Commit History

Autor SHA1 Mensaxe Data
  orwell96 08846cd05c Add static_save property to luaentites to not save them statically. (#5112) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot ad7daf7b52 Add session_t typedef + remove unused functions (#6470) %!s(int64=7) %!d(string=hai) anos
  SmallJoker edbc533414 Customizeable max breath for players (#6411) %!s(int64=7) %!d(string=hai) anos
  sapier bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 13e995b811 Modernize src/c* src/d* and src/e* files (#6263) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 3caad3f3c9 Expose getPointedThing to Lua %!s(int64=8) %!d(string=hai) anos
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 29ab20c272 Player data to Database (#5475) %!s(int64=7) %!d(string=hai) anos
  paramat f6da7b3fda Sneak: Add option for old move code %!s(int64=7) %!d(string=hai) anos
  Loïc Blot a9aad4d061 Partial damage cheat fix: node damages server side (#4981) %!s(int64=7) %!d(string=hai) anos
  Ekdohibs 08b680d588 Fix problems when overriding the hand: %!s(int64=7) %!d(string=hai) anos
  Ekdohibs d873545ac7 Fix anticheat resetting client position after the client is teleported %!s(int64=7) %!d(string=hai) anos
  Loïc Blot b7a98e9850 Implement player attribute backend (#4155) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot bc29e03b59 Revert "Detach the player from entities on death." (#5087) %!s(int64=7) %!d(string=hai) anos
  sapier c57b4ff9b5 Add Entity get_texture_mod() to Lua API %!s(int64=7) %!d(string=hai) anos
  red-001 72535d3328 Detach the player from entities on death. (#5077) %!s(int64=7) %!d(string=hai) anos
  Loic Blot ef0aa7d5b5 Optimize SAO getStaticData by using std::string pointer instead of return copy %!s(int64=7) %!d(string=hai) anos
  Rogier e2dd96b432 Cleanup content_sao by factorizing similar code parts %!s(int64=7) %!d(string=hai) anos
  Rogier 6647939403 Performance fix + SAO factorization %!s(int64=7) %!d(string=hai) anos
  Loic Blot 52ba1f867e Breath cheat fix: server side %!s(int64=7) %!d(string=hai) anos
  lhofhansl 5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811) %!s(int64=8) %!d(string=hai) anos
  TeTpaAka 785a9a6c1a Wieldhand: Allow overriding the hand %!s(int64=9) %!d(string=hai) anos
  Ner'zhul 66bb295436 PlayerSAO saving fix (#4734) %!s(int64=8) %!d(string=hai) anos
  Loic Blot 595932a860 Fix overloading problems mentioned by clang %!s(int64=8) %!d(string=hai) anos
  Ner'zhul 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) %!s(int64=8) %!d(string=hai) anos
  Loic Blot 569b89b36f Move RemotePlayer code to its own cpp/header %!s(int64=8) %!d(string=hai) anos
  Foghrye4 ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) %!s(int64=8) %!d(string=hai) anos