DS
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1d673ce075
Print filenames in irrlicht png warnings (#14525)
|
5 月之前 |
Gregor Parzefall
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b2982a6f14
Fix all cached media being loaded at once on the main thread
|
6 月之前 |
Lars Müller
|
bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
|
6 月之前 |
cx384
|
aaf77025b6
Split up tile.cpp/h
|
7 月之前 |
sfan5
|
fbec378869
Fix more type promotion mistakes
|
7 月之前 |
sfence
|
63a9853811
Remove attached sounds when the active object is removed (#14341)
|
7 月之前 |
cx384
|
adaa4cc2f3
Move hard coded minimap to builtin (#14071)
|
7 月之前 |
sfan5
|
397682a5b0
Clean up client and server command sending / tables
|
8 月之前 |
sfan5
|
2c390b5473
Rework client connecting and enable fallback address use
|
9 月之前 |
grorp
|
91ba02449b
Add `touch_controls` boolean to `get_player_window_information()` (#14092)
|
9 月之前 |
lhofhansl
|
a98200bb4c
Avoid movement jitter (#13093)
|
9 月之前 |
Desour
|
73e85b2ebb
Fix cached wanted_range and camera_fov being written with out-of-range value
|
10 月之前 |
sfan5
|
c3114132d3
Improve readability and infos in verbose log (#13828)
|
1 年之前 |
Desour
|
7e4dccb3b5
Revert "Get rid of global guienv variable"
|
1 年之前 |
Desour
|
16da954bd7
Get rid of global guienv variable
|
1 年之前 |
wsor4035
|
5b6bc8a12b
Remove unsupported media formats from client.cpp
|
1 年之前 |
DS
|
edcbfa31c9
Sound refactor and improvements (#12764)
|
1 年之前 |
OgelGames
|
252c79d53a
Inventory mouse shortcut improvements (#13146)
|
1 年之前 |
lhofhansl
|
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view (#13431)
|
1 年之前 |
Desour
|
7f6b09dce8
Use json forward-declarations
|
1 年之前 |
Desour
|
8b73743baa
Reduce number of recursively included headers
|
1 年之前 |
Gregor Parzefall
|
2a1bc82887
Fix black loading screen background if `menu_clouds = false` (#13322)
|
1 年之前 |
Desour
|
67068cfaf4
Get rid of wgettext
|
1 年之前 |
x2048
|
705195b43e
Scale culler steps proportionally to the mesh sizes (#13250)
|
1 年之前 |
rubenwardy
|
39f4d26177
Add minetest.get_player_window_information() (#12367)
|
1 年之前 |
lhofhansl
|
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237)
|
1 年之前 |
lhofhansl
|
d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
|
1 年之前 |
x2048
|
69fc206109
8x block meshes (#13133)
|
1 年之前 |
x2048
|
139db66901
Remove mapblock cache for mesh generation. (#13124)
|
1 年之前 |
x2048
|
2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
|
1 年之前 |