Commit History

Author SHA1 Message Date
  Danila Shutov 3a6dfda358 Make shading of CAOs optional (#10033) 4 years ago
  SmallJoker 61e9c1b0dd Textures: Load base pack only as last fallback (#8974) 4 years ago
  sfan5 6c2ded4cac Unify GLES support in gui scaling filter 4 years ago
  sfan5 ca363d3ef8 Unify OpenGL ES support 4 years ago
  Paramat 42e1a12714 Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 5 years ago
  Vitaliy 18a8fbf465 Software inventorycube (#7651) 5 years ago
  lhofhansl 3a95d760e9 Some minor Fastface optimizations. (#7628) 5 years ago
  stujones11 22a891a925 Android build fixes for c++11 6 years ago
  Vitaliy cf8d579abc Drop texture file list cache (#6660) 6 years ago
  stujones11 e87b410a33 Include alpha channel reference in MaterialTypeParam 6 years ago
  number Zero 05d93c7fa1 Load files from subfolders in texturepacks 6 years ago
  Vitaliy 75320e7e88 Real global textures (#6105) 6 years ago
  Loïc Blot 88b436e6a9 Code modernization: subfolders (#6283) 6 years ago
  Loïc Blot 921151d97a C++ modernize: Pragma once (#6264) 6 years ago
  Loïc Blot 9dd0f952e0 Modernize client code (#6250) 6 years ago
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) 7 years ago
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) 7 years ago
  stujones11 6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' 7 years ago
  Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041) 7 years ago
  Vincent Glize af3badf7a9 C++11 cleanup on constructors dir client (#6012) 7 years ago
  ShadowNinja 6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957) 7 years ago
  Auke Kok 1ecc8756bc Reorder TileLayer. (#5638) 7 years ago
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) 7 years ago
  Auke Kok 93c1d511e3 Reorder TileSpec. (#5591) 7 years ago
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks 7 years ago
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: 7 years ago
  sfan5 523f0e8c5b Move TileAnimation code to seperate file 7 years ago
  nerzhul fefa148d69 v2d & aabbox3d<f32> & sky cleanups 8 years ago
  RealBadAngel 980d095e32 tileable flags are needed also without shaders because of filters 8 years ago
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 8 years ago