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- % Copyright (C) 1995 Aladdin Enterprises. All rights reserved.
- %
- % This file is part of AFPL Ghostscript.
- %
- % AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or
- % distributor accepts any responsibility for the consequences of using it, or
- % for whether it serves any particular purpose or works at all, unless he or
- % she says so in writing. Refer to the Aladdin Free Public License (the
- % "License") for full details.
- %
- % Every copy of AFPL Ghostscript must include a copy of the License, normally
- % in a plain ASCII text file named PUBLIC. The License grants you the right
- % to copy, modify and redistribute AFPL Ghostscript, but only under certain
- % conditions described in the License. Among other things, the License
- % requires that the copyright notice and this notice be preserved on all
- % copies.
- % $Id: docie.ps,v 1.2 2000/09/19 18:29:11 lpd Exp $
- % docie.ps
- % Emulate CIE algorithms in PostScript.
- % ---------------- Auxiliary procedures ---------------- %
- /r1default [0 1] def
- /r3default [0 1 0 1 0 1] def
- /apply3 % <u> <v> <w> [<pu> <pv> <pw>] apply3 <u'> <v'> <w'>
- { { 4 -1 roll exch exec } forall
- } bind def
- /restrict % <u> <min> <max> restrict <u'>
- { 3 1 roll .max .min
- } bind def
- /restrict3 % <u> <v> <w> [<minu> ... <maxw>] restrict3 <u'> <v'> <w'>
- { aload pop
- 7 -1 roll 3 1 roll restrict 7 1 roll
- 5 -1 roll 3 1 roll restrict 5 1 roll
- restrict 3 1 roll
- } bind def
- /rescale % <u> <min> <max> rescale <u'>
- { 1 index sub 3 1 roll sub exch div 0 .max 1 .min
- } bind def
- /rescale3 % <u> <v> <w> [<minu> ... <maxw>] rescale3 <u'> <v'> <w'>
- { aload pop
- 7 -1 roll 3 1 roll rescale 7 1 roll
- 5 -1 roll 3 1 roll rescale 5 1 roll
- rescale 3 1 roll
- } bind def
- /mmult3 % <u> <v> <w> [<uu> <uv> ... <wv> <ww>] mmult3
- % <u'> <v'> <w'>
- { 4 -1 roll dup dup 6 -1 roll dup dup 8 -1 roll dup dup
- 10 -1 roll { 10 -1 roll mul } forall
- % Stack: u1 v1 w1 u2 v2 w2 u3 v3 w3
- 4 -1 roll add 6 -1 roll add
- % Stack: u1 v1 u2 v2 u3 v3 w'
- 7 1 roll 3 -1 roll add 4 -1 roll add
- % Stack: w' u1 u2 u3 v'
- 5 1 roll add add 3 1 roll
- } bind def
- /minvert3 % [<uu> <uv> ... <wv> <ww>] minvert3
- % [<uu'> <uv'> ... <wv'> <ww'>]
- { 16 dict begin
- aload pop { I H G F E D C B A } { exch def } forall
- /coa E I mul F H mul sub def
- /cob F G mul D I mul sub def
- /coc D H mul E G mul sub def
- /det A coa mul B cob mul add C coc mul add def
- [ coa det div
- C H mul B I mul sub det div
- B F mul C E mul sub det div
- cob det div
- A I mul C G mul sub det div
- C D mul A F mul sub det div
- coc det div
- B G mul A H mul sub det div
- A E mul B D mul sub det div
- ]
- end
- } bind def
- /print1
- { print dup ==
- } bind def
- /print3
- { print 3 array astore dup == aload pop
- } bind def
- % ---------------- Mapping to XYZ ---------------- %
- /csmap % <csdict> <l> <m> <n> csmap <csdict> <x> <y> <z>
- { 3 index /RangeLMN .knownget not { r3default } if restrict3
- DEBUG { (After RangeLMN Decode: ) print3 } if
- 3 index /DecodeLMN .knownget { apply3 } if
- DEBUG { (After DecodeLMN Decode: ) print3 } if
- 3 index /MatrixLMN .knownget { mmult3 } if
- DEBUG { (After MatrixLMN Decode: ) print3 } if
- } bind def
- /csciea % <csdict> <a> csciea <csdict> <x> <y> <z>
- { 1 index /RangeA .knownget not { r1default } if restrict
- DEBUG { (After RangeA Decode: ) print1 } if
- 1 index /DecodeA .knownget { exec } if
- DEBUG { (After DecodeA Decode: ) print1 } if
- 1 index /MatrixA .knownget
- { { 1 index mul exch } forall pop }
- { dup dup }
- ifelse
- DEBUG { (After MatrixA Decode: ) print3 } if
- csmap
- } bind def
- /cscieabc % <csdict> <a> <b> <c> cscieabc <csdict> <x> <y> <z>
- { 3 index /RangeABC .knownget not { r3default } if restrict3
- DEBUG { (After RangeABC Decode: ) print3 } if
- 3 index /DecodeABC .knownget { apply3 } if
- DEBUG { (After DecodeABC Decode: ) print3 } if
- 3 index /MatrixABC .knownget { mmult3 } if
- DEBUG { (After MatrixABC Decode: ) print3 } if
- csmap
- } bind def
- % ---------------- Rendering from XYZ ---------------- %
- /lookup3 % <rtable> <a[0..1]> <b[0..1]> <c[0..1]> lookup3
- % <rtable> <bytes>
- { 3 -1 roll 3 index 0 get 1 sub mul
- 3 -1 roll 3 index 1 get 1 sub mul
- 3 -1 roll 3 index 2 get 1 sub mul
- % Stack: rtable ia ib ic
- DEBUG { (RenderTable indices: ) print3 mark 5 1 roll } if
- 3 -1 roll round cvi 3 index 3 get exch get
- % Stack: rtable ib ic string
- 3 -1 roll round cvi 3 index 2 get mul
- % Stack: rtable ic string ib*nc
- 3 -1 roll round cvi add 2 index 4 get mul
- % Stack: rtable string index
- 2 index 4 get getinterval
- % Stack: rtable bytes
- DEBUG { (RenderTable values: ) print (<) print (%stdout) (w) file 1 index writehexstring (>) = } if
- } bind def
- /bpdefault [0 0 0] def
- /crmap % <csdict> <crdict> <x> <y> <z> crmap <v1> ...
- {
- DEBUG { (CIE XYZ = ) print3 } if
- 3 index /MatrixPQR .knownget { mmult3 } if
- DEBUG { (After MatrixPQR: ) print3 } if
- 4 index /WhitePoint get
- 5 index /BlackPoint .knownget not { bpdefault } if
- 5 index /WhitePoint get
- 6 index /BlackPoint .knownget not { bpdefault } if
- 4
- { 4 -1 roll aload pop
- % Stack: csdict crdict x y z pt pt pt px py pz
- 3 copy 12 index /MatrixPQR .knownget { mmult3 } if 6 array astore
- }
- repeat
- % Stack: csdict crdict x y z wps+ bps+ wpd+ bpd+
- 9 -1 roll pop % get rid of csdict
- 7 4 roll
- 7 index /TransformPQR get
- { % Stack: crdict wps+ bps+ wpd+ bpd+ u v w proc
- 8 copy exch pop exch pop
- exec exch pop 4 -1 roll pop
- }
- forall
- 7 3 roll pop pop pop pop % get rid of White/BlackPoints
- DEBUG { (After TransformPQR: ) print3 } if
- 3 index /MatrixPQR .knownget { minvert3 mmult3 } if
- DEBUG { (After MatrixPQR': ) print3 } if
- 3 index /MatrixLMN .knownget { mmult3 } if
- DEBUG { (After MatrixLMN Encode: ) print3 } if
- 3 index /EncodeLMN .knownget { apply3 } if
- DEBUG { (After EncodeLMN Encode: ) print3 } if
- 3 index /RangeLMN .knownget not { r3default } if restrict3
- DEBUG { (After RangeLMN Encode: ) print3 } if
- 3 index /MatrixABC .knownget { mmult3 } if
- DEBUG { (After MatrixABC Encode: ) print3 } if
- 3 index /EncodeABC .knownget { apply3 } if
- DEBUG { (After EncodeABC Encode: ) print3 } if
- 3 index /RangeABC .knownget not { r3default } if
- 5 -1 roll /RenderTable .knownget
- { % Stack: u v w ranges rtable
- 5 1 roll rescale3
- DEBUG { (Rescaled ABC: ) print3 } if
- % Stack: rtable a b c
- lookup3
- % Stack: rtable bytes
- 0 1 3 index 4 get 1 sub
- { % Stack: values rtable bytes c
- 2 copy get 255 div
- % Stack: values rtable bytes c v
- 3 index 3 -1 roll 5 add get exec 3 1 roll
- }
- for pop pop
- DEBUG { (After RenderTableT: ) print ] dup == aload pop } if
- }
- { restrict3
- DEBUG { (After RangeABC Encode: ) print3 } if
- }
- ifelse
- } bind def
- % ---------------- Top level control ---------------- %
- /mapdict mark
- /CIEBasedA { 1 get exch csciea currentcolorrendering 4 1 roll crmap } bind
- /CIEBasedABC { 1 get 4 1 roll cscieabc currentcolorrendering 4 1 roll crmap } bind
- .dicttomark def
- /mapcie % <a> mapcie <v1> ...
- % <a> <b> <c> mapcie <v1> ...
- { currentcolorspace dup 0 get //mapdict exch get exec
- } bind def
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