Commit History

Autor SHA1 Mensaxe Data
  sfan5 d6da80fe24 Fix vertex color on OpenGL 3 hai 2 meses
  grorp 70e169f165 Drop fixed pipeline lighting stuff (#15165) hai 2 meses
  sfan5 e90ef85e7d Fix texture matrix handling in our shaders hai 2 meses
  sfan5 a9a0f1e129 Fix GLES shader precision issues (#14516) hai 8 meses
  Vitaliy 8093044f07 Support OpenGL 3 (#13321) hai 10 meses
  Thresher 180ec92ef9 Remove trailing whitespace (#13505) hai 1 ano
  x2048 1de8a1e962 Fix missing shadows when sun tilt is zero hai 1 ano
  x2048 dc45b85a54 Improve shadow filters (#12195) %!s(int64=2) %!d(string=hai) anos
  x2048 a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) %!s(int64=2) %!d(string=hai) anos
  x2048 31578303a4 Tune shadow perspective distortion (#12146) %!s(int64=2) %!d(string=hai) anos
  x2048 0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944) %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 4801bdf45a Correct normal bias for entities %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 25c1974e0d Change normal bias for entities to avoid shadow acne %!s(int64=2) %!d(string=hai) anos
  Dmitry Kostenko 54dccc480e Improve lighting of entities. %!s(int64=3) %!d(string=hai) anos
  Dmitry Kostenko 10be033791 Copy shadow mapping shader from nodes to objects %!s(int64=3) %!d(string=hai) anos
  Liso c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
  sfan5 69c70dd319 Fix swapped vertex colors on GLES2 %!s(int64=3) %!d(string=hai) anos
  Vitaliy 03540e7140 Fix GLES shader support after #9247 (#10727) %!s(int64=4) %!d(string=hai) anos
  HybridDog e73c5d4585 Fix MSAA stripes (#9247) %!s(int64=4) %!d(string=hai) anos
  Vitaliy 707c8c1e95 Shaders for Android (GLES 2) (#10506) %!s(int64=4) %!d(string=hai) anos
  Lars ed22260822 Remove all bump mapping and parallax occlusion related code. %!s(int64=4) %!d(string=hai) anos
  Danila Shutov 3a6dfda358 Make shading of CAOs optional (#10033) %!s(int64=4) %!d(string=hai) anos
  Danila Shutov fe3e69eb40 Fix broken coloring of wielditems (#9969) %!s(int64=4) %!d(string=hai) anos
  Danila Shutov ca646487f2 Transform texture UVs with provided tex. matrix (#9515) %!s(int64=4) %!d(string=hai) anos
  Danila Shutov 6958071f49 Basic model shading (#9374) %!s(int64=4) %!d(string=hai) anos