x2048 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 год назад
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dynamicshadows.cpp ed26ed5a1f Quantize light frustum calculations (#12357) 2 лет назад
dynamicshadows.h a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 лет назад
dynamicshadowsrender.cpp 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 год назад
dynamicshadowsrender.h 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 год назад
shadowsScreenQuad.cpp 442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491) 2 лет назад
shadowsScreenQuad.h 442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491) 2 лет назад
shadowsshadercallbacks.cpp 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 лет назад
shadowsshadercallbacks.h 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 лет назад