Histórico de Commits

Autor SHA1 Mensagem Data
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh há 8 anos atrás
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items há 8 anos atrás
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" há 9 anos atrás
  Sapier 91bafceee6 Add support for using arbitrary meshes as items há 9 anos atrás
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. há 9 anos atrás
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed há 9 anos atrás
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak há 9 anos atrás
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader há 9 anos atrás
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() há 9 anos atrás
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error há 9 anos atrás
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh há 9 anos atrás
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations há 9 anos atrás
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. há 9 anos atrás
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives há 9 anos atrás
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ há 9 anos atrás
  Craig Robbins c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting há 9 anos atrás
  Craig Robbins f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting" há 9 anos atrás
  Craig Robbins d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting há 9 anos atrás
  Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped há 10 anos atrás
  kwolekr 565959db86 Silence misc. warnings há 10 anos atrás
  kwolekr 249749dd8c Temporarily fix always bright wieldhand with shaders enabled há 10 anos atrás
  unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map há 10 anos atrás
  Kahrl 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures há 10 anos atrás
  Kahrl 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below há 10 anos atrás
  Kahrl ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps há 10 anos atrás
  RealBadAngel f25cc0dbae Wielded fixes. Add shaders support. há 10 anos atrás
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering há 10 anos atrás