Commit History

Author SHA1 Message Date
  paramat 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes 6 years ago
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) 6 years ago
  Jens Rottmann 9d8cb510b3 Change BS constant from implicit double to float (#6286) 7 years ago
  Loïc Blot c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) 7 years ago
  Jens Rottmann 248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance 7 years ago
  Jens Rottmann 0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197) 7 years ago
  Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984) 7 years ago
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 years ago
  Loic Blot 98e36d7d68 Move ServerEnvironment to dedicated cpp/header files 7 years ago
  Loic Blot eb2c19bbed Move ClientEnvironment to dedicated cpp/header files 7 years ago
  Ner'zhul 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) 8 years ago
  ShadowNinja 6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct 8 years ago
  Nathanaël Courant 15e1dcc020 Fix #3955 (player dying on login). 8 years ago
  Auke Kok 37b4f0d34c Allow nodes to specify which sides to connect to. 8 years ago
  Auke Kok e737b1c271 Nodebox: Allow nodeboxes to "connect" 8 years ago
  nerzhul ee50341297 Revert "Fix jumping at node edge" 8 years ago
  Loic Blot c6d7d2097c Little collision.cpp cleanups 8 years ago
  gregorycu 60dc01dc25 Fix jumping at node edge 9 years ago
  est31 4e93ba06a7 Don't pass non-const references to collision methods 8 years ago
  Sapier 61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step 9 years ago
  BlockMen 8a6e921cb8 Fix jittering sounds on entities (fixes #2974) 9 years ago
  ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING 9 years ago
  Christof Kaufmann 8787d2e7e9 Fix falling through nodes on world load (fixes #2784) 9 years ago
  David Jones 34b7a147dc Change i++ to ++i 9 years ago
  Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 9 years ago
  Loic Blot 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius 9 years ago
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 years ago
  Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 9 years ago
  Loic Blot c00eed90d3 collisionMoveSimple: use std::vector instead of std::list, this improve the performances 9 years ago
  Craig Robbins 5b8855e83c Remove most exceptions from getNode() (and variants) 10 years ago