"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "World-aligned textures may be scaled to span several nodes. However,\n"
- "the server may not send the scale you want, especially if you use\n"
- "a specially-designed texture pack; with this option, the client tries\n"
- "to determine the scale automatically basing on the texture size.\n"
- "See also texture_min_size.\n"
- "Warning: This option is EXPERIMENTAL!"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Base texture size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
- "can be blurred, so automatically upscale them with nearest-neighbor\n"
- "interpolation to preserve crisp pixels. This sets the minimum texture size\n"
- "for the upscaled textures; higher values look sharper, but require more\n"
- "memory. Powers of 2 are recommended. This setting is ONLY applied if\n"
- "bilinear/trilinear/anisotropic filtering is enabled.\n"
- "This is also used as the base node texture size for world-aligned\n"
- "texture autoscaling."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Client Mesh Chunksize"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Side length of a cube of map blocks that the client will consider together\n"
- "when generating meshes.\n"
- "Larger values increase the utilization of the GPU by reducing the number of\n"
- "draw calls, benefiting especially high-end GPUs.\n"
- "Systems with a low-end GPU (or no GPU) would benefit from smaller values."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "OpenGL debug"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enables debug and error-checking in the OpenGL driver."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable Bloom Debug"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Set to true to render debugging breakdown of the bloom effect.\n"
- "In debug mode, the screen is split into 4 quadrants:\n"
- "top-left - processed base image, top-right - final image\n"
- "bottom-left - raw base image, bottom-right - bloom texture."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sound"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Sound Extensions Blacklist"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Comma-separated list of AL and ALC extensions that should not be used.\n"
- "Useful for testing. See al_extensions.[h,cpp] for details."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font bold by default"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font italic by default"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font shadow"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Shadow offset (in pixels) of the default font. If 0, then shadow will not be "
- "drawn."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font shadow alpha"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Opaqueness (alpha) of the shadow behind the default font, between 0 and 255."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font size of the default font where 1 unit = 1 pixel at 96 DPI"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font size divisible by"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "For pixel-style fonts that do not scale well, this ensures that font sizes "
- "used\n"
- "with this font will always be divisible by this value, in pixels. For "
- "instance,\n"
- "a pixel font 16 pixels tall should have this set to 16, so it will only ever "
- "be\n"
- "sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Regular font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Path to the default font. Must be a TrueType font.\n"
- "The fallback font will be used if the font cannot be loaded."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bold font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Italic font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bold and italic font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Monospace font size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Font size of the monospace font where 1 unit = 1 pixel at 96 DPI"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Monospace font size divisible by"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Monospace font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Path to the monospace font. Must be a TrueType font.\n"
- "This font is used for e.g. the console and profiler screen."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bold monospace font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Italic monospace font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Bold and italic monospace font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Fallback font path"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Path of the fallback font. Must be a TrueType font.\n"
- "This font will be used for certain languages or if the default font is "
- "unavailable."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Lighting"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve low gradient"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Gradient of light curve at minimum light level.\n"
- "Controls the contrast of the lowest light levels."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve high gradient"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Gradient of light curve at maximum light level.\n"
- "Controls the contrast of the highest light levels."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve boost"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Strength of light curve boost.\n"
- "The 3 'boost' parameters define a range of the light\n"
- "curve that is boosted in brightness."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve boost center"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Center of light curve boost range.\n"
- "Where 0.0 is minimum light level, 1.0 is maximum light level."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Light curve boost spread"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Spread of light curve boost range.\n"
- "Controls the width of the range to be boosted.\n"
- "Standard deviation of the light curve boost Gaussian."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Prometheus listener address"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Prometheus listener address.\n"
- "If Luanti is compiled with ENABLE_PROMETHEUS option enabled,\n"
- "enable metrics listener for Prometheus on that address.\n"
- "Metrics can be fetched on http://127.0.0.1:30000/metrics"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum size of the outgoing chat queue"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum size of the outgoing chat queue.\n"
- "0 to disable queueing and -1 to make the queue size unlimited."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapblock unload timeout"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Timeout for client to remove unused map data from memory, in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapblock limit"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of mapblocks for client to be kept in memory.\n"
- "Set to -1 for unlimited amount."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum simultaneous block sends per client"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of blocks that are simultaneously sent per client.\n"
- "The maximum total count is calculated dynamically:\n"
- "max_total = ceil((#clients + max_users) * per_client / 4)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Delay in sending blocks after building"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "To reduce lag, block transfers are slowed down when a player is building "
- "something.\n"
- "This determines how long they are slowed down after placing or removing a "
- "node."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Max. packets per iteration"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of packets sent per send step in the low-level networking "
- "code.\n"
- "You generally don't need to change this, however busy servers may benefit "
- "from a higher number."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map Compression Level for Network Transfer"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Compression level to use when sending mapblocks to the client.\n"
- "-1 - use default compression level\n"
- "0 - least compression, fastest\n"
- "9 - best compression, slowest"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat message format"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Format of player chat messages. The following strings are valid "
- "placeholders:\n"
- "@name, @message, @timestamp (optional)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chat command time message threshold"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If the execution of a chat command takes longer than this specified time in\n"
- "seconds, add the time information to the chat command message"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Shutdown message"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "A message to be displayed to all clients when the server shuts down."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Crash message"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "A message to be displayed to all clients when the server crashes."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Ask to reconnect after crash"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Whether to ask clients to reconnect after a (Lua) crash.\n"
- "Set this to true if your server is set up to restart automatically."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server/Env Performance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Dedicated server step"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Length of a server tick (the interval at which everything is generally "
- "updated),\n"
- "stated in seconds.\n"
- "Does not apply to sessions hosted from the client menu.\n"
- "This is a lower bound, i.e. server steps may not be shorter than this, but\n"
- "they are often longer."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Unlimited player transfer distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Whether players are shown to clients without any range limit.\n"
- "Deprecated, use the setting player_transfer_distance instead."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Player transfer distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Active object send range"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "From how far clients know about objects, stated in mapblocks (16 nodes).\n"
- "\n"
- "Setting this larger than active_block_range will also cause the server\n"
- "to maintain active objects up to this distance in the direction the\n"
- "player is looking. (This can avoid mobs suddenly disappearing from view)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Active block range"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The radius of the volume of blocks around every player that is subject to "
- "the\n"
- "active block stuff, stated in mapblocks (16 nodes).\n"
- "In active blocks objects are loaded and ABMs run.\n"
- "This is also the minimum range in which active objects (mobs) are "
- "maintained.\n"
- "This should be configured together with active_object_send_range_blocks."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Max block send distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum forceloaded blocks"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Default maximum number of forceloaded mapblocks.\n"
- "Set this to -1 to disable the limit."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Time send interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Interval of sending time of day to clients, stated in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map save interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Interval of saving important changes in the world, stated in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Unload unused server data"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "How long the server will wait before unloading unused mapblocks, stated in "
- "seconds.\n"
- "Higher value is smoother, but will use more RAM."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum objects per block"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum number of statically stored objects in a block."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Active block management interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Length of time between active block management cycles, stated in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "ABM interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Length of time between Active Block Modifier (ABM) execution cycles, stated "
- "in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "ABM time budget"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The time budget allowed for ABMs to execute on each step\n"
- "(as a fraction of the ABM Interval)"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "NodeTimer interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Length of time between NodeTimer execution cycles, stated in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid loop max"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Max liquids processed per step."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid queue purge time"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The time (in seconds) that the liquids queue may grow beyond processing\n"
- "capacity until an attempt is made to decrease its size by dumping old queue\n"
- "items. A value of 0 disables the functionality."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid update tick"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Liquid update interval in seconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Block send optimize distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "At this distance the server will aggressively optimize which blocks are sent "
- "to\n"
- "clients.\n"
- "Small values potentially improve performance a lot, at the expense of "
- "visible\n"
- "rendering glitches (some blocks might not be rendered correctly in caves).\n"
- "Setting this to a value greater than max_block_send_distance disables this\n"
- "optimization.\n"
- "Stated in MapBlocks (16 nodes)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Server-side occlusion culling"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "If enabled, the server will perform map block occlusion culling based on\n"
- "on the eye position of the player. This can reduce the number of blocks\n"
- "sent to the client by 50-80%. Clients will no longer receive most\n"
- "invisible blocks, so that the utility of noclip mode is reduced."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Block cull optimize distance"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "At this distance the server will perform a simpler and cheaper occlusion "
- "check.\n"
- "Smaller values potentially improve performance, at the expense of "
- "temporarily visible\n"
- "rendering glitches (missing blocks).\n"
- "This is especially useful for very large viewing range (upwards of 500).\n"
- "Stated in MapBlocks (16 nodes)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Chunk size"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
- "WARNING: There is no benefit, and there are several dangers, in\n"
- "increasing this value above 5.\n"
- "Reducing this value increases cave and dungeon density.\n"
- "Altering this value is for special usage, leaving it unchanged is\n"
- "recommended."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Mapgen debug"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Dump the mapgen debug information."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Absolute limit of queued blocks to emerge"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Maximum number of blocks that can be queued for loading."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Per-player limit of queued blocks load from disk"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of blocks to be queued that are to be loaded from file.\n"
- "This limit is enforced per player."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Per-player limit of queued blocks to generate"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum number of blocks to be queued that are to be generated.\n"
- "This limit is enforced per player."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Number of emerge threads"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Number of emerge threads to use.\n"
- "Value 0:\n"
- "- Automatic selection. The number of emerge threads will be\n"
- "- 'number of processors - 2', with a lower limit of 1.\n"
- "Any other value:\n"
- "- Specifies the number of emerge threads, with a lower limit of 1.\n"
- "WARNING: Increasing the number of emerge threads increases engine mapgen\n"
- "speed, but this may harm game performance by interfering with other\n"
- "processes, especially in singleplayer and/or when running Lua code in\n"
- "'on_generated'. For many users the optimum setting may be '1'."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "cURL"
- msgstr "cURL"
- #: src/settings_translation_file.cpp
- msgid "cURL interactive timeout"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum time an interactive request (e.g. server list fetch) may take, "
- "stated in milliseconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "cURL parallel limit"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Limits number of parallel HTTP requests. Affects:\n"
- "- Media fetch if server uses remote_media setting.\n"
- "- Serverlist download and server announcement.\n"
- "- Downloads performed by main menu (e.g. mod manager).\n"
- "Only has an effect if compiled with cURL."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "cURL file download timeout"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Maximum time a file download (e.g. a mod download) may take, stated in "
- "milliseconds."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Miscellaneous"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Display Density Scaling Factor"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Adjust the detected display density, used for scaling UI elements."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable console window"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Windows systems only: Start Luanti with the command line window in the "
- "background.\n"
- "Contains the same information as the file debug.txt (default name)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Max. clearobjects extra blocks"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Number of extra blocks that can be loaded by /clearobjects at once.\n"
- "This is a trade-off between SQLite transaction overhead and\n"
- "memory consumption (4096=100MB, as a rule of thumb)."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map directory"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "World directory (everything in the world is stored here).\n"
- "Not needed if starting from the main menu."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Synchronous SQLite"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "See https://www.sqlite.org/pragma.html#pragma_synchronous"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Map Compression Level for Disk Storage"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Compression level to use when saving mapblocks to disk.\n"
- "-1 - use default compression level\n"
- "0 - least compression, fastest\n"
- "9 - best compression, slowest"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Connect to external media server"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "Enable usage of remote media server (if provided by server).\n"
- "Remote servers offer a significantly faster way to download media (e.g. "
- "textures)\n"
- "when connecting to the server."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Serverlist file"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "File in client/serverlist/ that contains your favorite servers displayed in "
- "the\n"
- "Multiplayer Tab."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Gamepads"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable joysticks"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Enable joysticks. Requires a restart to take effect"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Joystick ID"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "The identifier of the joystick to use"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Joystick type"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "The type of joystick"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Joystick button repetition interval"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The time in seconds it takes between repeated events\n"
- "when holding down a joystick button combination."
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Joystick dead zone"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "The dead zone of the joystick"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid "Joystick frustum sensitivity"
- msgstr ""
- #: src/settings_translation_file.cpp
- msgid ""
- "The sensitivity of the joystick axes for moving the\n"
- "in-game view frustum around."
- msgstr ""
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