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- .TH QUATERNION 2
- .SH NAME
- qtom, mtoq, qadd, qsub, qneg, qmul, qdiv, qunit, qinv, qlen, slerp, qmid, qsqrt \- Quaternion arithmetic
- .SH SYNOPSIS
- .PP
- .B
- #include <draw.h>
- .PP
- .B
- #include <geometry.h>
- .PP
- .B
- Quaternion qadd(Quaternion q, Quaternion r)
- .PP
- .B
- Quaternion qsub(Quaternion q, Quaternion r)
- .PP
- .B
- Quaternion qneg(Quaternion q)
- .PP
- .B
- Quaternion qmul(Quaternion q, Quaternion r)
- .PP
- .B
- Quaternion qdiv(Quaternion q, Quaternion r)
- .PP
- .B
- Quaternion qinv(Quaternion q)
- .PP
- .B
- double qlen(Quaternion p)
- .PP
- .B
- Quaternion qunit(Quaternion q)
- .PP
- .B
- void qtom(Matrix m, Quaternion q)
- .PP
- .B
- Quaternion mtoq(Matrix mat)
- .PP
- .B
- Quaternion slerp(Quaternion q, Quaternion r, double a)
- .PP
- .B
- Quaternion qmid(Quaternion q, Quaternion r)
- .PP
- .B
- Quaternion qsqrt(Quaternion q)
- .SH DESCRIPTION
- The Quaternions are a non-commutative extension field of the Real numbers, designed
- to do for rotations in 3-space what the complex numbers do for rotations in 2-space.
- Quaternions have a real component
- .I r
- and an imaginary vector component \fIv\fP=(\fIi\fP,\fIj\fP,\fIk\fP).
- Quaternions add componentwise and multiply according to the rule
- (\fIr\fP,\fIv\fP)(\fIs\fP,\fIw\fP)=(\fIrs\fP-\fIv\fP\v'-.3m'.\v'.3m'\fIw\fP, \fIrw\fP+\fIvs\fP+\fIv\fP×\fIw\fP),
- where \v'-.3m'.\v'.3m' and × are the ordinary vector dot and cross products.
- The multiplicative inverse of a non-zero quaternion (\fIr\fP,\fIv\fP)
- is (\fIr\fP,\fI-v\fP)/(\fIr\^\fP\u\s-22\s+2\d-\fIv\fP\v'-.3m'.\v'.3m'\fIv\fP).
- .PP
- The following routines do arithmetic on quaternions, represented as
- .IP
- .EX
- .ta 6n
- typedef struct Quaternion Quaternion;
- struct Quaternion{
- double r, i, j, k;
- };
- .EE
- .TF qunit
- .TP
- Name
- Description
- .TP
- .B qadd
- Add two quaternions.
- .TP
- .B qsub
- Subtract two quaternions.
- .TP
- .B qneg
- Negate a quaternion.
- .TP
- .B qmul
- Multiply two quaternions.
- .TP
- .B qdiv
- Divide two quaternions.
- .TP
- .B qinv
- Return the multiplicative inverse of a quaternion.
- .TP
- .B qlen
- Return
- .BR sqrt(q.r*q.r+q.i*q.i+q.j*q.j+q.k*q.k) ,
- the length of a quaternion.
- .TP
- .B qunit
- Return a unit quaternion
- .RI ( length=1 )
- with components proportional to
- .IR q 's.
- .PD
- .PP
- A rotation by angle \fIθ\fP about axis
- .I A
- (where
- .I A
- is a unit vector) can be represented by
- the unit quaternion \fIq\fP=(cos \fIθ\fP/2, \fIA\fPsin \fIθ\fP/2).
- The same rotation is represented by \(mi\fIq\fP; a rotation by \(mi\fIθ\fP about \(mi\fIA\fP is the same as a rotation by \fIθ\fP about \fIA\fP.
- The quaternion \fIq\fP transforms points by
- (0,\fIx',y',z'\fP) = \%\fIq\fP\u\s-2-1\s+2\d(0,\fIx,y,z\fP)\fIq\fP.
- Quaternion multiplication composes rotations.
- The orientation of an object in 3-space can be represented by a quaternion
- giving its rotation relative to some `standard' orientation.
- .PP
- The following routines operate on rotations or orientations represented as unit quaternions:
- .TF slerp
- .TP
- .B mtoq
- Convert a rotation matrix (see
- .IR matrix (2))
- to a unit quaternion.
- .TP
- .B qtom
- Convert a unit quaternion to a rotation matrix.
- .TP
- .B slerp
- Spherical lerp. Interpolate between two orientations.
- The rotation that carries
- .I q
- to
- .I r
- is \%\fIq\fP\u\s-2-1\s+2\d\fIr\fP, so
- .B slerp(q, r, t)
- is \fIq\fP(\fIq\fP\u\s-2-1\s+2\d\fIr\fP)\u\s-2\fIt\fP\s+2\d.
- .TP
- .B qmid
- .B slerp(q, r, .5)
- .TP
- .B qsqrt
- The square root of
- .IR q .
- This is just a rotation about the same axis by half the angle.
- .PD
- .SH SOURCE
- .B /sys/src/libgeometry/quaternion.c
- .SH SEE ALSO
- .IR matrix (2),
- .IR qball (2)
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