paramat
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6c9df2ffa7
CollisionMoveSimple: Collide with 'ignore' nodes
|
il y a 6 ans |
Dániel Juhász
|
3face01a20
Node definition manager refactor (#7016)
|
il y a 6 ans |
Jens Rottmann
|
9d8cb510b3
Change BS constant from implicit double to float (#6286)
|
il y a 7 ans |
Loïc Blot
|
c738d1eeab
clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
|
il y a 7 ans |
Jens Rottmann
|
248a1a8d65
Add tiny Y offset in collisionMoveSimple() to tweak performance
|
il y a 7 ans |
Jens Rottmann
|
0c893ea123
Fix player coordinate rounding in collisionMoveSimple() (#6197)
|
il y a 7 ans |
Loïc Blot
|
76be103a91
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
|
il y a 7 ans |
Ner'zhul
|
8e7449e092
Environment & IGameDef code refactoring (#4985)
|
il y a 7 ans |
Loic Blot
|
98e36d7d68
Move ServerEnvironment to dedicated cpp/header files
|
il y a 7 ans |
Loic Blot
|
eb2c19bbed
Move ClientEnvironment to dedicated cpp/header files
|
il y a 7 ans |
Ner'zhul
|
9d25242c5c
PlayerSAO/LocalPlayer refactor: (#4612)
|
il y a 8 ans |
ShadowNinja
|
6e30dd05f4
Collision: Improve performance by combining 6 vectors into 1 using a struct
|
il y a 8 ans |
Nathanaël Courant
|
15e1dcc020
Fix #3955 (player dying on login).
|
il y a 8 ans |
Auke Kok
|
37b4f0d34c
Allow nodes to specify which sides to connect to.
|
il y a 8 ans |
Auke Kok
|
e737b1c271
Nodebox: Allow nodeboxes to "connect"
|
il y a 8 ans |
nerzhul
|
ee50341297
Revert "Fix jumping at node edge"
|
il y a 8 ans |
Loic Blot
|
c6d7d2097c
Little collision.cpp cleanups
|
il y a 8 ans |
gregorycu
|
60dc01dc25
Fix jumping at node edge
|
il y a 9 ans |
est31
|
4e93ba06a7
Don't pass non-const references to collision methods
|
il y a 8 ans |
Sapier
|
61cb4d52a6
Make collisionMoveSimple time overflow message written to log/show up at max once per step
|
il y a 9 ans |
BlockMen
|
8a6e921cb8
Fix jittering sounds on entities (fixes #2974)
|
il y a 9 ans |
ShadowNinja
|
96cc5b34fe
Use warningstream for log messages with WARNING
|
il y a 9 ans |
Christof Kaufmann
|
8787d2e7e9
Fix falling through nodes on world load (fixes #2784)
|
il y a 9 ans |
David Jones
|
34b7a147dc
Change i++ to ++i
|
il y a 9 ans |
Loic Blot
|
fa7fe510d9
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
|
il y a 9 ans |
Loic Blot
|
0c634a9719
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
|
il y a 9 ans |
Craig Robbins
|
9527984dbc
Move globals from main.cpp to more sane locations
|
il y a 9 ans |
Craig Robbins
|
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
il y a 9 ans |
Loic Blot
|
c00eed90d3
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
|
il y a 9 ans |
Craig Robbins
|
5b8855e83c
Remove most exceptions from getNode() (and variants)
|
il y a 10 ans |