David du Colombier c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago
..
README c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago
graphics.c 2a35dbc91e Plan 9 from Bell Labs 2004-09-22 19 years ago
level.c 2a35dbc91e Plan 9 from Bell Labs 2004-09-22 19 years ago
mkfile c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago
move.c 2a35dbc91e Plan 9 from Bell Labs 2004-09-22 19 years ago
route.c c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago
sokoban.c c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago
sokoban.h c4d7915e77 Plan 9 from Bell Labs 2004-12-08 19 years ago

README

If you click with mouse button 1
on a (destination) square then the following may happen.

If
- the destination square is on the same row or column as glenda, and
- there is a ball next to glenda
(in the direction of the destination square), and
- all squares between the ball and the destination square
(where glenda will move) are empty, and
- the square next to the destination square where glenda will
push the ball is empty too,
then glenda will move to the destination square, pushing the
ball while moving.

Otherwise, if glenda can go to the destination square
without touching anything, it will do so.

Otherwise, nothing will happen.

The search algorithm is pretty simplistic;
it can be seen in action by toggling the 'animate'
entry in the button 3 menu.