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- .TH RIO 1
- .SH NAME
- rio, label, window, wloc \- window system
- .SH SYNOPSIS
- .B rio
- [
- .BI "-i '"cmd '
- ]
- [
- .BI "-k '"kbdcmd '
- ]
- [
- .B -s
- ]
- [
- .B -f
- .I font
- ]
- .PP
- .B label
- .I name
- .PP
- .B window
- [
- .B -m
- ] [
- .B -r
- .I minx miny maxx maxy
- ] [
- .B -dx
- .I n
- ] [
- .B -dy
- .I n
- ] [
- .B -minx
- .I n
- ] [
- .B -miny
- .I n
- ] [
- .B -maxx
- .I n
- ] [
- .B -maxy
- .I n
- ] [
- .B -cd
- .I dir
- ] [
- .B -hide
- ] [
- .B -scroll
- ] [
- .B -noscroll
- ] [
- .I cmd
- .I arg ...
- ]
- .PP
- .B wloc
- .SH DESCRIPTION
- .I Rio
- manages asynchronous layers of text, or windows, on a raster display.
- It also serves a variety of files for communicating with
- and controlling windows; these are discussed in section
- .IR rio (4).
- .SS Commands
- The
- .I rio
- command starts a new instance of the window system.
- Its
- .B -i
- option names a startup script, which typically contains several
- .I window
- commands generated by
- .IR wloc .
- The
- .B -k
- option causes
- .I rio
- to run the command
- .I kbdcmd
- at startup and allow it to provide characters as keyboard input; the
- .B keyboard
- program described in
- .IR bitsyload (1)
- is the usual choice.
- .PP
- The
- .B -s
- option initializes windows so that text scrolls;
- the default is not to scroll.
- The
- .I font
- argument names a font used to display text, both in
- .IR rio 's
- menus
- and as a default for any programs running in its windows; it also
- establishes the
- environment variable
- .BR $font .
- If
- .B -f
- is not given,
- .I rio
- uses the imported value of
- .BR $font
- if set; otherwise it imports the default font from the underlying graphics
- server, usually the terminal's operating system.
- .PP
- The
- .I label
- command changes a window's identifying name.
- .PP
- The
- .I window
- command creates a window.
- By default, it creates a shell window and sizes and places it automatically.
- The geometry arguments control the size
- .IB ( dx ,
- .BR dy )
- and placement
- .RB ( minx ,
- .BR miny ,
- .BR maxx ,
- .BR maxy );
- the units are pixels with the
- upper left corner of the screen at (0, 0).
- The
- .B hide
- option causes the window to be created off-screen.
- The
- .B scroll
- and
- .B noscroll
- options set the scroll mode.
- The
- .B cd
- option sets the working directory.
- The optional command and arguments
- define which program to run in the window.
- .PP
- By default,
- .I window
- uses
- .B /dev/wctl
- (see
- .IR rio (4))
- to create the window and run the command. Therefore, the window and command
- will be created by
- .I rio
- and run in a new file name space, just as if the window had been created using the interactive menu.
- However, the
- .B -m
- option uses the file server properties of
- .I rio
- to
- .B mount
- (see
- .IR bind (1))
- the new window's name space within the name space of the program calling
- .IR window .
- This means, for example, that running
- .B window
- in a CPU window will create another window whose command runs on the terminal, where
- .I rio
- is running; while
- .B window
- .B -m
- will create another window whose command runs on the CPU server.
- .PP
- The
- .I wloc
- command prints the coordinates and label of each window in its instance of
- .I rio
- and is used to construct arguments for
- .IR window .
- .SS Window control
- Each window behaves as a separate terminal with at least one process
- associated with it.
- When a window is created, a new process (usually a shell; see
- .IR rc (1))
- is established and bound to the window as a new process group.
- Initially, each window acts as a simple terminal that displays character text;
- the standard input and output of its processes
- are attached to
- .BR /dev/cons .
- Other special files, accessible to the processes running in a window,
- may be used to make the window a more general display.
- Some of these are mentioned here; the complete set is
- discussed in
- .IR rio (4).
- .PP
- One window is
- .IR current ,
- and is indicated with a dark border and text;
- characters typed on the keyboard are available in the
- .B /dev/cons
- file of the process in the current window.
- Characters written on
- .B /dev/cons
- appear asynchronously in the associated window whether or not the window
- is current.
- .PP
- Windows are created, deleted and rearranged using the mouse.
- Clicking (pressing and releasing) mouse button 1 in a non-current
- window makes that window current and brings it in front of
- any windows that happen to be overlapping it.
- When the mouse cursor points to the background area or is in
- a window that has not claimed the mouse for its own use,
- pressing mouse button 3 activates a
- menu of window operations provided by
- .IR rio .
- Releasing button 3 then selects an operation.
- At this point, a gunsight or cross cursor indicates that
- an operation is pending.
- The button 3 menu operations are:
- .TF Resize
- .TP
- .B New
- Create a window.
- Press button 3 where one corner of the new rectangle should
- appear (cross cursor), and move the mouse, while holding down button 3, to the
- diagonally opposite corner.
- Releasing button 3 creates the window, and makes it current.
- Very small windows may not be created.
- .TP
- .B Resize
- Change the size and location of a window.
- First click button 3 in the window to be changed
- (gunsight cursor).
- Then sweep out a window as for the
- .B New
- operation.
- The window is made current.
- .TP
- .B Move
- Move a window to another location.
- After pressing and holding button 3 over the window to be moved (gunsight cursor),
- indicate the new position by dragging the rectangle to the new location.
- The window is made current.
- Windows may be moved partially off-screen.
- .TP
- .B Delete
- Delete a window. Click in the window to be deleted (gunsight cursor).
- Deleting a window causes a
- .L hangup
- note to be sent to all processes in the window's process group
- (see
- .IR notify (2)).
- .TP
- .B Hide
- Hide a window. Click in the window to be hidden (gunsight cursor);
- it will be moved off-screen.
- Each hidden window is given a menu entry in the button 3 menu according to the
- value of the file
- .BR /dev/label ,
- which
- .I rio
- maintains
- (see
- .IR rio (4)).
- .TP
- .I label
- Restore a hidden window.
- .PD
- .PP
- Windows may also be arranged by dragging their borders.
- Pressing button 1 or 2 over a window's border allows one to
- move the corresponding edge or corner, while button 3
- moves the whole window.
- .PD
- .SS Text windows
- Characters typed on the keyboard or written to
- .B /dev/cons
- collect in the window to form
- a long, continuous document.
- .PP
- There is always some
- .I selected
- .IR text ,
- a contiguous string marked on the screen by reversing its color.
- If the selected text is a null string, it is indicated by a hairline cursor
- between two characters.
- The selected text
- may be edited by mousing and typing.
- Text is selected by pointing and clicking button 1
- to make a null-string selection, or by pointing,
- then sweeping with button 1 pressed.
- Text may also be selected by double-clicking:
- just inside a matched delimiter-pair
- with one of
- .B {[(<«`'"
- on the left and
- .B }])>»`'"
- on the right, it selects all text within
- the pair; at the beginning
- or end of a line, it selects the line; within or at the edge of an alphanumeric word,
- it selects the word.
- .PP
- Characters typed on the keyboard replace the selected text;
- if this text is not empty, it is placed in a
- .I snarf buffer
- common to all windows but distinct from that of
- .IR sam (1).
- .PP
- Programs access the text in the window at a single point
- maintained automatically by
- .IR rio .
- The
- .I output point
- is the location in the text where the next character written by
- a program to
- .B /dev/cons
- will appear; afterwards, the output point is the null string
- beyond the new character.
- The output point is also the location in the text of the next character
- that will be read (directly from the text in the window,
- not from an intervening buffer)
- by a program from
- .BR /dev/cons .
- When such a read will occur is, however, under control of
- .I rio
- and the user.
- .PP
- In general there is text in the window after the output point,
- usually placed there by typing but occasionally by the editing
- operations described below.
- A pending read of
- .B /dev/cons
- will block until the text after the output point contains
- a newline, whereupon the read may
- acquire the text, up to and including the newline.
- After the read, as described above, the output point will be at
- the beginning of the next line of text.
- In normal circumstances, therefore, typed text is delivered
- to programs a line at a time.
- Changes made by typing or editing before the text is read will not
- be seen by the program reading it.
- If the program in the window does not read the terminal,
- for example if it is a long-running computation, there may
- accumulate multiple lines of text after the output point;
- changes made to all this text will be seen when the text
- is eventually read.
- This means, for example, that one may edit out newlines in
- unread text to forestall the associated text being read when
- the program finishes computing.
- This behavior is very different from most systems.
- .PP
- Even when there are newlines in the output text,
- .I rio
- will not honor reads if the window is in
- .I hold
- .IR mode ,
- which is indicated by a white cursor and blue text and border.
- The ESC character toggles hold mode.
- Some programs, such as
- .IR mail (1),
- automatically turn on hold mode to simplify the editing of multi-line text;
- type ESC when done to allow
- .I mail
- to read the text.
- .PP
- An EOT character (control-D) behaves exactly like newline except
- that it is not delivered to a program when read.
- Thus on an empty line an EOT serves to deliver an end-of-file indication:
- the read will return zero characters.
- Like newlines, unread EOTs may be successfully edited out of the text.
- The BS character (control-H) erases the character before the selected text.
- The ETB character (control-W) erases any nonalphanumeric characters, then
- the alphanumeric word just before the selected text.
- `Alphanumeric' here means non-blanks and non-punctuation.
- The NAK character (control-U) erases the text after the output point,
- and not yet read by a program, but not more than one line.
- All these characters are typed on the keyboard and hence replace
- the selected text; for example, typing a BS with a word selected
- places the word in the snarf buffer, removes it from the screen,
- and erases the character before the word.
- .PP
- An ACK character (control-F) or Insert character triggers file name completion
- for the preceding string (see
- .IR complete (2)).
- .PP
- Typing a left or right arrow moves the cursor one character in that direction.
- Typing an SOH character (control-A) moves the cursor to the beginning of the
- current line; an ENQ character (control-E) moves to the end.
- .PP
- Text may be moved vertically within the window.
- A scroll bar on the left of the window shows in its clear portion what fragment of the
- total output text is visible on the screen, and in its gray part what
- is above or below view;
- it measures characters, not lines.
- Mousing inside the scroll bar moves text:
- clicking button 1 with the mouse pointing inside the scroll bar
- brings the line at the top of the
- window to the cursor's vertical location;
- button 3 takes the line at the cursor to the top of the window;
- button 2, treating the scroll bar as a ruler, jumps to the indicated portion
- of the stored text.
- Holding a button pressed in the scroll bar will cause the text
- to scroll continuously until the button is released.
- Also, a page down
- or down-arrow
- scrolls forward
- half a window, and page up or up-arrow scrolls back.
- Typing the home key scrolls to the top of the window; typing the end key scrolls
- to the bottom.
- .PP
- The DEL character sends an
- .L interrupt
- note to all processes in the window's process group.
- Unlike the other characters, the DEL, VIEW, and up- and down-arrow
- keys do not affect the selected text.
- The left (right) arrow key moves the selection to one character
- before (after) the current selection.
- .PP
- Normally, written output to a window blocks when
- the text reaches the end of the screen;
- a button 2 menu item toggles scrolling.
- .PP
- Other editing operations are selected from a menu on button 2.
- The
- .B cut
- operation deletes the selected text
- from the screen and puts it in the snarf buffer;
- .B snarf
- copies the selected text to the buffer without deleting it;
- .B paste
- replaces the selected text with the contents of the buffer;
- and
- .B send
- copies the snarf buffer to just after the output point, adding a final newline
- if missing.
- .B Paste
- will sometimes and
- .B send
- will always place text after the output point; the text so placed
- will behave exactly as described above. Therefore when pasting
- text containing newlines after the output point, it may be prudent
- to turn on hold mode first.
- .PP
- The
- .B plumb
- menu item sends the contents of the selection (not the snarf buffer) to the
- .IR plumber (4).
- If the selection is empty, it sends the white-space-delimited text
- containing the selection (typing cursor).
- A typical use of this feature is to tell the editor to find the source of an error
- by plumbing the file and line information in a compiler's diagnostic.
- .SS Raw text windows
- Opening or manipulating certain files served by
- .IR rio
- suppresses some of the services supplied to ordinary text windows.
- While the file
- .B /dev/mouse
- is open, any mouse operations are the responsibility of another program
- running in the window. Thus,
- .I rio
- refrains from maintaining
- the scroll bar,
- supplying text editing or menus, interpreting the
- VIEW key as a request to scroll, and also turns scrolling on.
- .PP
- The file
- .B /dev/consctl
- controls interpretation of keyboard input.
- In particular, a raw mode may be set:
- in a raw-input window, no typed keyboard characters are special,
- they are not echoed to the screen, and all are passed
- to a program immediately upon reading, instead of being gathered into
- lines.
- .SS Graphics windows
- A program that holds
- .B /dev/mouse
- and
- .B /dev/consctl
- open after putting the console in raw mode
- has complete control of the window:
- it interprets all mouse events, gets all keyboard characters,
- and determines what appears on the screen.
- .SH FILES
- .TF /srv/riowctl.\fIuser\fP.\fIpid\fP
- .TP
- .B /lib/font/bit/*
- font directories
- .TP
- .B /mnt/wsys
- Files served by
- .I rio
- (also unioned in
- .B /dev
- in a window's name space, before the terminal's real
- .B /dev
- files)
- .TP
- .B /srv/rio.\fIuser\fP.\fIpid\fP
- Server end of
- .IR rio .
- .TP
- .B /srv/riowctl.\fIuser\fP.\fIpid\fP
- Named pipe for
- .I wctl
- messages.
- .SH SOURCE
- .TF /sys/src/cmd/rio
- .TP
- .B /sys/src/cmd/rio
- .TP
- .B /rc/bin/label
- .TP
- .B /rc/bin/window
- .TP
- .B /rc/bin/wloc
- .SH "SEE ALSO"
- .IR rio (4),
- .IR rc (1),
- .IR cpu (1),
- .IR sam (1),
- .IR mail (1),
- .IR proof (1),
- .IR graphics (2),
- .IR frame (2),
- .IR window (2),
- .IR notify (2),
- .IR cons (3),
- .IR draw (3),
- .IR mouse (3),
- .IR keyboard (6)
- .SH BUGS
- The standard input of
- .I window
- is redirected to the newly created window, so there is no way to pipe the output
- of a program to the standard input of the new window.
- In some cases,
- .IR plumb (1)
- can be used to work around this limitation.
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