x2048 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 rok pred
..
dynamicshadows.cpp ed26ed5a1f Quantize light frustum calculations (#12357) 2 rokov pred
dynamicshadows.h a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 rokov pred
dynamicshadowsrender.cpp 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 rok pred
dynamicshadowsrender.h 7c261118e0 Release shadow mapping resources when not needed (#12497) 1 rok pred
shadowsScreenQuad.cpp 442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491) 2 rokov pred
shadowsScreenQuad.h 442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491) 2 rokov pred
shadowsshadercallbacks.cpp 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 rokov pred
shadowsshadercallbacks.h 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 rokov pred