Commit History

Autor SHA1 Mensaxe Data
  ShadowNinja 7e6db1b803 Only keep players loaded while they're connected %!s(int64=10) %!d(string=hai) anos
  Selat 7cac34c807 Pass arguments by reference %!s(int64=10) %!d(string=hai) anos
  PilzAdam 15be2659ea Add sneak and sneak_glitch to set_physics_override() %!s(int64=11) %!d(string=hai) anos
  PilzAdam 4feea0ac68 Add offset to automatic_face_movement_dir %!s(int64=11) %!d(string=hai) anos
  PilzAdam 787b43b218 Send player damage to all clients and apply [brighten %!s(int64=11) %!d(string=hai) anos
  Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu %!s(int64=11) %!d(string=hai) anos
  sapier fc571ad46d Add support for entities to automatic face movement direction %!s(int64=11) %!d(string=hai) anos
  Kahrl 2ed3067bbe Fix various memory access problems detected by valgrind %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 742614180c Fix anticheat %!s(int64=11) %!d(string=hai) anos
  sapier 251e3e01c7 Add support for setting stepheight for entities %!s(int64=11) %!d(string=hai) anos
  PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities %!s(int64=11) %!d(string=hai) anos
  RealBadAngel d19c8b815d Add set_breath and get_breath to lua API. %!s(int64=11) %!d(string=hai) anos
  sapier ab43377577 Move scriptapi to separate folder (by sapier) %!s(int64=11) %!d(string=hai) anos
  sapier 55a97f4605 Allow nil as puncher e.g. to do damage by tnt %!s(int64=11) %!d(string=hai) anos
  sapier 88ffb3f73b Move player collisionbox to player class %!s(int64=11) %!d(string=hai) anos
  sapier 6e4fdf37ba fix objects colliding with its own collision boxes %!s(int64=11) %!d(string=hai) anos
  MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. %!s(int64=11) %!d(string=hai) anos
  PilzAdam 7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version %!s(int64=11) %!d(string=hai) anos
  sapier 8800896824 Closed add object <-> object collision handling %!s(int64=12) %!d(string=hai) anos
  RealBadAngel 7f51b2da28 lua methods set_look_pitch and set_look_yaw %!s(int64=11) %!d(string=hai) anos
  Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. %!s(int64=12) %!d(string=hai) anos
  Sfan5 6d0ea26c2d Update Copyright Years %!s(int64=11) %!d(string=hai) anos
  PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest %!s(int64=11) %!d(string=hai) anos
  Perttu Ahola 0f1d2c127c Initialize all member variables of LuaEntitySAO %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola 7b6d642300 Full protocol 13 compatibility on server side %!s(int64=12) %!d(string=hai) anos
  Perttu Ahola ab507f83e2 Fix LuaEntitySAO::getClientInitializationData() and bump the related version %!s(int64=12) %!d(string=hai) anos
  MirceaKitsune 756db8174a A bunch of fixes %!s(int64=12) %!d(string=hai) anos
  MirceaKitsune fa67b46c04 Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types %!s(int64=12) %!d(string=hai) anos
  MirceaKitsune 9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly. %!s(int64=12) %!d(string=hai) anos