Historique des commits

Auteur SHA1 Message Date
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) il y a 6 ans
  Vitaliy 770eb09adc Fix items turning black (#6780) il y a 7 ans
  Vitaliy ee6bb5a315 Fix item and wield meshes (#6596) il y a 7 ans
  Vitaliy 75320e7e88 Real global textures (#6105) il y a 7 ans
  Dániel Juhász f6a33a1a7a Overlays for wield and inventory images (#6107) il y a 7 ans
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) il y a 7 ans
  Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285) il y a 7 ans
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) il y a 7 ans
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) il y a 7 ans
  number Zero ef285b2815 Add 'plantlike_rooted' drawtype il y a 7 ans
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) il y a 7 ans
  Loïc Blot 1425c6def1 Cpp11 initializers: last src root changeset (#6022) il y a 7 ans
  Dániel Juhász 001de6ffba Do not shade inventory items with textures (#5869) il y a 7 ans
  Dániel Juhász 900b816162 Fix after soft node overlays il y a 7 ans
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) il y a 7 ans
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks il y a 7 ans
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: il y a 7 ans
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) il y a 7 ans
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh il y a 8 ans
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items il y a 8 ans
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" il y a 9 ans
  Sapier 91bafceee6 Add support for using arbitrary meshes as items il y a 9 ans
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. il y a 9 ans
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed il y a 9 ans
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak il y a 9 ans
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader il y a 9 ans
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() il y a 9 ans
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error il y a 9 ans
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh il y a 9 ans
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations il y a 9 ans