Commit History

Author SHA1 Message Date
  SmallJoker 9fa547bb80 Run callback in IDropAction, refactor function arguments 6 years ago
  Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285) 6 years ago
  Kahrl 3304e1e517 Push error handler afresh each time lua_pcall is used 8 years ago
  kwolekr 2b04ab874d SAPI: Track last executed mod and include in error messages 8 years ago
  kwolekr bcf47bc67c Improve Script CPP API diagnostics 9 years ago
  ShadowNinja 741df993ff Fix object reference pushing functions when called from coroutines 9 years ago
  ShadowNinja c4359ff65c Use "core" namespace internally 10 years ago
  ShadowNinja db4ea4658c Only push the Lua error handler once 10 years ago
  ShadowNinja f3d83a4516 Add more informative error messages for inventory and item method errors 10 years ago
  ShadowNinja 31fe72dbac Remove lua_State parameter from LuaError::LuaError 10 years ago
  ShadowNinja f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible" 10 years ago
  Sfan5 362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 10 years ago
  Ciaran Gultnieks 5ce3f8f7b7 Correct misleading detached inventory error message 10 years ago
  ShadowNinja 49cec3f782 Handle LuaErrors in Lua -> C++ calls on LuaJIT 10 years ago
  ShadowNinja 371b39a09a Pass a errfunc to lua_pcall to get a traceback 10 years ago
  Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 11 years ago
  sapier ab43377577 Move scriptapi to separate folder (by sapier) 11 years ago