Commit Verlauf

Autor SHA1 Nachricht Datum
  paramat 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes vor 6 Jahren
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) vor 6 Jahren
  Jens Rottmann 9d8cb510b3 Change BS constant from implicit double to float (#6286) vor 7 Jahren
  Loïc Blot c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) vor 7 Jahren
  Jens Rottmann 248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance vor 7 Jahren
  Jens Rottmann 0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197) vor 7 Jahren
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) vor 7 Jahren
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) vor 7 Jahren
  Loic Blot 98e36d7d68 Move ServerEnvironment to dedicated cpp/header files vor 7 Jahren
  Loic Blot eb2c19bbed Move ClientEnvironment to dedicated cpp/header files vor 7 Jahren
  Ner'zhul 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) vor 8 Jahren
  ShadowNinja 6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct vor 8 Jahren
  Nathanaël Courant 15e1dcc020 Fix #3955 (player dying on login). vor 8 Jahren
  Auke Kok 37b4f0d34c Allow nodes to specify which sides to connect to. vor 8 Jahren
  Auke Kok e737b1c271 Nodebox: Allow nodeboxes to "connect" vor 8 Jahren
  nerzhul ee50341297 Revert "Fix jumping at node edge" vor 8 Jahren
  Loic Blot c6d7d2097c Little collision.cpp cleanups vor 8 Jahren
  gregorycu 60dc01dc25 Fix jumping at node edge vor 9 Jahren
  est31 4e93ba06a7 Don't pass non-const references to collision methods vor 8 Jahren
  Sapier 61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step vor 9 Jahren
  BlockMen 8a6e921cb8 Fix jittering sounds on entities (fixes #2974) vor 9 Jahren
  ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING vor 9 Jahren
  Christof Kaufmann 8787d2e7e9 Fix falling through nodes on world load (fixes #2784) vor 9 Jahren
  David Jones 34b7a147dc Change i++ to ++i vor 9 Jahren
  Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code vor 9 Jahren
  Loic Blot 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius vor 9 Jahren
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations vor 9 Jahren
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives vor 9 Jahren
  Loic Blot c00eed90d3 collisionMoveSimple: use std::vector instead of std::list, this improve the performances vor 9 Jahren
  Craig Robbins 5b8855e83c Remove most exceptions from getNode() (and variants) vor 10 Jahren