123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169 |
- Installing libpng version 1.2.8 - December 3, 2004
- Before installing libpng, you must first install zlib. zlib
- can usually be found wherever you got libpng. zlib can be
- placed in another directory, at the same level as libpng.
- Note that your system might already have a preinstalled
- zlib, but you will still need to have access to the
- zlib.h and zconf.h include files that correspond to the
- version of zlib that's installed.
- You can rename the directories that you downloaded (they
- might be called "libpng-1.2.8" or "lpng109" and "zlib-1.2.1"
- or "zlib121") so that you have directories called "zlib" and "libpng".
- Your directory structure should look like this:
- .. (the parent directory)
- libpng (this directory)
- INSTALL (this file)
- README
- *.h
- *.c
- contrib
- gregbook
- pngminus
- pngsuite
- visupng
- projects
- beos
- c5builder (Borland)
- visualc6 (msvc)
- netware.txt
- wince.txt
- scripts
- makefile.*
- pngtest.png
- etc.
- zlib
- README
- *.h
- *.c
- contrib
- etc.
- If the line endings in the files look funny, you may wish to get the other
- distribution of libpng. It is available in both tar.gz (UNIX style line
- endings) and zip (DOS style line endings) formats.
- If you are building libpng with MSVC, you can enter the
- libpng projects\visualc6 directory and follow the instructions in
- projects\visualc6\README.txt.
- You can build libpng for WindowsCE by downloading and installing
- the projects\wince directory as instructed in the projects\wince.txt file, and
- then following the instructions in the README* files. Similarly, you can
- build libpng for Netware or Beos as instructed in projects\netware.txt
- or projects\beos.
- Else enter the zlib directory and follow the instructions in zlib/README,
- then come back here and choose the appropriate makefile.sys in the scripts
- directory.
- The files that are presently available in the scripts directory
- include
- makefile.std => Generic UNIX makefile (cc, creates static libpng.a)
- makefile.elf => Linux/ELF makefile symbol versioning,
- gcc, creates libpng12.so.0.1.2.8)
- makefile.linux => Linux/ELF makefile
- (gcc, creates libpng12.so.0.1.2.8)
- makefile.gcmmx => Linux/ELF makefile
- (gcc, creates libpng12.so.0.1.2.8,
- uses assembler code tuned for Intel MMX platform)
- makefile.gcc => Generic makefile (gcc, creates static libpng.a)
- makefile.knr => Archaic UNIX Makefile that converts files with
- ansi2knr (Requires ansi2knr.c from
- ftp://ftp.cs.wisc.edu/ghost)
- makefile.aix => AIX/gcc makefile
- makefile.cygwin => Cygwin/gcc makefile
- makefile.darwin => Darwin makefile, can use on MacosX
- makefile.dec => DEC Alpha UNIX makefile
- makefile.freebsd => FreeBSD makefile
- makefile.hpgcc => HPUX makefile using gcc
- makefile.hpux => HPUX (10.20 and 11.00) makefile
- makefile.hp64 => HPUX (10.20 and 11.00) makefile, 64-bit
- makefile.ibmc => IBM C/C++ version 3.x for Win32 and OS/2 (static)
- makefile.intel => Intel C/C++ version 4.0 and later
- libpng.icc => Project file for IBM VisualAge/C++ version 4.0 or later
- makefile.netbsd => NetBSD/cc makefile, uses PNGGCCRD, makes libpng.so.
- makefile.ne12bsd => NetBSD/cc makefile, uses PNGGCCRD,
- makes libpng12.so
- makefile.openbsd => OpenBSD makefile
- makefile.sgi => Silicon Graphics IRIX makefile (cc, creates static lib)
- makefile.sggcc => Silicon Graphics (gcc,
- creates libpng12.so.0.1.2.8)
- makefile.sunos => Sun makefile
- makefile.solaris => Solaris 2.X makefile (gcc,
- creates libpng12.so.0.1.2.8)
- makefile.so9 => Solaris 9 makefile (gcc,
- creates libpng12.so.0.1.2.8)
- makefile.32sunu => Sun Ultra 32-bit makefile
- makefile.64sunu => Sun Ultra 64-bit makefile
- makefile.sco => For SCO OSr5 ELF and Unixware 7 with Native cc
- makefile.mips => MIPS makefile
- makefile.acorn => Acorn makefile
- makefile.amiga => Amiga makefile
- smakefile.ppc => AMIGA smakefile for SAS C V6.58/7.00 PPC compiler
- (Requires SCOPTIONS, copied from scripts/SCOPTIONS.ppc)
- makefile.atari => Atari makefile
- makefile.beos => BEOS makefile for X86
- makefile.bor => Borland makefile (uses bcc)
- makefile.bc32 => 32-bit Borland C++ (all modules compiled in C mode)
- makefile.tc3 => Turbo C 3.0 makefile
- makefile.dj2 => DJGPP 2 makefile
- makefile.msc => Microsoft C makefile
- makefile.vcawin32 => makefile for Microsoft Visual C++ 5.0 and later (uses
- assembler code tuned for Intel MMX platform)
- makefile.vcwin32 => makefile for Microsoft Visual C++ 4.0 and later (does
- not use assembler code)
- makefile.os2 => OS/2 Makefile (gcc and emx, requires pngos2.def)
- pngos2.def => OS/2 module definition file used by makefile.os2
- makefile.watcom => Watcom 10a+ Makefile, 32-bit flat memory model
- makevms.com => VMS build script
- descrip.mms => VMS makefile for MMS or MMK
- SCOPTIONS.ppc => Used with smakefile.ppc
- Copy the file (or files) that you need from the
- scripts directory into this directory, for example
- MSDOS example: copy scripts\makefile.msc makefile
- UNIX example: cp scripts/makefile.std makefile
- Read the makefile to see if you need to change any source or
- target directories to match your preferences.
- Then read pngconf.h to see if you want to make any configuration
- changes.
- Then just run "make" which will create the libpng library in
- this directory and "make test" which will run a quick test that reads
- the "pngtest.png" file and writes a "pngout.png" file that should be
- identical to it. Look for "9782 zero samples" in the output of the
- test. For more confidence, you can run another test by typing
- "pngtest pngnow.png" and looking for "289 zero samples" in the output.
- Also, you can run "pngtest -m contrib/pngsuite/*.png" and compare
- your output with the result shown in contrib/pngsuite/README.
- Most of the makefiles will allow you to run "make install" to
- put the library in its final resting place (if you want to
- do that, run "make install" in the zlib directory first if necessary).
- Some also allow you to run "make test-installed" after you have
- run "make install".
- If you encounter a compiler error message complaining about the
- lines
- __png.h__ already includes setjmp.h;
- __dont__ include it again.;
- This means you have compiled another module that includes setjmp.h,
- which is hazardous because the two modules might not include exactly
- the same setjmp.h. If you are sure that you know what you are doing
- and that they are exactly the same, then you can comment out or
- delete the two lines. Better yet, use the cexcept interface
- instead, as demonstrated in contrib/visupng of the libpng distribution.
- Further information can be found in the README and libpng.txt
- files, in the individual makefiles, in png.h, and the manual pages
- libpng.3 and png.5.
|