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- /*
- Minetest
- Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "map.h"
- #include "mapsector.h"
- class DummyMap : public Map
- {
- public:
- DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef)
- {
- for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
- for (s16 x = bpmin.X; x <= bpmax.X; x++) {
- v2s16 p2d(x, z);
- MapSector *sector = new MapSector(this, p2d, gamedef);
- m_sectors[p2d] = sector;
- for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
- sector->createBlankBlock(y);
- }
- }
- ~DummyMap() = default;
- bool maySaveBlocks() override { return false; }
- };
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