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- <H1>Acme: A User Interface for Programmers
- </H1>
- <DL><DD><I><I>Rob Pike</I>
- <I>rob@plan9.bell-labs.com</I>
- </I></DL>
- <DL><DD><H4>ABSTRACT</H4>
- <DL>
- <DT><DT> <DD>
- NOTE:<I> <HR>
- <br>
- Originally appeared in
- Proc. of the Winter 1994 USENIX Conf.,
- pp. 223-234,
- San Francisco, CA
- </I><DT> <DD></dl>
- <br>
- A hybrid of window system, shell, and editor, Acme gives text-oriented
- applications a clean, expressive, and consistent style of interaction.
- Traditional window systems support interactive client programs and offer libraries of
- pre-defined operations such as pop-up menus
- and buttons to promote a consistent
- user interface among the clients.
- Acme instead provides its clients with a fixed user interface and
- simple conventions to encourage its uniform use.
- Clients access the facilities of Acme through a file system interface;
- Acme is in part a file server that exports device-like files that may be
- manipulated to access and control the contents of its windows.
- Written in a concurrent programming language,
- Acme is structured as a set of communicating processes that neatly subdivide
- the various aspects of its tasks: display management, input, file server, and so on.
- <P>
- Acme attaches distinct functions to the three mouse buttons:
- the left selects text;
- the middle executes textual commands;
- and the right combines context search and file opening
- functions to integrate the various applications and files in
- the system.
- </P>
- <P>
- Acme works well enough to have developed
- a community that uses it exclusively.
- Although Acme discourages the traditional style of interaction
- based on typescript windows­teletypes­its
- users find Acme's other services render
- typescripts obsolete.
- </DL>
- </P>
- <H4>History and motivation
- </H4>
- <P>
- The usual typescript style of interaction with
- Unix and its relatives is an old one.
- The typescript­an intermingling of textual commands and their
- output­originates with the scrolls of paper on teletypes.
- The advent of windowed terminals has given each user what
- amounts to an array of teletypes, a limited and unimaginative
- use of the powers of bitmap displays and mice.
- Systems like the Macintosh
- that do involve the mouse as an integral part of the interaction
- are geared towards general users, not experts, and certainly
- not programmers.
- Software developers, at least on time-sharing systems, have been left behind.
- <br><img src="acme.fig1.14050.gif"><br>
- <br> <br>
- Figure 1. A small Acme screen­normally it runs on a larger display­demonstrating
- some of the details discussed in the text.
- The right column contains some guide files,
- a mailbox presented by Acme's mail program,
- the columnated display of files in Acme's own source directory,
- a couple of windows from the OED browser,
- a debugger window,
- and an error window showing diagnostics from a compilation.
- The left column holds a couple of source files
- (<TT>dat.h</TT>
- and
- <TT>acme.l</TT>),
- another debugger window displaying a stack trace,
- and a third source file
- (<TT>time.l</TT>).
- <TT>Time.l</TT>
- was opened from the debugger by clicking the right mouse button
- on a line in the stack window;
- the mouse cursor landed on the offending line of
- <TT>acme.l</TT>
- after a click on the compiler message.
- <br>
- <HR>
- </P>
- <P>
- Some programs have mouse-based editing of
- text files and typescripts;
- ones I have built include
- the window systems
- <TT>mux</TT>
- [Pike88]
- and
- <TT>8½</TT>
- [Pike91]
- and the text editor
- Sam [Pike87].
- These have put the programmer's mouse to some productive work,
- but not wholeheartedly. Even experienced users of these programs
- often retype text that could be grabbed with the mouse,
- partly because the menu-driven interface is imperfect
- and partly because the various pieces are not well enough integrated.
- </P>
- <P>
- Other programs­EMACS [Stal93] is the prime example­offer a high
- degree of integration but with a user interface built around the
- ideas of cursor-addressed terminals that date from the 1970's.
- They are still keyboard-intensive and
- dauntingly complex.
- </P>
- <P>
- The most ambitious attempt to face these issues was the Cedar
- system, developed at Xerox [Swei86].
- It combined a new programming language, compilers,
- window system, even microcode­a complete system­to
- construct a productive, highly
- integrated and interactive environment
- for experienced users of compiled languages.
- Although successful internally, the system was so large
- and so tied to specific hardware that it never fledged.
- </P>
- <P>
- Cedar was, however, the major inspiration for Oberon [Wirt89],
- a system of similar scope but much smaller scale.
- Through careful selection of Cedar's ideas, Oberon shows
- that its lessons can be applied to a small, coherent system
- that can run efficiently on modest hardware.
- In fact, Oberon probably
- errs too far towards simplicity: a single-process system
- with weak networking, it seems an architectural throwback.
- </P>
- <P>
- Acme is a new program,
- a combined window system, editor, and shell,
- that applies
- some of the ideas distilled by Oberon.
- Where Oberon uses objects and modules within a programming language (also called Oberon),
- Acme uses files and commands within an existing operating system (Plan 9).
- Unlike Oberon, Acme does not yet have support for graphical output, just text.
- At least for now, the work on Acme has concentrated on
- producing the smoothest user interface possible for a programmer
- at work.
- </P>
- <P>
- The rest of this paper describes Acme's interface,
- explains how programs can access it,
- compares it to existing systems,
- and finally presents some unusual aspects of its implementation.
- </P>
- <H4>User interface
- </H4>
- <P>
- <br><img src="acme.fig2.14051.gif"><br>
- <br> <br>
- Figure 2. An Acme window showing a section of code.
- The upper line of text is the tag containing the file name,
- relevant commands, and a scratch area (right of the vertical bar);
- the lower portion of the window is the
- body, or contents, of the file.
- Here the scratch area contains a command for the middle button
- (<TT>mk</TT>)
- and a word to search for with the right button
- (<TT>cxfidalloc</TT>).
- The user has just
- clicked the right button on
- <TT>cxfidalloc</TT>
- and Acme has searched for the word, highlighted it,
- and moved the mouse cursor there. The file has been modified:
- the center of the layout box is black and the command
- <TT>Put</TT>
- appears in the tag.
- <br>
- <HR>
- Acme windows are arrayed in columns (Figure 1) and are used more
- dynamically than in an environment like X Windows or
- <TT>8½</TT>
- [Sche86, Pike91].
- The system frequently creates them automatically and the user
- can order a new one with a single mouse button click.
- The initial placement of a new window is determined
- automatically, but the user may move an existing window anywhere
- by clicking or dragging a
- <I>layout box</I>
- in the upper left corner of
- the window.
- </P>
- <P>
- Acme windows have two parts: a
- <I>tag</I>
- holding a single line of text,
- above a
- <I>body</I>
- holding zero or more lines (Figure 2).
- The body typically contains an image of a file being edited
- or the editable output of a
- program, analogous to an
- EMACS shell
- window. The tag contains
- the name of the window
- (usually the name of the associated
- file or directory), some built-in commands, and a scratch area to hold arbitrary text.
- If a window represents a directory, the name in the tag ends with
- a slash and the body contains a list of the names of the files
- in the directory.
- Finally, each non-empty body holds a scroll bar at the left of the text.
- </P>
- <P>
- Each column of windows also has a layout box and a tag.
- The tag has no special meaning, although Acme pre-loads it with a few
- built-in commands.
- There is also a tag across the whole display, also loaded with
- helpful commands and a list of active processes started
- by Acme.
- </P>
- <P>
- Typing with the keyboard and selecting with the left button are as in
- many other systems, including the Macintosh,
- <TT>8½</TT>,
- and Sam.
- The middle and right buttons are used, somewhat like the left button,
- to `sweep' text, but the indicated text is treated in a way
- that depends on the text's location­<I>context</I>­as well as its content.
- This context, based on the directory of the file containing the text,
- is a central component of Acme's style of interaction.
- </P>
- <P>
- Acme has no single notion of `current directory'.
- Instead, every command, file name,
- action, and so on is interpreted or executed in the directory named by the
- tag of the window containing the command. For example, the string
- <TT>mammals</TT>
- in a window labeled
- <TT>/lib/</TT>
- or
- <TT>/lib/insects</TT>
- will be interpreted as the file name
- <TT>/lib/mammals</TT>
- if such a file exists.
- </P>
- <P>
- Throughout Acme, the middle mouse button is used to execute commands
- and the right mouse button is used to locate and select files and text.
- Even when there are no true files on which to operate­for example
- when editing mail messages­Acme and its applications use
- consistent extensions of these basic functions.
- This idea is as vital to Acme as icons are to the Macintosh.
- </P>
- <P>
- The middle button executes commands: text swept with the button
- pressed is underlined; when the button is released, the underline is
- removed and the indicated text is executed.
- A modest number of commands are recognized as built-ins: words like
- <TT>Cut</TT>,
- <TT>Paste</TT>,
- and
- <TT>New</TT>
- name
- functions performed directly by Acme.
- These words often appear in tags to make them always available,
- but the tags are not menus: any text anywhere in Acme may be a command.
- For example, in the tag or body of any window one may type
- <TT>Cut</TT>,
- select it with the left button, use the middle button to execute it,
- and watch it disappear again.
- </P>
- <P>
- If the middle button indicates a command that is not recognized as a built-in,
- it is executed in the directory
- named by the tag of the window holding the text.
- Also, the file to be executed is searched for first in that directory.
- Standard input is connected to
- <TT>/dev/null</TT>,
- but standard and error outputs are connected to an Acme window,
- created if needed, called
- <I>dir</I><TT>/+Errors</TT> where
- <I>dir</I>
- is the directory of the window.
- (Programs that need interactive input use a different interface, described below.)
- A typical use of this is to type
- <TT>mk</TT>
- (Plan 9's
- <TT>make</TT>)
- in the scratch area in the tag of a C source window, say
- <TT>/sys/src/cmd/sam/regexp.c</TT>,
- and execute it.
- Output, including compiler errors, appears in the window labeled
- <TT>/sys/src/cmd/sam/+Errors</TT>,
- so file names in the output are associated with the windows and directory
- holding the source.
- The
- <TT>mk</TT>
- command remains in the tag, serving as a sort of menu item for the associated
- window.
- </P>
- <P>
- Like the middle button, the right button is used to indicate text by sweeping it out.
- The indicated text is not a command, however, but the argument of a generalized
- search operator.
- If the text, perhaps after appending it to the directory of the window containing it,
- is the name of an existing file, Acme creates a new window to hold the file
- and reads it in. It then moves the mouse cursor to that window. If the file is
- already loaded into Acme, the mouse motion happens but no new window is made.
- For example, indicating the string
- <TT>sam.h</TT>
- in
- <DL><DT><DD><TT><PRE>
- #include "sam.h"
- </PRE></TT></DL>
- in a window on the file
- <TT>/sys/src/cmd/sam/regexp.c</TT>
- will open the file
- <TT>/sys/src/cmd/sam/sam.h</TT>.
- </P>
- <P>
- If the file name is followed immediately by a colon and a legal address in
- Sam notation (for example a line number or a regular expression delimited in
- slashes or a comma-separated compound of such addresses), Acme highlights
- the target of that address in the file and places the mouse there. One may jump to
- line 27 of
- <TT>dat.h</TT>
- by indicating with the right button the text
- <TT>dat.h:27</TT>.
- If the file is not already open, Acme loads it.
- If the file name is null, for example if the indicated string is
- <TT>:/^main/</TT>,
- the file is assumed to be that of the window containing the string.
- Such strings, when typed and evaluated in the tag of a window, amount to
- context searches.
- </P>
- <P>
- If the indicated text is not the name of an existing file, it is taken to be literal
- text and is searched for in the body of the window containing the text, highlighting
- the result as if it were the result of a context search.
- </P>
- <P>
- For the rare occasion when a file name
- <I>is</I>
- just text to search for, it can be selected with the left button and used as the
- argument to a built-in
- <TT>Look</TT>
- command that always searches for literal text.
- </P>
- <H4>Nuances and heuristics
- </H4>
- <P>
- A user interface should not only provide the necessary functions, it should also
- <I>feel</I>
- right.
- In fact, it should almost not be felt at all; when one notices a
- user interface, one is distracted from the job at hand [Pike88].
- To approach this invisibility, some of Acme's properties and features
- are there just to make the others easy to use.
- Many are based on a fundamental principle of good design:
- let the machine do the work.
- </P>
- <P>
- Acme tries to avoid needless clicking and typing.
- There is no `click-to-type', eliminating a button click.
- There are no pop-up or pull-down menus, eliminating the mouse action needed to
- make a menu appear.
- The overall design is intended to make text on the screen useful without
- copying or retyping; the ways in which this happens involve
- the combination of many aspects of the interface.
- </P>
- <P>
- Acme tiles its windows and places them automatically
- to avoid asking the user to place and arrange them.
- For this policy to succeed, the automatic placement must behave well enough
- that the user is usually content with the location of a new window.
- The system will never get it right all the time, but in practice most
- windows are used at least for a while where Acme first places them.
- There have been several complete rewrites of the
- heuristics for placing a new window,
- and with each rewrite the system became
- noticeably more comfortable. The rules are as follows, although
- they are still subject to improvement.
- The window appears in the `active' column, that most recently used for typing or
- selecting.
- Executing and searching do not affect the choice of active column,
- so windows of commands and such do not draw new windows towards them,
- but rather let them form near the targets of their actions.
- Output (error) windows always appear towards the right, away from
- edited text, which is typically kept towards the left.
- Within the column, several competing desires are balanced to decide where
- and how large the window should be:
- large blank spaces should be consumed;
- existing text should remain visible;
- existing large windows should be divided before small ones;
- and the window should appear near the one containing the action that caused
- its creation.
- </P>
- <P>
- Acme binds some actions to chords of mouse buttons.
- These include
- <TT>Cut</TT>
- and
- <TT>Paste</TT>
- so these common operations can be done without
- moving the mouse.
- Another is a way to apply a command in one window to text (often a file name)
- in another, avoiding the actions needed to assemble the command textually.
- </P>
- <P>
- Another way Acme avoids the need to move the mouse is instead to move the cursor
- to where it is likely to be used next. When a new window is made, Acme
- moves the cursor to the new window; in fact, to the selected text in that window.
- When the user deletes a newly made window, the cursor is
- returned to the point it was before the window was made,
- reducing the irritation of windows that pop up to report annoying errors.
- </P>
- <P>
- When a window is moved, Acme moves the cursor to the layout box in
- its new place, to permit further adjustment without moving the mouse.
- For example, when a click of the left mouse button on the layout box grows
- the window, the cursor moves to the new location of the box so repeated clicks,
- without moving the mouse, continue to grow it.
- </P>
- <P>
- Another form of assistance the system can offer is to supply precision in
- pointing the mouse. The best-known form of this is `double-clicking' to
- select a word rather than carefully sweeping out the entire word.
- Acme provides this feature, using context to decide whether to select
- a word, line, quoted string, parenthesized expression, and so on.
- But Acme takes the idea much further by applying it to execution
- and searching.
- A
- <I>single</I>
- click, that is, a null selection, with either the middle or right buttons,
- is expanded automatically to indicate the appropriate text containing
- the click. What is appropriate depends on the context.
- </P>
- <P>
- For example, to execute a single-word command
- such as
- <TT>Cut</TT>,
- it is not necessary to sweep the entire word; just clicking the button once with
- the mouse pointing at the word is sufficient. `Word'
- means the largest string of likely file name characters surrounding the location
- of the click: click on a file name, run that program.
- On the right button, the rules are more complicated because
- the target of the click might be a file name, file name with address,
- or just plain text. Acme examines the text near the click to find
- a likely file name;
- if it finds one, it checks that it names an existing file (in the directory named in the tag, if the name is relative)
- and if so, takes that as the result, after extending it with any address
- that may be present. If there is no file with that name, Acme
- just takes the largest alphanumeric string under the click.
- The effect is a natural overloading of the button to refer to plain text as
- well as file names.
- </P>
- <P>
- First, though, if the click occurs over the left-button-selected text in the window,
- that text is taken to be what is selected.
- This makes it easy to skip through the occurrences of a string in a file: just click
- the right button
- on some occurrence of the text in the window (perhaps after typing it in the tag)
- and click once for each subsequent occurrence. It isn't even necessary to move
- the mouse between clicks; Acme does that.
- To turn a complicated command into a sort of menu item, select it:
- thereafter, clicking the middle button on it will execute the full command.
- </P>
- <P>
- As an extra feature, Acme recognizes file names in angle brackets
- <TT><></TT>
- as names of files in standard directories of include files,
- making it possible for instance to look at
- <TT><stdio.h></TT>
- with a single click.
- </P>
- <P>
- Here's an example to demonstrate how the actions and defaults work together.
- Assume
- <TT>/sys/src/cmd/sam/regexp.c</TT>
- is
- open and has been edited. We write it (execute
- <TT>Put</TT>
- in the tag; once the file is written, Acme removes the word from the tag)
- and type
- <TT>mk</TT>
- in the tag. We execute
- <TT>mk</TT>
- and get some errors, which appear in a new window labeled
- <TT>/sys/src/cmd/sam/+Errors</TT>.
- The cursor moves automatically to that window.
- Say the error is
- <DL><DT><DD><TT><PRE>
- main.c:112: incompatible types on assignment to `pattern'
- </PRE></TT></DL>
- We move the mouse slightly and click the right button
- at the left of the error message; Acme
- makes a new window, reads
- <TT>/sys/src/cmd/main.c</TT>
- into it, selects line 112
- and places the mouse there, right on the offending line.
- </P>
- <H4>Coupling to existing programs
- </H4>
- <P>
- Acme's syntax for file names and addresses makes it easy for other programs
- to connect automatically to Acme's capabilities. For example, the output of
- <DL><DT><DD><TT><PRE>
- grep -n variable *.[ch]
- </PRE></TT></DL>
- can be used to help Acme step through the occurrences of a variable in a program;
- every line of output is potentially a command to open a file.
- The file names need not be absolute, either: the output
- appears in a window labeled with the directory in which
- <TT>grep</TT>
- was run, from which Acme can derive the full path names.
- </P>
- <P>
- When necessary, we have changed the output of some programs,
- such as compiler error messages, to match
- Acme's syntax.
- Some might argue that it shouldn't be necessary to change old programs,
- but sometimes programs need to be updated when systems change,
- and consistent output benefits people as well as programs.
- A historical example is the retrofitting of standard error output to the
- early Unix programs when pipes were invented.
- </P>
- <P>
- Another change was to record full path names in
- the symbol table of executables, so line numbers reported by the debugger
- are absolute names that may be used directly by Acme; it's not necessary
- to run the debugger in the source directory. (This aids debugging
- even without Acme.)
- </P>
- <P>
- A related change was to add lines of the form
- <DL><DT><DD><TT><PRE>
- #pragma src "/sys/src/libregexp"
- </PRE></TT></DL>
- to header files; coupled with Acme's ability to locate a header file,
- this provides a fast, keyboardless way to get the source associated with a library.
- </P>
- <P>
- Finally, Acme directs the standard output of programs it runs to
- windows labeled by the directory in which the program is run.
- Acme's splitting of the
- output into directory-labeled windows is a small feature that has a major effect:
- local file names printed by programs can be interpreted directly by Acme.
- By indirectly coupling the output of programs to the input,
- it also simplifies the management of software that occupies multiple
- directories.
- </P>
- <H4>Coupling to new programs
- </H4>
- <P>
- Like many Plan 9 programs,
- Acme offers a programmable interface to
- other programs by acting as a file server.
- The best example of such a file server is the window system
- <TT>8½</TT>
- [Pike91],
- which exports files with names such as
- <TT>screen</TT>,
- <TT>cons</TT>,
- and
- <TT>mouse</TT>
- through which applications may access the I/O capabilities of the windows.
- <TT>8½</TT>
- provides a
- <I>distinct</I>
- set of files for each window and builds a private file name space
- for the clients running `in' each window;
- clients in separate windows see distinct files with the same names
- (for example
- <TT>/dev/mouse</TT>).
- Acme, like the process file system [PPTTW93], instead associates each
- window with a directory of files; the files of each window are visible
- to any application.
- This difference reflects a difference in how the systems are used:
- <TT>8½</TT>
- tells a client what keyboard and mouse activity has happened in its window;
- Acme tells a client what changes that activity wrought on any window it asks about.
- Putting it another way,
- <TT>8½</TT>
- enables the construction of interactive applications;
- Acme provides the interaction for applications.
- </P>
- <P>
- The root of
- Acme's file system is mounted using Plan 9 operations on the directory
- <TT>/mnt/acme</TT>.
- In
- that root directory appears a directory for each window, numbered with the window's identifier,
- analogous to a process identifier, for example
- <TT>/mnt/acme/27</TT>.
- The window's directory
- contains 6 files:
- <TT>/mnt/acme/27/addr</TT>,
- <TT>body</TT>,
- <TT>ctl</TT>,
- <TT>data</TT>,
- <TT>event</TT>,
- and
- <TT>tag</TT>.
- The
- <TT>body</TT>
- and
- <TT>tag</TT>
- files contain the text of the respective parts of the window; they may be
- read to recover the contents. Data written to these files is appended to the text;
- <TT>seeks</TT>
- are ignored.
- The
- <TT>addr</TT>
- and
- <TT>data</TT>
- files provide random access to the contents of the body.
- The
- <TT>addr</TT>
- file is written to set a character position within the body; the
- <TT>data</TT>
- file may then be read to recover the contents at that position,
- or written to change them.
- (The tag is assumed
- small and special-purpose enough not to need special treatment.
- Also,
- <TT>addr</TT>
- indexes by character position, which is not the same as byte offset
- in Plan 9's multi-byte character set [Pike93]).
- The format accepted by the
- <TT>addr</TT>
- file is exactly the syntax of addresses within the user interface,
- permitting regular expressions, line numbers, and compound addresses
- to be specified. For example, to replace the contents of lines 3 through 7,
- write the text
- <DL><DT><DD><TT><PRE>
- 3,7
- </PRE></TT></DL>
- to the
- <TT>addr</TT>
- file, then write the replacement text to the
- <TT>data</TT>
- file. A zero-length write deletes the addressed text; further writes extend the replacement.
- </P>
- <P>
- The control file,
- <TT>ctl</TT>,
- may be written with commands to effect actions on the window; for example
- the command
- <DL><DT><DD><TT><PRE>
- name /adm/users
- </PRE></TT></DL>
- sets the name in the tag of the window to
- <TT>/adm/users</TT>.
- Other commands allow deleting the window, writing it to a file, and so on.
- Reading the
- <TT>ctl</TT>
- file recovers a fixed-format string containing 5 textual numbers­the window
- identifier, the number of characters in the tag, the number in the body,
- and some status information­followed by the text of the tag, up to a newline.
- </P>
- <P>
- The last file,
- <TT>event</TT>,
- is the most unusual.
- A program reading a window's
- <TT>event</TT>
- file is notified of all changes to the text of the window, and
- is asked to interpret all middle- and right-button actions.
- The data passed to the program is fixed-format and reports
- the source of the action (keyboard, mouse, external program, etc.),
- its location (what was pointed at or modified), and its nature (change,
- search, execution, etc.).
- This message, for example,
- <DL><DT><DD><TT><PRE>
- MI15 19 0 4 time
- </PRE></TT></DL>
- reports that actions of the mouse
- (<TT>M</TT>)
- inserted in the body (capital
- <TT>I</TT>)
- the 4 characters of
- <TT>time</TT>
- at character positions 15 through 19; the zero is a flag word.
- Programs may apply their own interpretations of searching and
- execution, or may simply reflect the events back to Acme,
- by writing them back to the
- <TT>event</TT>
- file, to have the default interpretation applied.
- Some examples of these ideas in action are presented below.
- </P>
- <P>
- Notice that changes to the window are reported
- after the fact; the program is told about them but is not required to act
- on them. Compare this to a more traditional interface in which a program
- is told, for example, that a character has been typed on the keyboard and
- must then display and interpret it.
- Acme's style stems from the basic model of the system, in which any
- number of agents­the keyboard, mouse, external programs
- writing to
- <TT>data</TT>
- or
- <TT>body</TT>,
- and so on­may
- change the contents of a window.
- The style is efficient: many programs are content
- to have Acme do most of the work and act only when the editing is completed.
- An example is the Acme mail program, which can ignore the changes
- made to a message being composed
- and just read its body when asked to send it.
- A disadvantage is that some traditional ways of working are impossible.
- For example, there is no way `to turn off echo': characters appear on the
- screen and are read from there; no agent or buffer stands between
- the keyboard and the display.
- </P>
- <P>
- There are a couple of other files made available by Acme in its root directory
- rather than in the directory of each window.
- The text file
- <TT>/mnt/acme/index</TT>
- holds a list of all window names and numerical identifiers,
- somewhat analogous to the output of the
- <TT>ps</TT>
- command for processes.
- The most important, though, is
- <TT>/mnt/acme/new</TT>,
- a directory that makes new windows, similar to the
- <TT>clone</TT>
- directory in the Plan 9 network devices [Pres93].
- The act of opening any file in
- <TT>new</TT>
- creates a new Acme window; thus the shell command
- <DL><DT><DD><TT><PRE>
- grep -n var *.c > /mnt/acme/new/body
- </PRE></TT></DL>
- places its output in the body of a fresh window.
- More sophisticated applications may open
- <TT>new/ctl</TT>,
- read it to discover the new window's identifier, and then
- open the window's other files in the numbered directory.
- </P>
- <H4>Acme-specific programs
- </H4>
- <P>
- Although Acme is in part an attempt to move beyond typescripts,
- they will probably always have utility.
- The first program written for Acme was therefore one
- to run a shell or other traditional interactive application
- in a window, the Acme analog of
- <TT>xterm</TT>.
- This program,
- <TT>win</TT>,
- has a simple structure:
- it acts as a two-way intermediary between Acme and the shell,
- cross-connecting the standard input and output of the shell to the
- text of the window.
- The style of interaction is modeled after
- <TT>mux</TT>
- [Pike88]: standard output is added to the window at the
- <I>output point;</I>
- text typed after the output point
- is made available on standard input when a newline is typed.
- After either of these actions, the output point is advanced.
- This is different from the working of a regular terminal,
- permitting cut-and-paste editing of an input line until the newline is typed.
- Arbitrary editing may be done to any text in the window.
- The implementation of
- <TT>win</TT>,
- using the
- <TT>event</TT>,
- <TT>addr</TT>,
- and
- <TT>data</TT>
- files, is straightforward.
- <TT>Win</TT>
- needs no code for handling the keyboard and mouse; it just monitors the
- contents of the window. Nonetheless, it allows Acme's full editing to be
- applied to shell commands.
- The division of labor between
- <TT>win</TT>
- and
- <TT>Acme</TT>
- contrasted with
- <TT>xterm</TT>
- and the X server demonstrates how much work Acme handles automatically.
- <TT>Win</TT>
- is implemented by a single source file 560 lines long and has no graphics code.
- </P>
- <P>
- <TT>Win</TT>
- uses the middle and right buttons to connect itself in a consistent way
- with the rest of Acme.
- The middle button still executes commands, but in a style more suited
- to typescripts. Text selected with the middle button is treated as if
- it had been typed after the output point, much as a similar feature in
- <TT>xterm</TT>
- or
- <TT>8½</TT>,
- and therefore causes it to be `executed' by the application running in the window.
- Right button actions are reflected back to Acme but refer to the appropriate
- files because
- <TT>win</TT>
- places the name of the current directory in the tag of the window.
- If the shell is running, a simple shell function replacing the
- <TT>cd</TT>
- command can maintain the tag as the shell navigates the file system.
- This means, for example, that a right button click on a file mentioned in an
- <TT>ls</TT>
- listing opens the file within Acme.
- </P>
- <P>
- Another Acme-specific program is a mail reader that begins by presenting,
- in a window, a listing of the messages in the user's mailbox, one per line.
- Here the middle and right button actions are modified to refer to
- mail commands
- and messages, but the change feels natural.
- Clicking the right button on a line creates a new window and displays the
- message there, or, if it's already displayed, moves the mouse to that window.
- The metaphor is that the mailbox is a directory whose constituent files are messages.
- The mail program also places some relevant commands in the tag lines of
- the windows; for example, executing the word
- <TT>Reply</TT>
- in a message's tag creates a new window
- in which to compose a message to the sender of the original;
- <TT>Post</TT>
- then dispatches it.
- In such windows, the addressee is just a list of names
- on the first line of the body, which may be edited to add or change recipients.
- The program also monitors the mailbox, updating the `directory' as new messages
- arrive.
- </P>
- <P>
- The mail program is as simple as it sounds; all the work of interaction,
- editing, and management of the display is done by Acme.
- The only
- difficult sections of the 1200
- lines of code concern honoring the external protocols for managing
- the mailbox and connecting to
- <TT>sendmail</TT>.
- </P>
- <P>
- One of the things Acme does not provide directly is a facility like
- Sam's command language to enable actions such as global substitution;
- within Acme, all editing is done manually.
- It is easy, though, to write external programs for such tasks.
- In this, Acme comes closer to the original intent of Oberon:
- a directory,
- <TT>/acme/edit</TT>,
- contains a set of tools for repetitive editing and a template
- or `guide' file that gives examples
- of its use.
- Acme's editing guide,
- <TT>/acme/edit/guide</TT>,
- looks like this:
- <DL><DT><DD><TT><PRE>
- e file | x '/regexp/' | c 'replacement'
- e file:'0,$' | x '/.*word.*\n/' | p -n
- e file | pipe command args ...
- </PRE></TT></DL>
- The syntax is reminiscent of Sam's command language, but here the individual
- one-letter commands are all stand-alone programs connected by pipes.
- Passed along the pipes are addresses, analogous to structural expressions
- in Sam terminology.
- The
- <TT>e</TT>
- command, unlike that of Sam, starts the process by generating the address
- (default dot, the highlighted selection) in the named files.
- The other commands are as in Sam:
- <TT>p</TT>
- prints the addressed text on standard output (the
- <TT>-n</TT>
- option is analogous to that of
- <TT>grep</TT>,
- useful in combination with the right mouse button);
- <TT>x</TT>
- matches a regular expression to the addressed (incoming) text,
- subdividing the text;
- <TT>c</TT>
- replaces the text; and so on. Thus, global substitution throughout a file,
- which would be expressed in Sam as
- <DL><DT><DD><TT><PRE>
- 0,$ x/regexp/ c/replacement/
- </PRE></TT></DL>
- in Acme's editor becomes
- <DL><DT><DD><TT><PRE>
- e 'file:0,$' | x '/regexp/' | c 'replacement'
- </PRE></TT></DL>
- </P>
- <P>
- To use the Acme editing commands, open
- <TT>/acme/edit/guide</TT>,
- use the mouse and keyboard to edit one of the commands to the right form,
- and execute it with the middle button.
- Acme's context rules find the appropriate binaries in
- <TT>/acme/edit</TT>
- rather than
- <TT>/bin</TT>;
- the effect is to turn
- <TT>/acme/edit</TT>
- into a toolbox containing tools and instructions (the guide file) for their use.
- In fact, the source for these tools is also there, in the directory
- <TT>/acme/edit/src</TT>.
- This setup allows some control of the file name space for binary programs;
- not only does it group related programs, it permits the use of common
- names for uncommon jobs. For example, the single-letter names would
- be unwise in a directory in everyone's search path; here they are only
- visible when running editing commands.
- </P>
- <P>
- In Oberon,
- such a collection would be called a
- <I>tool</I>
- and would consist
- of a set of entry points in a module and a menu-like piece of text containing
- representative commands that may be edited to suit and executed.
- There is, in fact, a tool called
- <TT>Edit</TT>
- in Oberon.
- To provide related functionality,
- Acme exploits the directory and file structure of the underlying
- system, rather than the module structure of the language;
- this fits well with Plan 9's
- file-oriented philosophy.
- Such tools are central to the working of Oberon but they are
- less used in Acme, at least so far.
- The main reason is probably that Acme's program interface permits
- an external program to remain executing in the background, providing
- its own commands as needed (for example, the
- <TT>Reply</TT>
- command in the mail program); Oberon uses tools to
- implement such services because its must invoke
- a fresh program for each command.
- Also,
- Acme's better integration allows more
- basic functions to be handled internally; the right mouse button
- covers a lot of the basic utility of the editing tools in Oberon.
- Nonetheless, as more applications are written for Acme,
- many are sure to take this Oberon tool-like form.
- </P>
- <H4>Comparison with other systems
- </H4>
- <P>
- Acme's immediate ancestor is Help [Pike92], an experimental system written
- a few years ago as a first try at exploring some of Oberon's ideas
- in an existing operating system.
- Besides much better engineering, Acme's advances over Help
- include the actions of the right button (Help had nothing comparable),
- the ability to connect long-running programs to the user interface
- (Help had no analog of the
- <TT>event</TT>
- file),
- and the small but important change to split command output into
- windows labeled with the directory in which the commands run.
- </P>
- <P>
- Most of Acme's style, however, derives from the user interface and window
- system of Oberon [Wirt89, Reis91].
- Oberon includes a programming language and operating system,
- which Acme instead borrows from an existing system, Plan 9.
- When I first saw Oberon, in 1988, I was struck by the
- simplicity of its user interface, particularly its lack of menus
- and its elegant use of multiple mouse buttons.
- The system seemed restrictive, though­single process,
- single language, no networking, event-driven programming­and
- failed to follow through on some of its own ideas.
- For example, the middle mouse button had to be pointed accurately and
- the right button was essentially unused.
- Acme does follow through:
- to the basic idea planted by Oberon, it adds
- the ability to run on different operating systems and hardware,
- connection to existing applications including
- interactive ones such as shells and debuggers,
- support for multiple processes,
- the right mouse button's features,
- the default actions and context-dependent properties
- of execution and searching,
- and a host of little touches such as moving the mouse cursor that make the system
- more pleasant.
- At the moment, though, Oberon does have one distinct advantage: it incorporates
- graphical programs well into its model, an issue Acme has not yet faced.
- </P>
- <P>
- Acme shares with the Macintosh a desire to use the mouse well and it is
- worth comparing the results.
- The mouse on the Macintosh has a single button, so menus are essential
- and the mouse must frequently move a long way
- to reach the appropriate function.
- An indication that this style has trouble is that applications provide
- keyboard sequences to invoke menu selections and users often prefer them.
- A deeper comparison is that the Macintosh uses pictures where Acme uses text.
- In contrast to pictures, text can be edited quickly, created on demand,
- and fine-tuned to the job at hand; consider adding an option to a command.
- It is also self-referential; Acme doesn't need menus because any text can be
- in effect a menu item.
- The result is that, although a Macintosh screen is certainly prettier and probably
- more attractive, especially to beginners, an Acme screen is more dynamic
- and expressive, at least for programmers and experienced users.
- </P>
- <P>
- For its role in the overall system,
- Acme most resembles EMACS [Stal93].
- It is tricky to compare Acme to EMACS, though, because there are
- many versions of EMACS and, since it is fully programmable, EMACS
- can in principle do anything Acme does.
- Also, Acme is much younger and therefore has not
- had the time to acquire as many features.
- The issue therefore is less what the systems can be programmed to do than
- how they are used.
- The EMACS versions that come closest to Acme's style are those that
- have been extended to provide a programming environment, usually
- for a language such as LISP [Alle92, Lucid92].
- For richness of the existing interface, these EMACS versions are certainly superior to Acme.
- On the other hand, Acme's interface works equally well already for a variety
- of languages; for example, one of its most enthusiastic users works almost
- exclusively in Standard ML, a language nothing like C.
- </P>
- <P>
- Where Acme excels is in the smoothness of its interface.
- Until recently, EMACS did not support the mouse especially well,
- and even with the latest version providing features such as `extents'
- that can be programmed to behave much like Acme commands,
- many users don't bother to upgrade.
- Moreover, in the versions that provide extents,
- most EMACS packages don't take advantage of them.
- </P>
- <P>
- The most important distinction is just that
- EMACS is fundamentally keyboard-based, while
- Acme is mouse-based.
- </P>
- <P>
- People who try Acme find it hard to go back to their previous environment.
- Acme automates so much that to return to a traditional interface
- is to draw attention to the extra work it requires.
- </P>
- <H4>Concurrency in the implementation
- </H4>
- <P>
- Acme is about 8,000 lines of code in Alef, a concurrent object-oriented language syntactically similar to C [Alef].
- Acme's structure is a set of communicating
- processes in a single address space.
- One subset of the processes drives the display and user interface,
- maintaining the windows; other processes forward mouse and keyboard
- activity and implement the file server interface for external programs.
- The language and design worked out well;
- as explained elsewhere [Pike89, Gans93, Reppy93],
- user interfaces built with concurrent systems
- can avoid the clumsy
- top-level event loop typical of traditional interactive systems.
- </P>
- <P>
- An example of the benefits of the multi-process style
- is the management of the state of open
- files held by clients of the file system interface.
- The problem is that some I/O requests,
- such as reading the
- <TT>event</TT>
- file, may block if no data is available, and the server must
- maintain the state of (possibly many) requests until data appears.
- For example,
- in
- <TT>8½</TT>,
- a single-process window system written in C, pending requests were queued in
- a data structure associated with each window.
- After activity in the window that might complete pending I/O,
- the data structure was scanned for requests that could now finish.
- This structure did not fit well with the rest of the program and, worse,
- required meticulous effort
- to guarantee correct behavior under all conditions
- (consider raw mode, reads of partial lines, deleting a window,
- multibyte characters, etc.).
- </P>
- <P>
- Acme instead creates a new dedicated process
- for each I/O request.
- This process coordinates with the rest of the system
- using Alef's synchronous communication;
- its state implicitly encodes the state of
- the I/O request and obviates the need for queuing.
- The passage of the request through Acme proceeds as follows.
- </P>
- <P>
- Acme contains a file server process, F, that executes a
- <TT>read</TT>
- system call to receive a Plan 9 file protocol (9P) message from the client [AT&T92].
- The client blocks until Acme answers the request.
- F communicates with an allocation process, M,
- to acquire an object of type
- <TT>Xfid</TT>
- (`executing fid'; fid is a 9P term)
- to hold the request.
- M sits in a loop (reproduced in Figure 2) waiting for either a request for
- a new
- <TT>Xfid</TT>
- or notification that an existing one has finished its task.
- When an
- <TT>Xfid</TT>
- is created, an associated process, X,
- is also made.
- M queues idle
- <TT>Xfids</TT>,
- allocating new ones only when the list is empty.
- Thus, there is always a pool of
- <TT>Xfids</TT>,
- some executing, some idle.
- </P>
- <P>
- The
- <TT>Xfid</TT>
- object contains a channel,
- <TT>Xfid.c</TT>,
- for communication with its process;
- the unpacked message; and some associated functions,
- mostly corresponding to 9P messages such as
- <TT>Xfid.write</TT>
- to handle a 9P write request.
- </P>
- <P>
- The file server process F parses the message to see its nature­open,
- close, read, write, etc. Many messages, such as directory
- lookups, can be handled immediately; these are responded to directly
- and efficiently
- by F without invoking the
- <TT>Xfid</TT>,
- which is therefore maintained until the next message.
- When a message, such as a write to the display, requires the attention
- of the main display process and interlocked access to its data structures,
- F enables X
- by sending a function pointer on
- <TT>Xfid.c</TT>.
- For example, if the message is a write, F executes
- <DL><DT><DD><TT><PRE>
- x->c <-= Xfid.write;
- </PRE></TT></DL>
- which sends
- the address of
- <TT>Xfid.write</TT>
- on
- <TT>Xfid.c</TT>,
- waking up X.
- </P>
- <P>
- The
- <TT>Xfid</TT>
- process, X, executes a simple loop:
- <DL><DT><DD><TT><PRE>
- void
- Xfid.ctl(Xfid *x)
- {
- for(;;){
- (*<-x->c)(x); /* receive and execute message */
- bflush(); /* synchronize bitmap display */
- cxfidfree <-= x; /* return to free list */
- }
- }
- </PRE></TT></DL>
- Thus X
- will wake up with the address of a function to call (here
- <TT>Xfid.write</TT>)
- and execute it; once that completes, it returns itself to the pool of
- free processes by sending its address back to the allocator.
- </P>
- <P>
- Although this sequence may seem complicated, it is just a few lines
- of code and is in fact far simpler
- than the management of the I/O queues in
- <TT>8½</TT>.
- The hard work of synchronization is done by the Alef run time system.
- Moreover, the code worked the first time, which cannot be said for the code in
- <TT>8½</TT>.
- </P>
- <H4>Undo
- </H4>
- <P>
- Acme provides a general undo facility like that of Sam, permitting
- textual changes to be unwound arbitrarily.
- The implementation is superior to Sam's, though,
- with much higher performance and the ability to `redo' changes.
- </P>
- <P>
- Sam uses
- a multi-pass algorithm that builds
- a transcript of changes to be made simultaneously
- and then executes them atomically.
- This was thought necessary because the elements of a repetitive
- command such as a global substitution should all be applied to the same
- initial file and implemented simultaneously; forming the complete
- transcript before executing any of the changes avoids the
- cumbersome management of addresses in a changing file.
- Acme, however, doesn't have this problem; global substitution
- is controlled externally and may be made incrementally by exploiting
- an observation: if the changes are sorted in address order and
- executed in reverse, changes will not invalidate the addresses of
- pending changes.
- </P>
- <P>
- Acme therefore avoids the initial transcript. Instead, changes are applied
- directly to the file, with an undo transcript recorded in a separate list.
- For example, when text is added to a window, it is added directly and a record
- of what to delete to restore the state is appended to the undo list.
- Each undo action and the file are marked with a sequence number;
- actions with the same sequence number are considered a unit
- to be undone together.
- The invariant state of the structure
- is that the last action in the undo list applies to the current state of the file,
- even if that action is one of a related set from, for example, a global substitute.
- (In Sam, a related set of actions needed to be undone simultaneously.)
- To undo an action, pop the last item on the undo list, apply it to the file,
- revert it, and append it to a second, redo list.
- To redo an action, do the identical operation with the lists interchanged.
- The expensive operations occur
- only when actually undoing; in normal editing the overhead is minor.
- For example, Acme reads files about seven times faster than Sam, partly
- because of this improvement and partly because of a cleaner implementation.
- </P>
- <P>
- Acme uses a temporary file to hold the text, keeping in memory only the
- visible portion, and therefore can edit large files comfortably
- even on small-memory machines such as laptops.
- </P>
- <H4>Future
- </H4>
- <P>
- Acme is still under development.
- Some things are simply missing.
- For example, Acme should support non-textual graphics, but this is being
- deferred until it can be done using a new graphics model being developed
- for Plan 9. Also, it is undecided how Acme's style of interaction should best be
- extended to graphical applications.
- On a smaller scale, although the system feels smooth and comfortable,
- work continues to tune the heuristics and
- try new ideas for the user interface.
- </P>
- <P>
- There need to be more programs that use Acme. Browsers for
- Usenet and AP News articles, the Oxford English Dictionary, and other
- such text sources exist, but more imaginative applications will
- be necessary to prove that Acme's approach is viable.
- One that has recently been started is an interface to the debugger Acid [Wint94],
- although it is still
- unclear what form it will ultimately take.
- </P>
- <P>
- Acme shows that it is possible to make a user interface a stand-alone component
- of an interactive environment. By absorbing more of the interactive
- functionality than a simple window system, Acme off-loads much of the
- computation from its applications, which helps keep them small and
- consistent in their interface. Acme can afford to dedicate
- considerable effort to making that interface as good as possible; the result
- will benefit the entire system.
- </P>
- <P>
- Acme is complete and useful enough to attract users.
- Its comfortable user interface,
- the ease with which it handles multiple tasks and
- programs in multiple directories,
- and its high level of integration
- make it addictive.
- Perhaps most telling,
- Acme shows that typescripts may not be the most
- productive interface to a time-sharing system.
- </P>
- <H4>Acknowledgements
- </H4>
- <P>
- Howard Trickey, Acme's first user, suffered buggy versions gracefully and made
- many helpful suggestions. Chris Fraser provided the necessary insight for the Acme editing
- commands.
- </P>
- <H4>References
- </H4>
- <br> <br>
- [Alef] P. Winterbottom,
- ``Alef Language Reference Manual'',
- Plan 9 Programmer's Manual,
- AT&T Bell Laboratories,
- Murray Hill, NJ,
- 1992;
- revised in this volume.
- <br>
- [Alle92]
- Allegro Common Lisp user Guide, Vol 2,
- Chapter 14, "The Emacs-Lisp Interface".
- March 1992.
- <br>
- [AT&T92] Plan 9 Programmer's manual, Murray Hill, New Jersey, 1992.
- <br>
- [Far89] Far too many people, XTERM(1), Massachusetts Institute of Technology, 1989.
- <br>
- [Gans93] Emden R. Gansner and John H. Reppy, ``A Multi-threaded Higher-order User Interface Toolkit'', in
- Software Trends, Volume 1,
- User Interface Software,
- Bass and Dewan (Eds.),
- John Wiley & Sons 1993,
- pp. 61-80.
- <br>
- [Lucid92] Richard Stallman and Lucid, Inc.,
- Lucid GNU EMACS Manual,
- March 1992.
- <br>
- [Pike87] Rob Pike, ``The Text Editor <TT>sam</TT>'', Softw. - Pract. and Exp., Nov 1987, Vol 17 #11, pp. 813-845; reprinted in this volume.
- <br>
- [Pike88] Rob Pike, ``Window Systems Should Be Transparent'', Comp. Sys., Summer 1988, Vol 1 #3, pp. 279-296.
- <br>
- [Pike89] Rob Pike, ``A Concurrent Window System'', Comp. Sys., Spring 1989, Vol 2 #2, pp. 133-153.
- <br>
- [PPTTW93] Rob Pike, Dave Presotto, Ken Thompson, Howard Trickey, and Phil Winterbottom, ``The Use of Name Spaces in Plan 9'',
- Op. Sys. Rev., Vol. 27, No. 2, April 1993, pp. 72-76,
- reprinted in this volume.
- <br>
- [Pike91] Rob Pike, ``8½, the Plan 9 Window System'', USENIX Summer Conf. Proc., Nashville, June, 1991, pp. 257-265,
- reprinted in this volume.
- <br>
- [Pike92] Rob Pike, ``A Minimalist Global User Interface'', Graphics Interface '92 Proc., Vancouver, 1992, pp. 282-293. An earlier version appeared under the same title in USENIX Summer Conf. Proc., Nashville, June, 1991, pp. 267-279.
- <br>
- [Pike93] Rob Pike and Ken Thompson, ``Hello World or ¿ALPHA¿¿MU¿¿ALPHA ¿¿¿MUEPSILON or
- ¿¿¿¿¿ ¿¿'', USENIX Winter Conf. Proc., San Diego, 1993, pp. 43-50,
- reprinted in this volume.
- <br>
- [Pres93] Dave Presotto and Phil Winterbottom, ``The Organization of Networks in Plan 9'', Proc. Usenix Winter 1993, pp. 271-287, San Diego, CA,
- reprinted in this volume.
- <br>
- [Reis91] Martin Reiser, <I>The Oberon System,</I> Addison Wesley, New York, 1991.
- <br>
- [Reppy93] John H. Reppy,
- ``CML: A higher-order concurrent language'', Proc. SIGPLAN'91 Conf. on Programming, Lang. Design and Impl., June, 1991, pp. 293-305.
- <br>
- [Sche86] Robert W. Scheifler and Jim Gettys,
- ``The X Window System'',
- ACM Trans. on Graph., Vol 5 #2, pp. 79-109.
- <br>
- [Stal93] Richard Stallman,
- Gnu Emacs Manual, 9th edition, Emacs version 19.19,
- MIT.
- <br>
- [Swei86] Daniel Sweinhart, Polle Zellweger, Richard Beach, and Robert Hagmann,
- ``A Structural View of the Cedar Programming Environment'',
- ACM Trans. Prog. Lang. and Sys., Vol. 8, No. 4, pp. 419-490, Oct. 1986.
- <br>
- [Wint94], Philip Winterbottom, ``Acid: A Debugger based on a Language'', USENIX Winter Conf. Proc., San Francisco, CA, 1993,
- reprinted in this volume.
- <br>
- [Wirt89] N. Wirth and J. Gutknecht, ``The Oberon System'', Softw. - Prac. and Exp., Sep 1989, Vol 19 #9, pp 857-894.
- <br> <br>
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