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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <string>
- #include <set>
- #include <unordered_map>
- #include <vector>
- class Settings;
- struct SubgameSpec
- {
- std::string id;
- std::string title;
- std::string author;
- int release;
- std::string path;
- std::string gamemods_path;
- /**
- * Map from virtual path to mods path
- */
- std::unordered_map<std::string, std::string> addon_mods_paths;
- std::string menuicon_path;
- // For logging purposes
- std::vector<const char *> deprecation_msgs;
- SubgameSpec(const std::string &id = "", const std::string &path = "",
- const std::string &gamemods_path = "",
- const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
- const std::string &title = "",
- const std::string &menuicon_path = "",
- const std::string &author = "", int release = 0) :
- id(id),
- title(title), author(author), release(release), path(path),
- gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
- menuicon_path(menuicon_path)
- {
- }
- bool isValid() const { return (!id.empty() && !path.empty()); }
- void checkAndLog() const;
- };
- SubgameSpec findSubgame(const std::string &id);
- SubgameSpec findWorldSubgame(const std::string &world_path);
- std::set<std::string> getAvailableGameIds();
- std::vector<SubgameSpec> getAvailableGames();
- // Get the list of paths to mods in the environment variable $MINETEST_MOD_PATH
- std::vector<std::string> getEnvModPaths();
- bool getWorldExists(const std::string &world_path);
- //! Try to get the displayed name of a world
- std::string getWorldName(const std::string &world_path, const std::string &default_name);
- std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
- struct WorldSpec
- {
- std::string path;
- std::string name;
- std::string gameid;
- WorldSpec(const std::string &path = "", const std::string &name = "",
- const std::string &gameid = "") :
- path(path),
- name(name), gameid(gameid)
- {
- }
- bool isValid() const
- {
- return (!name.empty() && !path.empty() && !gameid.empty());
- }
- };
- std::vector<WorldSpec> getAvailableWorlds();
- // loads the subgame's config and creates world directory
- // and world.mt if they don't exist
- void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
- const SubgameSpec &gamespec, bool create_world);
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