Commit History

Autor SHA1 Mensaxe Data
  Auke Kok c94349eaef Re-export character.b3d without texture linkage. %!s(int64=8) %!d(string=hai) anos
  Auke Kok 3fcb7821d7 Move character.png to textures. %!s(int64=8) %!d(string=hai) anos
  David Gumberg e106fd51ca Compress all textures losslessly using optipng and advpng %!s(int64=10) %!d(string=hai) anos
  Jordan Snelling e134282093 Add Sam II %!s(int64=11) %!d(string=hai) anos
  Sfan5 c2ce3d032e Pngcrush all Textures %!s(int64=11) %!d(string=hai) anos
  PilzAdam fcf0816fa8 Move all common mods back to minetest_game %!s(int64=11) %!d(string=hai) anos
  PilzAdam d6ec56811b Use common mods %!s(int64=11) %!d(string=hai) anos
  Jordan Snelling 7505fbce51 add new texture with shading this time around. %!s(int64=12) %!d(string=hai) anos
  MirceaKitsune b97400d71d Updated texture from Jordach, and fix the licensing confusion %!s(int64=12) %!d(string=hai) anos
  MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P %!s(int64=12) %!d(string=hai) anos