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- #pragma src "/sys/src/libmemlayer"
- #pragma lib "libmemlayer.a"
- typedef struct Memscreen Memscreen;
- typedef void (*Refreshfn)(Memimage*, Rectangle, void*);
- struct Memscreen
- {
- Memimage *frontmost; /* frontmost layer on screen */
- Memimage *rearmost; /* rearmost layer on screen */
- Memimage *image; /* upon which all layers are drawn */
- Memimage *fill; /* if non-zero, picture to use when repainting */
- };
- struct Memlayer
- {
- Rectangle screenr; /* true position of layer on screen */
- Point delta; /* add delta to go from image coords to screen */
- Memscreen *screen; /* screen this layer belongs to */
- Memimage *front; /* window in front of this one */
- Memimage *rear; /* window behind this one*/
- int clear; /* layer is fully visible */
- Memimage *save; /* save area for obscured parts */
- Refreshfn refreshfn; /* function to call to refresh obscured parts if save==nil */
- void *refreshptr; /* argument to refreshfn */
- };
- /*
- * These functions accept local coordinates
- */
- int memload(Memimage*, Rectangle, uchar*, int, int);
- int memunload(Memimage*, Rectangle, uchar*, int);
- /*
- * All these functions accept screen coordinates, not local ones.
- */
- void _memlayerop(void (*fn)(Memimage*, Rectangle, Rectangle, void*, int), Memimage*, Rectangle, Rectangle, void*);
- Memimage* memlalloc(Memscreen*, Rectangle, Refreshfn, void*, ulong);
- void memldelete(Memimage*);
- void memlfree(Memimage*);
- void memltofront(Memimage*);
- void memltofrontn(Memimage**, int);
- void _memltofrontfill(Memimage*, int);
- void memltorear(Memimage*);
- void memltorearn(Memimage**, int);
- int memlsetrefresh(Memimage*, Refreshfn, void*);
- void memlhide(Memimage*, Rectangle);
- void memlexpose(Memimage*, Rectangle);
- void _memlsetclear(Memscreen*);
- int memlorigin(Memimage*, Point, Point);
- void memlnorefresh(Memimage*, Rectangle, void*);
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