.. |
3d_interlaced_merge
|
1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
|
%!s(int64=3) %!d(string=hai) anos |
default_shader
|
69c70dd319
Fix swapped vertex colors on GLES2
|
%!s(int64=3) %!d(string=hai) anos |
minimap_shader
|
69c70dd319
Fix swapped vertex colors on GLES2
|
%!s(int64=3) %!d(string=hai) anos |
nodes_shader
|
7993909fab
Spacing fixes
|
%!s(int64=2) %!d(string=hai) anos |
object_shader
|
48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
|
%!s(int64=2) %!d(string=hai) anos |
selection_shader
|
69c70dd319
Fix swapped vertex colors on GLES2
|
%!s(int64=3) %!d(string=hai) anos |
shadow_shaders
|
48f7c5603e
Adjust shadowmap distortion to use entire SM texture (#12166)
|
%!s(int64=2) %!d(string=hai) anos |
stars_shader
|
cdcf7dca7c
Sky: support GLES2
|
%!s(int64=4) %!d(string=hai) anos |