Commit History

Autor SHA1 Mensaxe Data
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) %!s(int64=6) %!d(string=hai) anos
  Vitaliy 770eb09adc Fix items turning black (#6780) %!s(int64=7) %!d(string=hai) anos
  Vitaliy ee6bb5a315 Fix item and wield meshes (#6596) %!s(int64=7) %!d(string=hai) anos
  Vitaliy 75320e7e88 Real global textures (#6105) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász f6a33a1a7a Overlays for wield and inventory images (#6107) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) %!s(int64=7) %!d(string=hai) anos
  number Zero ef285b2815 Add 'plantlike_rooted' drawtype %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) %!s(int64=7) %!d(string=hai) anos
  Loïc Blot 1425c6def1 Cpp11 initializers: last src root changeset (#6022) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 001de6ffba Do not shade inventory items with textures (#5869) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 900b816162 Fix after soft node overlays %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks %!s(int64=7) %!d(string=hai) anos
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: %!s(int64=7) %!d(string=hai) anos
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) %!s(int64=7) %!d(string=hai) anos
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh %!s(int64=8) %!d(string=hai) anos
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items %!s(int64=8) %!d(string=hai) anos
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" %!s(int64=9) %!d(string=hai) anos
  Sapier 91bafceee6 Add support for using arbitrary meshes as items %!s(int64=9) %!d(string=hai) anos
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed %!s(int64=9) %!d(string=hai) anos
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak %!s(int64=9) %!d(string=hai) anos
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader %!s(int64=9) %!d(string=hai) anos
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() %!s(int64=9) %!d(string=hai) anos
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error %!s(int64=9) %!d(string=hai) anos
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh %!s(int64=9) %!d(string=hai) anos
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations %!s(int64=9) %!d(string=hai) anos