sokoban.c 6.2 KB

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  1. #include <u.h>
  2. #include <libc.h>
  3. #include <draw.h>
  4. #include <event.h>
  5. #include "sokoban.h"
  6. char *LEasy = "/sys/games/lib/sokoban/levels/easy.slc";
  7. char *LHard = "/sys/games/lib/sokoban/levels/hard.slc";
  8. char *levelfile;
  9. char *GRImage = "/sys/games/lib/sokoban/images/right.bit";
  10. char *GLImage = "/sys/games/lib/sokoban/images/left.bit";
  11. char *WallImage = "/sys/games/lib/sokoban/images/wall.bit";
  12. char *EmptyImage = "/sys/games/lib/sokoban/images/empty.bit";
  13. char *CargoImage = "/sys/games/lib/sokoban/images/cargo.bit";
  14. char *GoalCargoImage = "/sys/games/lib/sokoban/images/goalcargo.bit";
  15. char *GoalImage = "/sys/games/lib/sokoban/images/goal.bit";
  16. char *WinImage = "/sys/games/lib/sokoban/images/win.bit";
  17. char *buttons[] =
  18. {
  19. "restart",
  20. "easy",
  21. "hard",
  22. "noanimate", /* this menu string initialized in main */
  23. "exit",
  24. 0
  25. };
  26. char **levelnames;
  27. Menu menu =
  28. {
  29. buttons,
  30. };
  31. Menu lmenu =
  32. {
  33. levelnames,
  34. };
  35. void
  36. buildmenu(void)
  37. {
  38. int i;
  39. if (levelnames != nil) {
  40. for(i=0; levelnames[i] != 0; i++)
  41. free(levelnames[i]);
  42. }
  43. levelnames = realloc(levelnames, sizeof(char*)*(numlevels+1));
  44. if (levelnames == nil)
  45. sysfatal("cannot allocate levelnames");
  46. for(i=0; i < numlevels; i++)
  47. levelnames[i] = genlevels(i);
  48. levelnames[numlevels] = 0;
  49. lmenu.item = levelnames;
  50. }
  51. Image *
  52. eallocimage(Rectangle r, int repl, uint color)
  53. {
  54. Image *tmp;
  55. tmp = allocimage(display, r, screen->chan, repl, color);
  56. if(tmp == nil)
  57. sysfatal("cannot allocate buffer image: %r");
  58. return tmp;
  59. }
  60. Image *
  61. eloadfile(char *path)
  62. {
  63. Image *img;
  64. int fd;
  65. fd = open(path, OREAD);
  66. if(fd < 0) {
  67. fprint(2, "cannot open image file %s: %r\n", path);
  68. exits("image");
  69. }
  70. img = readimage(display, fd, 0);
  71. if(img == nil)
  72. sysfatal("cannot load image: %r");
  73. close(fd);
  74. return img;
  75. }
  76. void
  77. allocimages(void)
  78. {
  79. Rectangle one = Rect(0, 0, 1, 1);
  80. bg = eallocimage(one, 1, DDarkyellow);
  81. text = eallocimage(one, 1, DBluegreen);
  82. gright = eloadfile(GRImage);
  83. gleft = eloadfile(GLImage);
  84. wall = eloadfile(WallImage);
  85. empty = eloadfile(EmptyImage);
  86. empty->repl = 1;
  87. goalcargo = eloadfile(GoalCargoImage);
  88. cargo = eloadfile(CargoImage);
  89. goal = eloadfile(GoalImage);
  90. win = eloadfile(WinImage);
  91. }
  92. int
  93. key2move(int key)
  94. {
  95. int k = 0;
  96. switch(key) {
  97. case 61454:
  98. k = Up;
  99. break;
  100. case 63488:
  101. k = Down;
  102. break;
  103. case 61457:
  104. k = Left;
  105. break;
  106. case 61458:
  107. k = Right;
  108. break;
  109. }
  110. return k;
  111. }
  112. static Route*
  113. mouse2route(Mouse m)
  114. {
  115. Point p, q;
  116. Route *r;
  117. p = subpt(m.xy, screen->r.min);
  118. p.x /= BoardX;
  119. p.y /= BoardY;
  120. q = subpt(p, level.glenda);
  121. // fprint(2, "x=%d y=%d\n", q.x, q.y);
  122. if (q.x == 0 && q.y == 0)
  123. return nil;
  124. if (q.x == 0 || q.y == 0) {
  125. if (q.x < 0)
  126. r = extend(nil, Left, -q.x, Pt(level.glenda.x, p.y));
  127. else if (q.x > 0)
  128. r = extend(nil, Right, q.x, Pt(level.glenda.x, p.y));
  129. else if (q.y < 0)
  130. r = extend(nil, Up, -q.y, level.glenda);
  131. else if (q.y > 0)
  132. r = extend(nil, Down, q.y, level.glenda);
  133. else
  134. r = nil;
  135. if (r != nil && isvalid(level.glenda, r, validpush))
  136. return r;
  137. freeroute(r);
  138. }
  139. return findroute(level.glenda, p);
  140. }
  141. char *
  142. genlevels(int i)
  143. {
  144. if(i >= numlevels)
  145. return 0;
  146. return smprint("level %d", i+1);
  147. }
  148. int
  149. finished(void)
  150. {
  151. int x, y;
  152. for(x = 0; x < MazeX; x++)
  153. for(y = 0; y < MazeY; y++)
  154. if(level.board[x][y] == Goal)
  155. return 0;
  156. return 1;
  157. }
  158. void
  159. eresized(int new)
  160. {
  161. Point p;
  162. if(new && getwindow(display, Refnone) < 0)
  163. sysfatal("can't reattach to window");
  164. p = Pt(Dx(screen->r), Dy(screen->r));
  165. if(!new || !eqpt(p, boardsize(level.max))) {
  166. drawlevel();
  167. }
  168. drawscreen();
  169. }
  170. void
  171. main(int argc, char **argv)
  172. {
  173. Mouse m;
  174. Event ev;
  175. int e;
  176. Route *r;
  177. int timer;
  178. Animation a;
  179. int animate;
  180. if(argc == 2)
  181. levelfile = argv[1];
  182. else
  183. levelfile = LEasy;
  184. if(! loadlevels(levelfile)) {
  185. fprint(2, "usage: %s [levelfile]\n", argv[0]);
  186. exits("usage");
  187. }
  188. buildmenu();
  189. animate = 0;
  190. buttons[3] = animate ? "noanimate" : "animate";
  191. if(initdraw(nil, nil, "sokoban") < 0)
  192. sysfatal("initdraw failed: %r");
  193. einit(Emouse|Ekeyboard);
  194. timer = etimer(0, 200);
  195. initanimation(&a);
  196. allocimages();
  197. glenda = gright;
  198. eresized(0);
  199. for(;;) {
  200. e = event(&ev);
  201. switch(e) {
  202. case Emouse:
  203. m = ev.mouse;
  204. if(m.buttons&1) {
  205. stopanimation(&a);
  206. r = mouse2route(m);
  207. if (r)
  208. setupanimation(&a, r);
  209. if (! animate) {
  210. while(onestep(&a))
  211. ;
  212. drawscreen();
  213. }
  214. }
  215. if(m.buttons&2) {
  216. int l;
  217. /* levels start from 1 */
  218. lmenu.lasthit = level.index;
  219. l=emenuhit(2, &m, &lmenu);
  220. if(l>=0){
  221. stopanimation(&a);
  222. level = levels[l];
  223. drawlevel();
  224. drawscreen();
  225. }
  226. }
  227. if(m.buttons&4)
  228. switch(emenuhit(3, &m, &menu)) {
  229. case 0:
  230. stopanimation(&a);
  231. level = levels[level.index];
  232. drawlevel();
  233. drawscreen();
  234. break;
  235. case 1:
  236. stopanimation(&a);
  237. loadlevels(LEasy);
  238. buildmenu();
  239. drawlevel();
  240. drawscreen();
  241. break;
  242. case 2:
  243. stopanimation(&a);
  244. loadlevels(LHard);
  245. buildmenu();
  246. drawlevel();
  247. drawscreen();
  248. break;
  249. case 3:
  250. animate = !animate;
  251. buttons[3] = animate ? "noanimate" : "animate";
  252. break;
  253. case 4:
  254. exits(nil);
  255. }
  256. break;
  257. case Ekeyboard:
  258. if(level.done)
  259. break;
  260. stopanimation(&a);
  261. switch(ev.kbdc) {
  262. case 127:
  263. case 'q':
  264. case 'Q':
  265. exits(nil);
  266. case 'n':
  267. case 'N':
  268. if(level.index < numlevels - 1) {
  269. level = levels[++level.index];
  270. drawlevel();
  271. drawscreen();
  272. }
  273. break;
  274. case 'p':
  275. case 'P':
  276. if(level.index > 0) {
  277. level = levels[--level.index];
  278. drawlevel();
  279. drawscreen();
  280. }
  281. break;
  282. case 'r':
  283. case 'R':
  284. level = levels[level.index];
  285. drawlevel();
  286. drawscreen();
  287. break;
  288. case 61454:
  289. case 63488:
  290. case 61457:
  291. case 61458:
  292. case ' ':
  293. move(key2move(ev.kbdc));
  294. drawscreen();
  295. break;
  296. default:
  297. // fprint(2, "key: %d]\n", e.kbdc);
  298. break;
  299. }
  300. break;
  301. default:
  302. if (e == timer) {
  303. if (animate)
  304. onestep(&a);
  305. else
  306. while(onestep(&a))
  307. ;
  308. drawscreen();
  309. }
  310. break;
  311. }
  312. if(finished()) {
  313. level.done = 1;
  314. drawwin();
  315. drawscreen();
  316. sleep(3000);
  317. if(level.index < numlevels - 1) {
  318. level = levels[++level.index];
  319. drawlevel();
  320. drawscreen();
  321. }
  322. }
  323. }
  324. }