Commit History

Autor SHA1 Mensaxe Data
  sfan5 a6293b9861 Initial refactoring on shader usage and generation hai 1 semana
  GefullteTaubenbrust2 d8f1daac25 Visual Effects Vol. 1 (#14610) hai 2 meses
  sfan5 a9a0f1e129 Fix GLES shader precision issues (#14516) hai 8 meses
  sfan5 9e3a11534f Allow fog color to be overriden properly (#14296) hai 11 meses
  Vitaliy 8093044f07 Support OpenGL 3 (#13321) hai 11 meses
  lhofhansl 0ade097e99 Allow the server to control fog_distance and fog_start via the sky-api (#13448) hai 1 ano
  Thresher 180ec92ef9 Remove trailing whitespace (#13505) hai 1 ano
  x2048 1de8a1e962 Fix missing shadows when sun tilt is zero hai 1 ano
  x2048 ff6dcfea82 Implement rendering pipeline and post-processing (#12465) %!s(int64=2) %!d(string=hai) anos
  x2048 dc45b85a54 Improve shadow filters (#12195) %!s(int64=2) %!d(string=hai) anos
  x2048 a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) %!s(int64=2) %!d(string=hai) anos
  ShadowNinja 7993909fab Spacing fixes %!s(int64=3) %!d(string=hai) anos
  x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) %!s(int64=2) %!d(string=hai) anos
  x2048 31578303a4 Tune shadow perspective distortion (#12146) %!s(int64=2) %!d(string=hai) anos
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko b651bbf446 Reuse normal offset calculation for nodes %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 12896b22d8 Remove debugging code %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko a684a91bf5 Fix shadow rendering with filtering disabled %!s(int64=3) %!d(string=hai) anos
  Dmitry Kostenko f2cccf8da7 Improve self-shadowing based on light/normal angle %!s(int64=3) %!d(string=hai) anos
  Dmitry Kostenko 71317b8579 Make sure nightRatio is always greater than zero. %!s(int64=2) %!d(string=hai) anos
  x2048 835524654e Fix shadow mapping when PCF is disabled (#11888) %!s(int64=3) %!d(string=hai) anos
  x2048 cef016d393 Apply shadow only to the naturally lit part of the fragment color (#11722) %!s(int64=3) %!d(string=hai) anos
  x2048 982e03f60d Improvements to colored shadows (#11516) %!s(int64=3) %!d(string=hai) anos
  sfan5 ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) %!s(int64=3) %!d(string=hai) anos
  x2048 bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422) %!s(int64=3) %!d(string=hai) anos
  x2048 ff2d2a6e93 Add smooth light-shadow transition at noon (#11430) %!s(int64=3) %!d(string=hai) anos
  x2048 f5706d444b Improve shadow rendering with non-default camera FOV (#11385) %!s(int64=3) %!d(string=hai) anos
  Liso c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
  Vitaliy 03540e7140 Fix GLES shader support after #9247 (#10727) %!s(int64=4) %!d(string=hai) anos
  Vitaliy ccbf8029ea Cleanup shader generation code (#10663) %!s(int64=4) %!d(string=hai) anos