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- #include <u.h>
- #include <libc.h>
- #include <draw.h>
- #include <memdraw.h>
- #include <memlayer.h>
- #define RECUR(a,b,c,d) _layerop(fn, i, Rect(a.x, b.y, c.x, d.y), clipr, etc, front->layer->rear);
- static void
- _layerop(
- void (*fn)(Memimage*, Rectangle, Rectangle, void*, int),
- Memimage *i,
- Rectangle r,
- Rectangle clipr,
- void *etc,
- Memimage *front)
- {
- Rectangle fr;
- Top:
- if(front == i){
- /* no one is in front of this part of window; use the screen */
- fn(i->layer->screen->image, r, clipr, etc, 0);
- return;
- }
- fr = front->layer->screenr;
- if(rectXrect(r, fr) == 0){
- /* r doesn't touch this window; continue on next rearmost */
- // assert(front && front->layer && front->layer->screen && front->layer->rear);
- front = front->layer->rear;
- goto Top;
- }
- if(fr.max.y < r.max.y){
- RECUR(r.min, fr.max, r.max, r.max);
- r.max.y = fr.max.y;
- }
- if(r.min.y < fr.min.y){
- RECUR(r.min, r.min, r.max, fr.min);
- r.min.y = fr.min.y;
- }
- if(fr.max.x < r.max.x){
- RECUR(fr.max, r.min, r.max, r.max);
- r.max.x = fr.max.x;
- }
- if(r.min.x < fr.min.x){
- RECUR(r.min, r.min, fr.min, r.max);
- r.min.x = fr.min.x;
- }
- /* r is covered by front, so put in save area */
- (*fn)(i->layer->save, r, clipr, etc, 1);
- }
- /*
- * Assumes incoming rectangle has already been clipped to i's logical r and clipr
- */
- void
- _memlayerop(
- void (*fn)(Memimage*, Rectangle, Rectangle, void*, int),
- Memimage *i,
- Rectangle screenr, /* clipped to window boundaries */
- Rectangle clipr, /* clipped also to clipping rectangles of hierarchy */
- void *etc)
- {
- Memlayer *l;
- Rectangle r, scr;
- l = i->layer;
- if(!rectclip(&screenr, l->screenr))
- return;
- if(l->clear){
- fn(l->screen->image, screenr, clipr, etc, 0);
- return;
- }
- r = screenr;
- scr = l->screen->image->clipr;
- /*
- * Do the piece on the screen
- */
- if(rectclip(&screenr, scr))
- _layerop(fn, i, screenr, clipr, etc, l->screen->frontmost);
- if(rectinrect(r, scr))
- return;
- /*
- * Do the piece off the screen
- */
- if(!rectXrect(r, scr)){
- /* completely offscreen; easy */
- fn(l->save, r, clipr, etc, 1);
- return;
- }
- if(r.min.y < scr.min.y){
- /* above screen */
- fn(l->save, Rect(r.min.x, r.min.y, r.max.x, scr.min.y), clipr, etc, 1);
- r.min.y = scr.min.y;
- }
- if(r.max.y > scr.max.y){
- /* below screen */
- fn(l->save, Rect(r.min.x, scr.max.y, r.max.x, r.max.y), clipr, etc, 1);
- r.max.y = scr.max.y;
- }
- if(r.min.x < scr.min.x){
- /* left of screen */
- fn(l->save, Rect(r.min.x, r.min.y, scr.min.x, r.max.y), clipr, etc, 1);
- r.min.x = scr.min.x;
- }
- if(r.max.x > scr.max.x){
- /* right of screen */
- fn(l->save, Rect(scr.max.x, r.min.y, r.max.x, r.max.y), clipr, etc, 1);
- }
- }
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