Commit History

Autor SHA1 Mensaxe Data
  sfan5 d6da80fe24 Fix vertex color on OpenGL 3 hai 2 meses
  GefullteTaubenbrust2 d8f1daac25 Visual Effects Vol. 1 (#14610) hai 2 meses
  sfan5 a9a0f1e129 Fix GLES shader precision issues (#14516) hai 8 meses
  Vitaliy 8093044f07 Support OpenGL 3 (#13321) hai 10 meses
  x2048 1de8a1e962 Fix missing shadows when sun tilt is zero hai 1 ano
  Abdou-31 d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) %!s(int64=2) %!d(string=hai) anos
  x2048 ff6dcfea82 Implement rendering pipeline and post-processing (#12465) %!s(int64=2) %!d(string=hai) anos
  DS df1d215f48 Node vertex shader: Properly use the waved world position (#12665) %!s(int64=2) %!d(string=hai) anos
  x2048 dc45b85a54 Improve shadow filters (#12195) %!s(int64=2) %!d(string=hai) anos
  x2048 a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) %!s(int64=2) %!d(string=hai) anos
  ShadowNinja 7993909fab Spacing fixes %!s(int64=3) %!d(string=hai) anos
  x2048 31578303a4 Tune shadow perspective distortion (#12146) %!s(int64=2) %!d(string=hai) anos
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko b651bbf446 Reuse normal offset calculation for nodes %!s(int64=2) %!d(string=hai) anos
  Liso c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
  sfan5 69c70dd319 Fix swapped vertex colors on GLES2 %!s(int64=3) %!d(string=hai) anos
  Vitaliy 03540e7140 Fix GLES shader support after #9247 (#10727) %!s(int64=4) %!d(string=hai) anos
  HybridDog e73c5d4585 Fix MSAA stripes (#9247) %!s(int64=4) %!d(string=hai) anos
  Vitaliy 707c8c1e95 Shaders for Android (GLES 2) (#10506) %!s(int64=4) %!d(string=hai) anos
  Lars ed22260822 Remove all bump mapping and parallax occlusion related code. %!s(int64=4) %!d(string=hai) anos
  SmallJoker c87d52a5fa Shaders: Complete 478e753. OpenGL 4.3 compatiblity %!s(int64=4) %!d(string=hai) anos
  SmallJoker 478e753298 Shaders: Fix OpenGL < 4.3 compatibility %!s(int64=4) %!d(string=hai) anos
  Lars Hofhansl 60bff1e6cb Waves generated with Perlin-type noise #8994 %!s(int64=5) %!d(string=hai) anos
  lhofhansl 5fde69798c Simple shader fixes. (#8991) %!s(int64=5) %!d(string=hai) anos
  Paramat 42e1a12714 Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) %!s(int64=5) %!d(string=hai) anos
  xzcx 1c4c0d4673 Shaders: Fix comment line (#7668) %!s(int64=6) %!d(string=hai) anos
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: %!s(int64=8) %!d(string=hai) anos
  lhofhansl 6bb4347208 Remove unused shader matrices. (#4723) %!s(int64=8) %!d(string=hai) anos
  paramat 597c1d73da Nodes shader: Decrease amplitude of waving leaves and plants %!s(int64=8) %!d(string=hai) anos
  est31 205e38f5b8 Replace CRLF with LF in shader files %!s(int64=8) %!d(string=hai) anos