sokoban.c 5.4 KB

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  1. #include <u.h>
  2. #include <libc.h>
  3. #include <draw.h>
  4. #include <event.h>
  5. #include "sokoban.h"
  6. char *LEasy = "/sys/games/lib/sokoban/levels/easy.slc";
  7. char *LHard = "/sys/games/lib/sokoban/levels/hard.slc";
  8. char *levelfile;
  9. char *GRImage = "/sys/games/lib/sokoban/images/right.bit";
  10. char *GLImage = "/sys/games/lib/sokoban/images/left.bit";
  11. char *WallImage = "/sys/games/lib/sokoban/images/wall.bit";
  12. char *EmptyImage = "/sys/games/lib/sokoban/images/empty.bit";
  13. char *CargoImage = "/sys/games/lib/sokoban/images/cargo.bit";
  14. char *GoalCargoImage = "/sys/games/lib/sokoban/images/goalcargo.bit";
  15. char *GoalImage = "/sys/games/lib/sokoban/images/goal.bit";
  16. char *WinImage = "/sys/games/lib/sokoban/images/win.bit";
  17. char *buttons[] =
  18. {
  19. "restart",
  20. "easy",
  21. "hard",
  22. "noanimate", /* this menu string initialized in main */
  23. "exit",
  24. 0
  25. };
  26. Menu menu =
  27. {
  28. buttons
  29. };
  30. Menu lmenu =
  31. {
  32. nil,
  33. genlevels,
  34. 0,
  35. };
  36. Image *
  37. eallocimage(Rectangle r, int repl, uint color)
  38. {
  39. Image *tmp;
  40. tmp = allocimage(display, r, screen->chan, repl, color);
  41. if(tmp == nil)
  42. sysfatal("cannot allocate buffer image: %r");
  43. return tmp;
  44. }
  45. Image *
  46. eloadfile(char *path)
  47. {
  48. Image *img;
  49. int fd;
  50. fd = open(path, OREAD);
  51. if(fd < 0) {
  52. fprint(2, "cannot open image file %s: %r\n", path);
  53. exits("image");
  54. }
  55. img = readimage(display, fd, 0);
  56. if(img == nil)
  57. sysfatal("cannot load image: %r");
  58. close(fd);
  59. return img;
  60. }
  61. void
  62. allocimages(void)
  63. {
  64. Rectangle one = Rect(0, 0, 1, 1);
  65. bg = eallocimage(one, 1, DDarkyellow);
  66. text = eallocimage(one, 1, DBluegreen);
  67. gright = eloadfile(GRImage);
  68. gleft = eloadfile(GLImage);
  69. wall = eloadfile(WallImage);
  70. empty = eloadfile(EmptyImage);
  71. empty->repl = 1;
  72. goalcargo = eloadfile(GoalCargoImage);
  73. cargo = eloadfile(CargoImage);
  74. goal = eloadfile(GoalImage);
  75. win = eloadfile(WinImage);
  76. }
  77. int
  78. key2move(int key)
  79. {
  80. int k = 0;
  81. switch(key) {
  82. case 61454:
  83. k = Up;
  84. break;
  85. case 63488:
  86. k = Down;
  87. break;
  88. case 61457:
  89. k = Left;
  90. break;
  91. case 61458:
  92. k = Right;
  93. break;
  94. }
  95. return k;
  96. }
  97. static Route*
  98. mouse2route(Mouse m)
  99. {
  100. Point p, q;
  101. Route *r, *rr;
  102. p = subpt(m.xy, screen->r.min);
  103. p.x /= BoardX;
  104. p.y /= BoardY;
  105. q = subpt(p, level.glenda);
  106. // fprint(2, "x=%d y=%d\n", q.x, q.y);
  107. if (q.x == 0 && q.y == 0)
  108. return newroute();
  109. r = newroute();
  110. if (q.x < 0)
  111. pushstep(r, Left, -q.x);
  112. if (q.x > 0)
  113. pushstep(r, Right, q.x);
  114. if (q.y < 0)
  115. pushstep(r, Up, -q.y);
  116. if (q.y > 0)
  117. pushstep(r, Down, q.y);
  118. if ((q.x == 0 || q.y == 0) && isvalid(level.glenda, r, validpush))
  119. return r;
  120. if (isvalid(level.glenda, r, validwalk))
  121. return r;
  122. reverseroute(r);
  123. if (isvalid(level.glenda, r, validwalk))
  124. return r;
  125. freeroute(r);
  126. rr = newroute();
  127. if (findwalk(level.glenda, p, rr))
  128. return rr;
  129. freeroute(rr);
  130. return newroute();
  131. }
  132. char *
  133. genlevels(int i)
  134. {
  135. if(i >= numlevels)
  136. return 0;
  137. return smprint("level %d", i+1);
  138. }
  139. int
  140. finished(void)
  141. {
  142. int x, y;
  143. for(x = 0; x < MazeX; x++)
  144. for(y = 0; y < MazeY; y++)
  145. if(level.board[x][y] == Goal)
  146. return 0;
  147. return 1;
  148. }
  149. void
  150. eresized(int new)
  151. {
  152. Point p;
  153. if(new && getwindow(display, Refnone) < 0)
  154. sysfatal("can't reattach to window");
  155. p = Pt(Dx(screen->r), Dy(screen->r));
  156. if(!new || !eqpt(p, boardsize(level.max))) {
  157. drawlevel();
  158. }
  159. drawscreen();
  160. }
  161. void
  162. main(int argc, char **argv)
  163. {
  164. Mouse m;
  165. Event e;
  166. Route *r;
  167. if(argc == 2)
  168. levelfile = argv[1];
  169. else
  170. levelfile = LEasy;
  171. if(! loadlevels(levelfile)) {
  172. fprint(2, "usage: %s [levelfile]\n", argv[0]);
  173. exits("usage");
  174. }
  175. animate = 0;
  176. buttons[3] = animate ? "noanimate" : "animate";
  177. if(initdraw(nil, nil, "sokoban") < 0)
  178. sysfatal("initdraw failed: %r");
  179. einit(Emouse|Ekeyboard);
  180. allocimages();
  181. glenda = gright;
  182. eresized(0);
  183. for(;;) {
  184. switch(event(&e)) {
  185. case Emouse:
  186. m = e.mouse;
  187. if(m.buttons&1) {
  188. r = mouse2route(m);
  189. applyroute(r);
  190. freeroute(r);
  191. drawscreen();
  192. }
  193. if(m.buttons&2) {
  194. int l;
  195. /* levels start from 1 */
  196. lmenu.lasthit = level.index;
  197. l=emenuhit(2, &m, &lmenu);
  198. if(l>=0){
  199. level = levels[l];
  200. drawlevel();
  201. drawscreen();
  202. }
  203. }
  204. if(m.buttons&4)
  205. switch(emenuhit(3, &m, &menu)) {
  206. case 0:
  207. level = levels[level.index];
  208. drawlevel();
  209. drawscreen();
  210. break;
  211. case 1:
  212. loadlevels(LEasy);
  213. drawlevel();
  214. drawscreen();
  215. break;
  216. case 2:
  217. loadlevels(LHard);
  218. drawlevel();
  219. drawscreen();
  220. break;
  221. case 3:
  222. animate = !animate;
  223. buttons[3] = animate ? "noanimate" : "animate";
  224. break;
  225. case 4:
  226. exits(nil);
  227. }
  228. break;
  229. case Ekeyboard:
  230. if(level.done)
  231. break;
  232. switch(e.kbdc) {
  233. case 127:
  234. case 'q':
  235. case 'Q':
  236. exits(nil);
  237. case 'n':
  238. case 'N':
  239. if(level.index < numlevels - 1) {
  240. level = levels[++level.index];
  241. drawlevel();
  242. drawscreen();
  243. }
  244. break;
  245. case 'p':
  246. case 'P':
  247. if(level.index > 0) {
  248. level = levels[--level.index];
  249. drawlevel();
  250. drawscreen();
  251. }
  252. break;
  253. case 'r':
  254. case 'R':
  255. level = levels[level.index];
  256. drawlevel();
  257. drawscreen();
  258. break;
  259. case 61454:
  260. case 63488:
  261. case 61457:
  262. case 61458:
  263. case ' ':
  264. move(key2move(e.kbdc));
  265. drawscreen();
  266. break;
  267. default:
  268. // fprint(2, "key: %d]\n", e.kbdc);
  269. break;
  270. }
  271. break;
  272. }
  273. if(finished()) {
  274. level.done = 1;
  275. drawwin();
  276. drawscreen();
  277. sleep(3000);
  278. if(level.index < numlevels - 1) {
  279. level = levels[++level.index];
  280. drawlevel();
  281. drawscreen();
  282. }
  283. }
  284. }
  285. }