Commit History

Upphovsman SHA1 Meddelande Datum
  Dániel Juhász 3face01a20 Node definition manager refactor (#7016) 6 år sedan
  Vitaliy 770eb09adc Fix items turning black (#6780) 7 år sedan
  Vitaliy ee6bb5a315 Fix item and wield meshes (#6596) 7 år sedan
  Vitaliy 75320e7e88 Real global textures (#6105) 7 år sedan
  Dániel Juhász f6a33a1a7a Overlays for wield and inventory images (#6107) 7 år sedan
  Loïc Blot ae9b5e0098 Modernize code: very last fixes (#6290) 7 år sedan
  Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285) 7 år sedan
  Loïc Blot fd3afbced5 Optimize headers (part 2) (#6272) 7 år sedan
  Loïc Blot 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) 7 år sedan
  number Zero ef285b2815 Add 'plantlike_rooted' drawtype 7 år sedan
  Loïc Blot 94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) 7 år sedan
  Loïc Blot 1425c6def1 Cpp11 initializers: last src root changeset (#6022) 7 år sedan
  Dániel Juhász 001de6ffba Do not shade inventory items with textures (#5869) 7 år sedan
  Dániel Juhász 900b816162 Fix after soft node overlays 7 år sedan
  Dániel Juhász 1ffb180868 Soft node overlay (#5186) 7 år sedan
  Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks 7 år sedan
  Dániel Juhász d04d8aba70 Add hardware node coloring. Includes: 7 år sedan
  Ner'zhul 8e7449e092 Environment & IGameDef code refactoring (#4985) 7 år sedan
  RealBadAngel 38e7122600 Use inventory_image in the first place for inventory item mesh 8 år sedan
  RealBadAngel 6cd2b3b445 Use meshes to display inventory items 8 år sedan
  Sapier 25d128da36 Revert "Add support for using arbitrary meshes as items" 9 år sedan
  Sapier 91bafceee6 Add support for using arbitrary meshes as items 9 år sedan
  Aaron Suen 900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. 9 år sedan
  RealBadAngel 8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 9 år sedan
  Břetislav Štec c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak 9 år sedan
  RealBadAngel 60350699c7 Add wielded (and CAOs) shader 9 år sedan
  kwolekr d59e6ad004 Fix typo in WieldMesh::setItem() 9 år sedan
  kwolekr f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error 9 år sedan
  Kevin Ott 5fa4fed097 Add a check for animation when getting an extruded mesh 9 år sedan
  Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations 9 år sedan