Dániel Juhász
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3face01a20
Node definition manager refactor (#7016)
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6 år sedan |
Vitaliy
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770eb09adc
Fix items turning black (#6780)
|
7 år sedan |
Vitaliy
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ee6bb5a315
Fix item and wield meshes (#6596)
|
7 år sedan |
Vitaliy
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75320e7e88
Real global textures (#6105)
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7 år sedan |
Dániel Juhász
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f6a33a1a7a
Overlays for wield and inventory images (#6107)
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7 år sedan |
Loïc Blot
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ae9b5e0098
Modernize code: very last fixes (#6290)
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7 år sedan |
Loïc Blot
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1c1c97cbd1
Modernize source code: last part (#6285)
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7 år sedan |
Loïc Blot
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fd3afbced5
Optimize headers (part 2) (#6272)
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7 år sedan |
Loïc Blot
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3e50850260
TileLayer: use shared_ptr for FrameSpec vector (#6171)
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7 år sedan |
number Zero
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ef285b2815
Add 'plantlike_rooted' drawtype
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7 år sedan |
Loïc Blot
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94c294bfdc
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
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7 år sedan |
Loïc Blot
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1425c6def1
Cpp11 initializers: last src root changeset (#6022)
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7 år sedan |
Dániel Juhász
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001de6ffba
Do not shade inventory items with textures (#5869)
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7 år sedan |
Dániel Juhász
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900b816162
Fix after soft node overlays
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7 år sedan |
Dániel Juhász
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1ffb180868
Soft node overlay (#5186)
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7 år sedan |
Dániel Juhász
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58d83a7bb2
Hardware coloring for itemstacks
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7 år sedan |
Dániel Juhász
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d04d8aba70
Add hardware node coloring. Includes:
|
7 år sedan |
Ner'zhul
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8e7449e092
Environment & IGameDef code refactoring (#4985)
|
7 år sedan |
RealBadAngel
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38e7122600
Use inventory_image in the first place for inventory item mesh
|
8 år sedan |
RealBadAngel
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6cd2b3b445
Use meshes to display inventory items
|
8 år sedan |
Sapier
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25d128da36
Revert "Add support for using arbitrary meshes as items"
|
9 år sedan |
Sapier
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91bafceee6
Add support for using arbitrary meshes as items
|
9 år sedan |
Aaron Suen
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900db31063
Re-enable texture pre-filters on wielditems, fixing #3178.
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9 år sedan |
RealBadAngel
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8b8d17b22b
Remove use of engine sent texture tiling flags - theyre no longer needed
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9 år sedan |
Břetislav Štec
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c4287a0d68
src/wieldmesh.cpp: Fix mesh extrusion memory leak
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9 år sedan |
RealBadAngel
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60350699c7
Add wielded (and CAOs) shader
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9 år sedan |
kwolekr
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d59e6ad004
Fix typo in WieldMesh::setItem()
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9 år sedan |
kwolekr
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f1ccfd3c3d
Replace Wieldmesh::setItem assertion that could be triggered by the server with an error
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9 år sedan |
Kevin Ott
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5fa4fed097
Add a check for animation when getting an extruded mesh
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9 år sedan |
Craig Robbins
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9527984dbc
Move globals from main.cpp to more sane locations
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9 år sedan |