提交歷史

作者 SHA1 備註 提交日期
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh 8 年之前
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items 8 年之前
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" 9 年之前
  Sapier 91bafceee6 Add support for using arbitrary meshes as items 9 年之前
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. 9 年之前
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 年之前
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak 9 年之前
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader 9 年之前
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() 9 年之前
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error 9 年之前
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh 9 年之前
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 年之前
  Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 9 年之前
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 9 年之前
  Loic Blot 0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 9 年之前
  Craig Robbins c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting 9 年之前
  Craig Robbins f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting" 9 年之前
  Craig Robbins d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting 9 年之前
  Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped 10 年之前
  kwolekr 565959db86 Silence misc. warnings 10 年之前
  kwolekr 249749dd8c Temporarily fix always bright wieldhand with shaders enabled 10 年之前
  unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map 10 年之前
  Kahrl 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures 10 年之前
  Kahrl 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below 10 年之前
  Kahrl ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps 10 年之前
  RealBadAngel f25cc0dbae Wielded fixes. Add shaders support. 10 年之前
  Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering 10 年之前