Jude Melton-Houghton 5c248c2d7d Add callback on_mapblocks_changed hai 1 ano
..
CMakeLists.txt 6f1c907204 Implement mod communication channels (#6351) %!s(int64=6) %!d(string=hai) anos
s_async.cpp b38ffdec27 Implement vector and node conversion in Lua (#12609) hai 1 ano
s_async.h e7659883cc Async environment for mods to do concurrent tasks (#11131) %!s(int64=2) %!d(string=hai) anos
s_base.cpp 0fc97a1483 Use a Lua error handler that calls tostring (#11913) hai 1 ano
s_base.h b38ffdec27 Implement vector and node conversion in Lua (#12609) hai 1 ano
s_client.cpp b38ffdec27 Implement vector and node conversion in Lua (#12609) hai 1 ano
s_client.h ccc3af128c CSM/SSM: Add on_mods_loaded callback (#7411) %!s(int64=6) %!d(string=hai) anos
s_entity.cpp e9e721b937 Fix entity related bugs %!s(int64=2) %!d(string=hai) anos
s_entity.h e7d4ec6834 on_deactivate: distinguish removal and unloading (#11931) %!s(int64=2) %!d(string=hai) anos
s_env.cpp 5c248c2d7d Add callback on_mapblocks_changed hai 1 ano
s_env.h 5c248c2d7d Add callback on_mapblocks_changed hai 1 ano
s_internal.h fd3afbced5 Optimize headers (part 2) (#6272) %!s(int64=6) %!d(string=hai) anos
s_inventory.cpp 9fa547bb80 Run callback in IDropAction, refactor function arguments %!s(int64=6) %!d(string=hai) anos
s_inventory.h 9fa547bb80 Run callback in IDropAction, refactor function arguments %!s(int64=6) %!d(string=hai) anos
s_item.cpp 660e63dbae Fix item duplication if player dies during interact callback (alternative) (#11662) %!s(int64=2) %!d(string=hai) anos
s_item.h 660e63dbae Fix item duplication if player dies during interact callback (alternative) (#11662) %!s(int64=2) %!d(string=hai) anos
s_mainmenu.cpp 91a9382c25 Pass clang-format on various cpp/header files (#5559) %!s(int64=7) %!d(string=hai) anos
s_mainmenu.h e0529da5c8 Fix trivial typos %!s(int64=2) %!d(string=hai) anos
s_modchannels.cpp 6f1c907204 Implement mod communication channels (#6351) %!s(int64=6) %!d(string=hai) anos
s_modchannels.h 6f1c907204 Implement mod communication channels (#6351) %!s(int64=6) %!d(string=hai) anos
s_node.cpp b38ffdec27 Implement vector and node conversion in Lua (#12609) hai 1 ano
s_node.h 21113ad410 Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) %!s(int64=2) %!d(string=hai) anos
s_nodemeta.cpp 766e885a1b Clean up/improve some scriptapi error handling code %!s(int64=2) %!d(string=hai) anos
s_nodemeta.h 9fa547bb80 Run callback in IDropAction, refactor function arguments %!s(int64=6) %!d(string=hai) anos
s_player.cpp b81948a14c Fix damage wraparound if very high damage (#11872) %!s(int64=2) %!d(string=hai) anos
s_player.h b81948a14c Fix damage wraparound if very high damage (#11872) %!s(int64=2) %!d(string=hai) anos
s_security.cpp d0a118f5b1 Add `minetest.get_game_info` and allow reading `game.conf` (#12989) hai 1 ano
s_security.h 9a12e4499e Minor improvements to Lua sandbox %!s(int64=2) %!d(string=hai) anos
s_server.cpp 8472141b79 Restructure devtest's unittests and run them in CI (#11859) %!s(int64=2) %!d(string=hai) anos
s_server.h 8472141b79 Restructure devtest's unittests and run them in CI (#11859) %!s(int64=2) %!d(string=hai) anos