sfan5
|
a6293b9861
Initial refactoring on shader usage and generation
|
1 semana atrás |
GefullteTaubenbrust2
|
d8f1daac25
Visual Effects Vol. 1 (#14610)
|
2 meses atrás |
sfan5
|
a9a0f1e129
Fix GLES shader precision issues (#14516)
|
8 meses atrás |
sfan5
|
9e3a11534f
Allow fog color to be overriden properly (#14296)
|
11 meses atrás |
Vitaliy
|
8093044f07
Support OpenGL 3 (#13321)
|
11 meses atrás |
lhofhansl
|
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api (#13448)
|
1 ano atrás |
Thresher
|
180ec92ef9
Remove trailing whitespace (#13505)
|
1 ano atrás |
x2048
|
1de8a1e962
Fix missing shadows when sun tilt is zero
|
1 ano atrás |
x2048
|
ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
|
2 anos atrás |
x2048
|
dc45b85a54
Improve shadow filters (#12195)
|
2 anos atrás |
x2048
|
a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
|
2 anos atrás |
ShadowNinja
|
7993909fab
Spacing fixes
|
3 anos atrás |
x2048
|
48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
|
2 anos atrás |
x2048
|
31578303a4
Tune shadow perspective distortion (#12146)
|
2 anos atrás |
x2048
|
0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
|
2 anos atrás |
Dmitry Kostenko
|
b651bbf446
Reuse normal offset calculation for nodes
|
2 anos atrás |
Dmitry Kostenko
|
12896b22d8
Remove debugging code
|
2 anos atrás |
Dmitry Kostenko
|
a684a91bf5
Fix shadow rendering with filtering disabled
|
3 anos atrás |
Dmitry Kostenko
|
f2cccf8da7
Improve self-shadowing based on light/normal angle
|
3 anos atrás |
Dmitry Kostenko
|
71317b8579
Make sure nightRatio is always greater than zero.
|
2 anos atrás |
x2048
|
835524654e
Fix shadow mapping when PCF is disabled (#11888)
|
3 anos atrás |
x2048
|
cef016d393
Apply shadow only to the naturally lit part of the fragment color (#11722)
|
3 anos atrás |
x2048
|
982e03f60d
Improvements to colored shadows (#11516)
|
3 anos atrás |
sfan5
|
ea250ff5c5
Fix GLES2 discard behaviour (texture transparency)
|
3 anos atrás |
x2048
|
bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter (#11422)
|
3 anos atrás |
x2048
|
ff2d2a6e93
Add smooth light-shadow transition at noon (#11430)
|
3 anos atrás |
x2048
|
f5706d444b
Improve shadow rendering with non-default camera FOV (#11385)
|
3 anos atrás |
Liso
|
c47313db65
Shadow mapping render pass (#11244)
|
3 anos atrás |
Vitaliy
|
03540e7140
Fix GLES shader support after #9247 (#10727)
|
4 anos atrás |
Vitaliy
|
ccbf8029ea
Cleanup shader generation code (#10663)
|
4 anos atrás |