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- #include <u.h>
- #include <libc.h>
- #include <draw.h>
- /*
- * This original version, although fast and a true inverse of
- * cmap2rgb, in the sense that rgb2cmap(cmap2rgb(c))
- * returned the original color, does a terrible job for RGB
- * triples that do not appear in the color map, so it has been
- * replaced by the much slower version below, that loops
- * over the color map looking for the nearest point in RGB
- * space. There is no visual psychology reason for that
- * criterion, but it's easy to implement and the results are
- * far more pleasing.
- *
- int
- rgb2cmap(int cr, int cg, int cb)
- {
- int r, g, b, v, cv;
- if(cr < 0)
- cr = 0;
- else if(cr > 255)
- cr = 255;
- if(cg < 0)
- cg = 0;
- else if(cg > 255)
- cg = 255;
- if(cb < 0)
- cb = 0;
- else if(cb > 255)
- cb = 255;
- r = cr>>6;
- g = cg>>6;
- b = cb>>6;
- cv = cr;
- if(cg > cv)
- cv = cg;
- if(cb > cv)
- cv = cb;
- v = (cv>>4)&3;
- return ((((r<<2)+v)<<4)+(((g<<2)+b+v-r)&15));
- }
- */
- int
- rgb2cmap(int cr, int cg, int cb)
- {
- int i, r, g, b, sq;
- ulong rgb;
- int best, bestsq;
- best = 0;
- bestsq = 0x7FFFFFFF;
- for(i=0; i<256; i++){
- rgb = cmap2rgb(i);
- r = (rgb>>16) & 0xFF;
- g = (rgb>>8) & 0xFF;
- b = (rgb>>0) & 0xFF;
- sq = (r-cr)*(r-cr)+(g-cg)*(g-cg)+(b-cb)*(b-cb);
- if(sq < bestsq){
- bestsq = sq;
- best = i;
- }
- }
- return best;
- }
- int
- cmap2rgb(int c)
- {
- int j, num, den, r, g, b, v, rgb;
- r = c>>6;
- v = (c>>4)&3;
- j = (c-v+r)&15;
- g = j>>2;
- b = j&3;
- den=r;
- if(g>den)
- den=g;
- if(b>den)
- den=b;
- if(den==0) {
- v *= 17;
- rgb = (v<<16)|(v<<8)|v;
- }
- else{
- num=17*(4*den+v);
- rgb = ((r*num/den)<<16)|((g*num/den)<<8)|(b*num/den);
- }
- return rgb;
- }
- int
- cmap2rgba(int c)
- {
- return (cmap2rgb(c)<<8)|0xFF;
- }
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