|vinhig 6750d31e02 apps: Fix two compiler errors by changing syntax||4 weeks ago|
|apps||3 weeks ago|
|boot||1 year ago|
|docs||4 years ago|
|drivers||3 years ago|
|images||4 years ago|
|include||2 months ago|
|kernel||2 months ago|
|lib||3 weeks ago|
|tasks||4 years ago|
|uefi||1 year ago|
|.gitattributes||5 years ago|
|.gitconfig||5 years ago|
|.gitignore||4 years ago|
|CONTRIBUTING.md||4 years ago|
|LICENSE||5 years ago|
|Makefile||4 years ago|
|README.md||4 years ago|
|build.ck||4 years ago|
|menv.ck||4 years ago|
|minoca.mk||4 years ago|
|new.c||4 years ago|
|new.h||4 years ago|
|setenv.sh||4 years ago|
Minoca OS is a general purpose operating system written from scratch. It aims to be lean, maintainable, modular, and compatible with existing software. It features a POSIX-like interface towards application software, and a growing suite of popular packages already built and ready to go. On the backend, it contains a powerful driver model between device drivers and the kernel. The driver model enables drivers to be written in a forward compatible manner, so that kernel level components can be upgraded without necessarily requiring a recompilation of all device drivers.
Minoca OS is event driven, preemptible, SMP ready, and network capable. It currently runs on x86 PCs and a range of ARM boards.
If you're just looking to try out Minoca OS, head over to our download page to grab the latest stable images. The rest of this page describes how to use this repository to build your own custom image of Minoca OS.
The paragraphs below will get you from a fresh clone to a built image.
The Minoca OS build environment is keyed off of a few environment variables you'll need to set in order to orient the build system:
SRCROOT- Contains the absolute path to the base source directory. This respository is expected to be in a directory called
SRCROOT. If the third-party or tools repositories are present, they should be in directories called
SRCROOT. For example, if you had checked out this repository into
~/src/os, then in your shell you'd run
ARCH- Contains the architecture to build Minoca OS for (aka the target architecture). Valid values are
VARIANT- Contains the architecture variant, if any. Leave this unset most of the time. Currently the only valid value is
x86architecture, which builds for the Intel Quark.
DEBUG- Describes whether to build Minoca OS for debugging or release. Valid values are
dbgfor debug or
relfor release. We always build
PATH- You'll need to have
$SRCROOT/$ARCH$VARIANT$DEBUG/tools/binin your path to build successfully.
To build Minoca OS you'll need a Minoca-specific toolchain for the particular architecture you're building. Prebuilt toolchains can be found here. If you want to build the toolchain from sources, you'll need to check out the third-party repository and run "make tools" in there.
Note: If you want to build your own toolchain on Windows, you may find the tools repository helpful, as it contains a native MinGW compiler, make, and other tools needed to bootstrap a toolchain on Windows.
make to build the OS for the particular architecture you've supplied. Parallel make is supported. The final output of the build will be several .img files located in
$SRCROOT/$ARCH$VARIANT$DEBUG/bin/*.img. For example, the PC image is usually located at
$SRCROOT/x86dbg/bin/pc.img. This is a raw hard disk file that can be applied directly to a hard drive or USB stick to boot Minoca OS. The image
install.img is a generic installation archive that the
msetup tool can use to create new Minoca OS installations on target disks or partitions.
Object files are generated in
$SRCROOT/$ARCH$VARIANT$DEBUG/obj/os. You can run
make clean, or simply delete this directory, to cause the os repository to completely rebuild. Alternatively, you can run
make wipe to delete all generated files, including the third-party tools you built or downloaded. Running
make wipe simply deletes
$SRCROOT/$ARCH$VARIANT$DEBUG/. We usually stick to
make clean since
make wipe requires a complete rebuild of the toolchain.
A note for macOS users: We've managed to build successfully using both GCC from XCode 8 (really clang) and Homebrew GCC, both using the 10.12 SDK. Some users have reported that they need to export
SDKROOT=$(xcrun --show-sdk-path) to build properly.
To boot your built images, you can write the appropriate image for the platform you're trying to boot to a USB flash drive or hard disk. On Windows, you can use the Win32DiskImager tool (included in the tools repository under win32/Win32DiskImager). You can also use the msetup tool to build custom images. If you use the msetup tool to install Minoca OS onto a partition of a disk containing other partitions that you care about (such as on the same machine you're building from), we highly recommend making a complete backup of your disk. Minoca OS is still new, and we wouldn't want a bad bug to wipe out all your data.
If you're building Minoca OS on Windows and have downloaded the tools repository, several shortcuts have been set up to allow you to quickly run a Qemu instance with the images you've just built. Make sure you fired up the development environment with the setenv.cmd script. Type
dx to fire up an x86 Qemu instance of pc.img with a kernel debugger attached. We use this internally for faster development. If building for ARM, it's
Below is a brief orientation of a few of the directories in the repository. Check the Makefile in each directory for a more detailed description of what that directory contains.
apps- User mode applications and libraries
ck- Chalk, an embeddable scripting language
debug- Debugger application
libc- The Minoca OS C Library
osbase- The Minoca kernel API library
setup- The msetup build tool
swiss- POSIX tools in a box
boot- Executables used during system boot
mbr- The Master Boot Record
fatboot- The Volume Boot Record for FAT file systems
bootman- The Minoca Boot Manager
loader- The Minoca OS loader
lib- Libraries shared across multiple boot executables
drivers- Device drivers
acpi- ACPI platform driver, with AML interpreter
fat- FAT file system driver
gpio- GPIO core library and SoC drivers
net- Networking support
ethernet- Wired ethernet controller drivers
net80211- Core 802.11 support
netcore- Core networking support (TCP, UDP, IP, ARP, etc)
wireless- 802.11 wireless controller drivers
pci- PCI support
sd- SD/MMC support
spb- Serial Peripheral Bus drivers (I2C, SPI)
special- Special devices (/dev/null, full, zero)
usb- USB support
ehci- EHCI host controller support
usbcomp- USB composite device support
usbhid- USB HID support
usbhub- USB hub support
usbkbd- USB keyboard support
usbmass- USB mass storage support
usbmouse- USB mouse support
input- User input drivers
videocon- Video terminal console driver
images- Recipes to create the final images for each supported platform
include- Public header files
kernel- The Minoca OS kernel
ke- High level executive functions
mm- Memory management
io- Input/Output subsystem
kd- Kernel debug support
hl- Low level hardware layer support
ob- Object management
ps- Process and thread management
sp- System profiler support
lib- Common libraries used throughout boot, kernel, and user mode.
basevid- Library for drawing text on a framebuffer
fatlib- FAT file system library
im- ELF/PE image library
partlib- Partition library
rtl- General runtime library (printf, date/time, memcpy, etc)
termlib- Terminal support library
tasks- Internal automation configuration
uefi- Minimal UEFI implementation for platforms supported by Minoca OS.
core- Platform-agnostic UEFI firmware core
dev- UEFI device libraries
plat- Recipes and code for specific platforms
beagbone- BeagleBone Black firmware
bios- UEFI over BIOS firmware
integcp- Integrator/CP firmware (for ARM Qemu)
panda- TI PandaBoard firmware
rpi- Raspberry Pi 1 firmware
rpi2- Raspberry Pi 2 and 3 firmware
veyron- Asus C201 Chromebook firmware
tools- Tools used in building final firmware images
Minoca OS is licensed to the public under the terms of the GNU General Public License, version 3. Alternate licensing options are available. Contact email@example.com if your company is interested in licensing Minoca OS. For complete licensing information, see the LICENSE file in this repository.