Historique des commits

Auteur SHA1 Message Date
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh il y a 8 ans
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items il y a 8 ans
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" il y a 9 ans
  Sapier 91bafceee6 Add support for using arbitrary meshes as items il y a 9 ans
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. il y a 9 ans
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed il y a 9 ans
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak il y a 9 ans
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader il y a 9 ans
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() il y a 9 ans
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error il y a 9 ans
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh il y a 9 ans
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations il y a 9 ans
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. il y a 9 ans
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives il y a 9 ans
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ il y a 9 ans
  Craig Robbins c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting il y a 9 ans
  Craig Robbins f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting" il y a 9 ans
  Craig Robbins d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting il y a 9 ans
  Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped il y a 10 ans
  kwolekr 565959db86 Silence misc. warnings il y a 10 ans
  kwolekr 249749dd8c Temporarily fix always bright wieldhand with shaders enabled il y a 10 ans
  unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map il y a 10 ans
  Kahrl 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures il y a 10 ans
  Kahrl 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below il y a 10 ans
  Kahrl ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps il y a 10 ans
  RealBadAngel f25cc0dbae Wielded fixes. Add shaders support. il y a 10 ans
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering il y a 10 ans